Welcome, Guest. Please login or register.
April 30, 2024, 09:11:47 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 4 Guests are viewing this topic.
Pages: 1 ... 255 256 [257] 258 259 ... 402 Go Down Print
Author Topic: SWTOR  (Read 2102256 times)
Lantyssa
Terracotta Army
Posts: 20848


Reply #8960 on: August 09, 2011, 08:55:09 AM

That's new then.  They didn't when I last played.

Hahahaha!  I'm really good at this!
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #8961 on: August 09, 2011, 08:56:35 AM

Yeah they have been adding stuff a chunk at a time over there, some of it also has to be translated for us as well.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #8962 on: August 09, 2011, 09:11:16 AM

I think the huge piles of money going into it is what messes it up.  ME style combat would have gone over smashingly well.

I'm sorry, I missed it.  What part of ME didn't have you standing stock still emptying full clips into things to work down their health bar?

The sniping part.  I played an Infiltrator.  Very few things lived through more than one shot with the proper ammo loaded.  Those that did made more sense because you were whittling-away shields then armor/ biotics then health wend down very quickly.

Seems an easy fix for KOTOR... just have 3 health bars.....

The past cannot be changed. The future is yet within your power.
Murgos
Terracotta Army
Posts: 7474


Reply #8963 on: August 09, 2011, 03:07:38 PM

The sniping part.  I played an Infiltrator.  Very few things lived through more than one shot with the proper ammo loaded.  Those that did made more sense because you were whittling-away shields then armor/ biotics then health wend down very quickly.

Seems an easy fix for KOTOR... just have 3 health bars.....

I just watched a leaked IA video where the agent stealthed through 95% of the mission.  Careful use or terrain and stun darts (?), access a couple of computers, knock out a comm relay, plant some explosives and done.  Only had to fight twice the entire time.  It wasn't Thief but, then again, nothing is.

I'm pretty excited to play this game.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Rasix
Moderator
Posts: 15024

I am the harbinger of your doom!


Reply #8964 on: August 09, 2011, 03:14:19 PM

The sniping part.  I played an Infiltrator.  Very few things lived through more than one shot with the proper ammo loaded.  Those that did made more sense because you were whittling-away shields then armor/ biotics then health wend down very quickly.

Seems an easy fix for KOTOR... just have 3 health bars.....

I just watched a leaked IA video where the agent stealthed through 95% of the mission.  Careful use or terrain and stun darts (?), access a couple of computers, knock out a comm relay, plant some explosives and done.  Only had to fight twice the entire time.  It wasn't Thief but, then again, nothing is.

I'm pretty excited to play this game.




edit: granted, I may just be misinterpreting "leaked" here.  I can unfurrow if needed.
« Last Edit: August 09, 2011, 03:18:23 PM by Rasix »

-Rasix
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #8965 on: August 09, 2011, 08:03:40 PM

Careful, there's furrowing afoot!

CPA, CFO, Sports Fan, Game when I have the time
Furiously
Terracotta Army
Posts: 7199


WWW
Reply #8966 on: August 09, 2011, 08:30:26 PM

I sense a disturbance in the nda. It's as if a million leaked videos suddenly called out.

It sure would be nice if they were a bit more detailed about the early access bit.

Draegan
Terracotta Army
Posts: 10043


Reply #8967 on: August 09, 2011, 08:31:28 PM

Of course I have no idea what video he's talking about.  But if I'm reading his post correctly, it appears that the player he watched just stealth through terrain like any Rogue would do in vanilla WOW to completed a quest where you just clicked on stuff, then restealthed.
Margalis
Terracotta Army
Posts: 12335


Reply #8968 on: August 09, 2011, 08:54:30 PM

The thing about most games with stealth and diplomacy as options rather than the point of the game is there is always some boss that requires straight-up fighting.

Nobody is going to make a raid boss you can stealth around or reason with. I don't think anyway.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Evildrider
Terracotta Army
Posts: 5521


Reply #8969 on: August 09, 2011, 10:24:37 PM

The sniping part.  I played an Infiltrator.  Very few things lived through more than one shot with the proper ammo loaded.  Those that did made more sense because you were whittling-away shields then armor/ biotics then health wend down very quickly.

Seems an easy fix for KOTOR... just have 3 health bars.....

I just watched a leaked IA video where the agent stealthed through 95% of the mission.  Careful use or terrain and stun darts (?), access a couple of computers, knock out a comm relay, plant some explosives and done.  Only had to fight twice the entire time.  It wasn't Thief but, then again, nothing is.

I'm pretty excited to play this game.




edit: granted, I may just be misinterpreting "leaked" here.  I can unfurrow if needed.

