Are Dev's Bad, or do MMO PVP Games Not Work?

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Comstar:
WW2OL: (which gets no respect)

Death Penalty? Tiny. You lose nothing except time to combat of a respawn (between 10 seconds for infantry on the front, to 5 minutes for Planes to 30 minutes for a Destroyer. Average misson length is 8 minutes).
Item Loss? No
Item Dependant? No
Dev kill? First 4 years: Yes. Last 2-3 years No. It's now stable, very few bugs, can be played on low end machines. However, that first 4 years (6 if you count dev time pre-release) has nailed into a nitch game from which it will never recover. 
Indy or AAA? Indy. 15 people total. ATTD is probably the only game with less people working on it.


You all want PvP but the only full PvP game with nothing BUT PvP isn't counted. Unfortunately it has no elves with big boobs or the ability to gank people lower in the social order.

More edits- christ, EVERYTHING people say they want  on this page is IN WW2OL right now. Granted you can't build your own little empire to lord over and beat up anyone who comes inside it, you can't choose the colour of your pants and you can't use a higher agility score to beat someone, and the game's NEVER going to be finished, or have as nice graphics as the latest COD clone and is cursed with using real world weapons with all their disadvantages...but it's there, right now. 

However, WW2OL was for all intents and purposes, killed by it's own devs during it's birth, and all we have now is a stil walking corpse that's too stupid and stubben to fall over and  instead we see the EA's and Blizzards of this world spend 100 million on the next great movie world blockbuster extravaganza.

slog:
Quote from: Comstar on October 25, 2008, 04:19:15 AM

WW2OL: (which gets no respect)


More edits- christ, EVERYTHING people say they want  on this page is IN WW2OL right now. Granted you can't build your own little empire to lord over and beat up anyone who comes inside it, you can't choose the colour of your pants and you can't use a higher agility score to beat someone, and the game's NEVER going to be finished, or have as nice graphics as the latest COD clone and is cursed with using real world weapons with all their disadvantages...but it's there, right now. 



What players say they want and what they buy are not the same thing

Venkman:
Quote from: Comstar on October 25, 2008, 04:19:15 AM

You all want PvP but the only full PvP game with nothing BUT PvP isn't counted. Unfortunately it has no elves with big boobs or the ability to gank people lower in the social order.


How much of that is really due to superior FPS titles like COD4 though? I haven't seem much on COD5 either, as I'm tired of the whole WWII thing, but COD4 has levels and unlockables and merely lacks the progressive element of zone control. But then, the MMOs that have tried that all ended up needing to implement periodic server or zone resets anyway. That's an inherent contradiction: either the world prevents persistent player controls of zones or you allow it and reset it monthly/weekly whatever.

I don't want an MMO developer making an FPS, because they all end up trying to get MMO players to play a pseudo twitch game that alienates actual FPS players. I want more FPS developers stealing the right MMO trappings that add depth to an experience beyond the momentary match.

Lum:
Quote from: slog on October 25, 2008, 05:43:23 AM

What players say they want and what they buy are not the same thing


This. This is why fantasy Diku-style MMOs are still being made.

UnSub:
Quote from: Lum on October 25, 2008, 08:50:58 AM

Quote from: slog on October 25, 2008, 05:43:23 AM

What players say they want and what they buy are not the same thing


This. This is why fantasy Diku-style MMOs are still being made.


Nonsense! We want innovation, packed up in something safe and familiar!

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