Your instincts are correct.
Velorath
Contributor
Posts: 8983


Reply #8970 on: August 10, 2011, 02:09:44 AM

The thing about most games with stealth and diplomacy as options rather than the point of the game is there is always some boss that requires straight-up fighting.

Nobody is going to make a raid boss you can stealth around or reason with. I don't think anyway.

The other issue is that bypassing all those mobs, you're also skipping out on the xp and loot you'd get from killing them (unless you do something like Mass Effect 2 where all your xp comes from completing missions, but that's obviously not how SWTOR is set up).
Malakili
Terracotta Army
Posts: 10596


Reply #8971 on: August 10, 2011, 03:35:09 AM



The other issue is that bypassing all those mobs, you're also skipping out on the xp and loot you'd get from killing them (unless you do something like Mass Effect 2 where all your xp comes from completing missions, but that's obviously not how SWTOR is set up).

Yeah, always had this "problem" in WoW after I respecced feral.  In vanilla I was batshit crazy and leveled resto (well to be semi fair I guess the balance and feral tress were shit then, but still, what was I thinking?), but by the time TBC and later rolled around it was all feral leveling all the time and I stealthed past tons of content.  I guess the quicker turn around on quest XP makes up for it in terms of pure time, but I found myself doing the very end of Netherstorm before I hit 70, where as on my alts I hit 70 early in Netherstorm, most other things (rested exp, amount of dungeons done while leveling) were all relatively equal among them.

I'd love some sort of system which gave your experience for successfully getting past an enemy in any fashion.   In pencil and paper D&D we always used to give out exp for being clever and finding alternate solutions to problems, but I guess its a lot easier to do that when a person is in charge rather than having to program it all in from the outset.  Still, that'd be real neat.  4th edition has gone out of its way to add in rules for non combat encounters, I actually like them a bit less than the free form encounters we'd come up with in 3rd (and yes, I realize you can still do it freeform in 4th if you like), so maybe someone can try coming up with a non combat equivalent for an MMO.

edit: typo.
« Last Edit: August 10, 2011, 04:11:12 AM by Malakili »
Kirth
Terracotta Army
Posts: 640


Reply #8972 on: August 10, 2011, 03:36:14 AM


edit: granted, I may just be misinterpreting "leaked" here.  I can unfurrow if needed.

Let the hate flow through you.
01101010
Terracotta Army
Posts: 12003

You call it an accident. I call it justice.


Reply #8973 on: August 10, 2011, 04:05:32 AM



The other issue is that bypassing all those mobs, you're also skipping out on the xp and loot you'd get from killing them (unless you do something like Mass Effect 2 where all your xp comes from completing missions, but that's obviously not how SWTOR is set up).

Yeah, always had this "problem" in WoW after I respecced feral.  In vanilla I was batshit crazy and leveled resto (well to be semi fair I guess the balance and feral tress were shit then, but still, what was I thinking?), but by the time TBC and later rolled around it was all feral leveling all the time and I stealthed past tons of content.  I guess the quicker turn around on quest XP makes up for it in terms of pure time, but I found myself doing the very end of Netherstorm before I hit 70, where as on my alts I hit 80 early in Netherstorm, most other things (rested exp, amount of dungeons done while leveling) were all relatively equal among them.

I'd love some sort of system which gave your experience for successfully getting past an enemy in any fashion.   In pencil and paper D&D we always used to give out exp for being clever and finding alternate solutions to problems, but I guess its a lot easier to do that when a person is in charge rather than having to program it all in from the outset.  Still, that'd be real neat.  4th edition has gone out of its way to add in rules for non combat encounters, I actually like them a bit less than the free form encounters we'd come up with in 3rd (and yes, I realize you can still do it freeform in 4th if you like), so maybe someone can try coming up with a non combat equivalent for an MMO.

And Rift. I did a number of quests where I stealthed passed vast swaths of mobs to complete but found myself out of quests before the next hub would be available.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Murgos
Terracotta Army
Posts: 7474


Reply #8974 on: August 10, 2011, 05:31:09 AM

edit: granted, I may just be misinterpreting "leaked" here.  I can unfurrow if needed.

Meh.  If you want to stick your fingers in your ears and go, "LALALALALA" that's on you, I don't have an NDA and I didn't have to break someones confidence to watch a youtube video so I'm not going to censor myself.  I'll come back to this thread sometime in the gfuture when it's not just built on pointless circular speculation and people are discussing things as they are rather than as they imagine them to be.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Spiff
Terracotta Army
Posts: 282


Reply #8975 on: August 10, 2011, 05:53:03 AM

so maybe someone can try coming up with a non combat equivalent for an MMO.

I think a solution was already mentioned: simply put the xp all in the quest rewards (perks, crafting, ...) and not on the mobs, the way ME2 handles it.
Is there any reason for mobs to give xp in an MMO like this?

You might miss out on some random loot droppage, but that's not really something I'd mind (you can still kill em all! if you must anyhow).
Sjofn
Terracotta Army
Posts: 8286

Truckasaurus Hands


Reply #8976 on: August 10, 2011, 06:28:37 AM

The problem there is if they have aggressive mobs, I would begin to really fucking resent having to kill them because they're hanging out near something I want to get to that isn't related to a quest I am currently doing. I already resent the overwhelming amount of random aggro mob bullshit I have to kill in Rift, if they didn't give XP I would probably drive to some dev's house and kick them in the nuts.

There's also the issue of if the combat is just fun to do no matter what (which I won't assume will be the case here, mind you). In CoX and CO, I just liked punching bad guys in the face for no reason other than they are bad guys and fighting a bunch of assholes at once BECAUSE I CAN is fun. But in CO (CoX to a lesser degree, and yes I remember when they nerfed street sweeping), you got squat for doing it, and it seemed weird to discourage your players from doing something that's just fun on its own because it's so aggressively a waste of your playtime compared to questing.


I never really felt like my stealthers were missing out on a LOT of XP doing the sneaky sneak, stab the one guy, sneak out thing, but that could be mostly because they were almost always in rested XP land. I never really pay attention to when I hit the cap, so long as I hit it without having to grind mobs, and I definitely never had to do that.

God Save the Horn Players
Malakili
Terracotta Army
Posts: 10596


Reply #8977 on: August 10, 2011, 06:44:17 AM

The problem there is if they have aggressive mobs, I would begin to really fucking resent having to kill them because they're hanging out near something I want to get to that isn't related to a quest I am currently doing. I already resent the overwhelming amount of random aggro mob bullshit I have to kill in Rift, if they didn't give XP I would probably drive to some dev's house and kick them in the nuts.

There's also the issue of if the combat is just fun to do no matter what (which I won't assume will be the case here, mind you). In CoX and CO, I just liked punching bad guys in the face for no reason other than they are bad guys and fighting a bunch of assholes at once BECAUSE I CAN is fun. But in CO (CoX to a lesser degree, and yes I remember when they nerfed street sweeping), you got squat for doing it, and it seemed weird to discourage your players from doing something that's just fun on its own because it's so aggressively a waste of your playtime compared to questing.



Nailed it.
Sobelius
Terracotta Army
Posts: 761


Reply #8978 on: August 10, 2011, 06:45:36 AM

There's also the issue of if the combat is just fun to do no matter what ...

I have a rogue riftstalker/bladedancer/nightblade PvE build in RIFT that is a lot of fun to play -- I feel like I have great stealth, offense and defense options.  Shadow Assault (teleport behind the target and get an attack off) is flat out cool. A quest may tell me specifically whether I have to kill something or not, but at least I have a some fun choices about what I do along the way. I am hoping the smuggler/IA abilities in SWTOR will provide an equal number of play options.
« Last Edit: August 10, 2011, 06:52:30 AM by Sobelius »

"I may not agree with what you have to say, but I will defend to the death your right to say it." -- Voltaire
"A world without Vin Diesel is sad." -- me
Nebu
Terracotta Army
Posts: 17613


Reply #8979 on: August 10, 2011, 07:02:49 AM

I have an idea.  Eliminate stealth from games with an xp grind and pvp component.   It's not even stealth the way it's implemented in MMOs.  It's invisibility. 

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Malakili
Terracotta Army
Posts: 10596


Reply #8980 on: August 10, 2011, 07:21:33 AM

I have an idea.  Eliminate stealth from games with an xp grind and pvp component.   It's not even stealth the way it's implemented in MMOs.  It's invisibility. 

That'd be neat if you could be sneaky legitimately.  Stealth has always been a mechanic in RPGs that is basically just "well, we need to make you sneaking around into a dice roll."  If aggro was based on things like a noise meter and line of sight, you could just sneak around, maybe with some skills to govern how much sound you make.  However, I can't think of a particularly better way to do it than the dice roll it is now when the term "aggro radius" still means something.  We've seen this done well in some games, but I'm not sure if could be worked into MMOs the way they are currently designed.
kildorn
Terracotta Army
Posts: 5014


Reply #8981 on: August 10, 2011, 07:27:03 AM

Stealth gameplay is usually based around alternate routes of entry. It's invisibility in MMOs because, well, there's usually only one door and it's got a few dudes hanging out in front of it.

Basically, to make stealth gameplay in an MMO would require you to stop making it a "class" you stealthed with, but a gameplay choice anyone could be involved with.

.. And then who would gank lowbies?

edit: not to say I like how stealth is done, I just think that making stealth not invisibility would basically be "kill the idea of stealth classes, and make it a gameplay mechanic for everyone"

And I would so love ME2 style "end of mission = rewards" and maybe crafting loot or something off killed targets. Because ME2's combat was FUN, so stealth or not, I enjoyed getting into a firefight and didn't feel like it was a waste of my gaming time. But doing say, Blackrock Depths with rewards only at the end would suck. Actually, BRD with anything just sucks. And ME2 style loot at the end would also suck if you got a fucking trolly group that went to the last boss and kicked people/didn't do the fight because lol trolls. Sigh, people suck.
« Last Edit: August 10, 2011, 07:30:33 AM by kildorn »
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #8982 on: August 10, 2011, 07:36:25 AM

I have an idea.  Eliminate stealth from games with an xp grind and pvp component.   It's not even stealth the way it's implemented in MMOs.  It's invisibility. 
Or take pvp out of pve games  Oh ho ho ho. Reallllly?

The xp thing, I guess (as usual) I'm an outlier and I don't really pay attention. In CO, it was fun to fly around beating guys up, so that's what I did. Didn't even notice I didn't get a lot of xp, because I was having fun. In EQ2 I played with combat exp turned off completely on all but one character, so that should be an indicator of my feeling about combat exp :) But in TOR, it seems silly to worry about 'grinding' xp. I'm sure you can distill any game down into its basic components, but why ruin it for yourself? Sit back and enjoy the ride, invisibly.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #8983 on: August 10, 2011, 08:11:26 AM

Stealth should work like Oblivion's sneak.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Lantyssa
Terracotta Army
Posts: 20848


Reply #8984 on: August 10, 2011, 08:14:29 AM

As long as you have leveling, it's good to have everything provide a bit of xp.  Then no one feels like they're wasting their time.  The root problem is that there is xp at all, so making a balanced system is difficult and always will be since each game will have it's good and bad bits.  (Not that making a good system without xp is necessarily any easier.)

Hahahaha!  I'm really good at this!
Ginaz
Terracotta Army
Posts: 3534


Reply #8985 on: August 10, 2011, 09:30:05 AM

The only thing I can say without being inflicted with a furrowing of a lifetime is that I've now pre-ordered. NDA
Threash
Terracotta Army
Posts: 9169


Reply #8986 on: August 10, 2011, 10:49:03 AM

They could just make it like Deus Ex and give an exp bonus for doing a quest without being seen or aggroing anyone.

I am the .00000001428%
Amaron
Terracotta Army
Posts: 2020


Reply #8987 on: August 10, 2011, 11:04:03 AM

I have an idea.  Eliminate stealth from games with an xp grind and pvp component.   It's not even stealth the way it's implemented in MMOs.  It's invisibility. 
Or take pvp out of pve games  Oh ho ho ho. Reallllly?

I can kind of agree with this but the "PvE game" categorization you're implying will never apply to a mass market MMO.   People who like at least some PvP in their theme park vastly outnumber PvE purists.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #8988 on: August 10, 2011, 11:49:07 AM

Uh, most servers are PvE servers across most games. ( Still include arena type stuff though ).

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Amaron
Terracotta Army
Posts: 2020


Reply #8989 on: August 10, 2011, 12:19:29 PM

Uh, most servers are PvE servers across most games. ( Still include arena type stuff though ).

I'm not sure if you misread what I said or you actually believe there is a mass market MMO besides WoW yet.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #8990 on: August 10, 2011, 12:22:39 PM

Wut.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Sky
Terracotta Army
Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #8991 on: August 10, 2011, 12:26:19 PM

I'm not sure if you misread what I said or you actually believe there is a mass market MMO besides WoW yet.
Never stop with your entertaining craziness.
Paelos
Contributor
Posts: 27075

Error 404: Title not found.


Reply #8992 on: August 10, 2011, 12:26:25 PM

PVP with levels and gear =   why so serious?


I don't care if you put that retarded sideshow in your game for the kiddies who enjoy azzraping noobs, just keep it cornered off by itself. No pve to pvp skill balancing, thanks. That's pointless.

CPA, CFO, Sports Fan, Game when I have the time
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #8993 on: August 10, 2011, 12:34:18 PM

I keep forgetting wow was the first MMO.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
Amaron
Terracotta Army
Posts: 2020


Reply #8994 on: August 10, 2011, 12:44:25 PM

Are we seriously disagreeing over the meaning of mass market?  It looks to me like some people getting butt hurt because I said battlegrounds are popular in WoW and you can't have your PvE only game.
Pages: 1 ... 255 256 [257] 258 259 ... 402 Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC