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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  Star Wars: The Old Republic  |  Topic: SWTOR 0 Members and 2 Guests are viewing this topic.
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Author Topic: SWTOR  (Read 2071529 times)
WindupAtheist
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Reply #350 on: January 31, 2009, 01:11:09 AM

I hate this fucking bullshit years-premature MMO (or whatever) hype in general. Out of curiosity, since everything anyone does in any aspect of this industry is going to be compared to them, when did Blizzard start the PR on WoW anyway? I don't really remember there being shit to hear until there was a beta to play, but then I wasn't paying attention at the time.

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Fordel
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Reply #351 on: January 31, 2009, 01:17:34 AM


and the gate is like I TOO AM CAPABLE OF SPEECH
Venkman
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Reply #352 on: January 31, 2009, 07:11:33 AM

I don't get the trend towards boring videos where devs talk about their games. It's one thing if they have some charisma and something really cool to show off but an everyday dude futzing around in a level editor?

It's the same bullshit they threw on early DVDs because a) they had the space; and, 2) they needed to find a way to get people to care (and history is repeating itself with blu-ray). This is the sort of low-impact investment that doesn't really require anyone care, but which makes the studio feel good that it's able to saying something, anything.

But yea, I couldn't care any less. Not until I'm in the beta.
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Reply #353 on: January 31, 2009, 07:23:38 AM


Yep. http://www.games-fusion.net/press/content/blizzard_entertainment_announc.php

Though at the time the planned release date was believed to be 2003, not 2004.  They announced SC2 in 2007 and D3 last year, so it might just be that Blizzard announces things way early, too.  Do other single player companies announce things 2-3 years in advance (for new projects, not sequels)  I don't follow game companies or release dates obsessively enough to know.

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Reply #354 on: January 31, 2009, 07:25:17 AM


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Venkman
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Reply #355 on: January 31, 2009, 07:30:55 AM

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Reply #356 on: January 31, 2009, 07:32:43 AM

To make the obvious joke: Duke Nukem Forever.

From an outsider's perspective, it seems like small studios and owners of franchises tend to kick things off too early. Perhaps they really think they'll deliver what they promise. Perhaps they need to hype to get a publisher interested. Perhaps they do it because everyone else does it and they love free booze at trade shows.

For MMOs, the tendency has been to announce them just as the project kicks off, when the reality should be the major announcement should be made along with beta so there is a 70% chance that was is in the first PR statement might actually appear in the game. If MMOs take 5 or so years to get to launch, that's a long time for pointless and vague announcements that the marketing team have to get to work on.

SnakeCharmer
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Reply #357 on: January 31, 2009, 12:17:42 PM

If the BioWare head pieces are to be believed, development started back in '05.  Whether that's blue sky spitballing or actual development; no idea.  And the Hero Engine was licensed back in '06.  So, somewhere in the neighborhood of 4 years has already gone into it.

No real reason it couldn't be out sometime this year or within the first six months of '10.
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Reply #358 on: January 31, 2009, 05:41:46 PM

The game itself looks like you could replace the lightsabers with normal swords and call it the next LOTRO expansion.

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Reply #359 on: January 31, 2009, 05:58:00 PM

AFAIK, the Hero Engine is yet to be associated with anything successful. Or even launched. I can get pre-production starting back in 05, Hero Engine came on board late 06, but actual work probably didn't kick in to 07, so actual time spent in development is closer to two years.

Will it come out in 2009? I don't think so. This is BioWare's first MMO and they'll need some learning time, especially if they go down the "everyone gets a storyline" and RMT add-ons. Then during the beta testing they'll run into balance issues and SW fanbois / fangrrls who think that it isn't SW enough. Also BioWare will want to get Dragon Age out and away first so that SWOR doesn't eat into those sales. Having a look, DA is meant to be out "early 2009" according to the wiki with console versions out at the end of 2009, but I can't see any hard dates so have to assume DA probably isn't out until at least Q2 2009. BioWare will probably want some time in-between launching DA and SWOR, so again I can't see SWOR launching in 2009.

More likely Q4 2010 for SWOR.

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Reply #360 on: February 01, 2009, 09:19:54 AM

I think its interesting to see what the Devs think is so awsome about their game that they're willing to put it out there. It gives me a chance to see what flavor a game it'll be. I can tell right now that the super fast anime-style sword combat animation isn't going to win me over.

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Reply #361 on: February 01, 2009, 09:32:30 AM

Quote
Will it come out in 2009? I don't think so. This is BioWare's first MMO and they'll need some learning time

NO

IT

ISN'T

Goddamnit. Not you too.

This is by no stretch Bioware Austin's first MMOG. They've already looked in the horrible face of minimal success a number of times. awesome, for real
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Reply #362 on: February 01, 2009, 09:44:43 AM

For some of them, it's their 2nd go 'round with a SW MMO  Oh ho ho ho. Reallllly?
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Reply #363 on: February 01, 2009, 02:22:53 PM

Dev videos are for fanboi fluffing.  You are not the target audience.

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Reply #364 on: February 01, 2009, 02:27:27 PM

Seriously? We are not the target audience for a Star Wars-themed MMO set in a timeperiod only relevant to gamers from a development studio only gamers know about and which is part of larger company whose name only matters to forum warriors?

Who the hell is the target then?

Edit: reworded a bit for flow.
« Last Edit: February 01, 2009, 03:06:58 PM by Darniaq »
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Reply #365 on: February 01, 2009, 03:20:29 PM

The people who didn't like Sim Beru.  Oh ho ho ho. Reallllly?

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Reply #366 on: February 01, 2009, 03:58:43 PM

Quote
Will it come out in 2009? I don't think so. This is BioWare's first MMO and they'll need some learning time

NO

IT

ISN'T

Goddamnit. Not you too.

This is by no stretch Bioware Austin's first MMOG. They've already looked in the horrible face of minimal success a number of times. awesome, for real

Not all of us have an encyclopaedic knowledge of which dev works at which studio. Oh ho ho ho. Reallllly? Why, just the other day I realised that DCUO's Chris Cao was intimately involved with both EQ2 at launch and SWG. That news made me smile.

I tend to view the entire brand as behind a title, not just one studio. So while BioWare Austin might have some great MMO experience, it doesn't necessarily filter out to other areas that are going to be needed or for what SWOR is allegedly going to be like (e.g. building for RMT content). Although perhaps having WAR as a practise MMO will help EA get SWOR out smoothly.

Also, with all the talk of story, I wonder if the experience of a lot of the BW Austin guys fits that design goal well. Unless story comes down more to window dressing or SWOR comes out as a pseudo-single player MMO, since either seems feasible.

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Reply #367 on: February 01, 2009, 04:41:53 PM

It's safe to assume that a US made, major MMO that doesn't come from Blizzard is being made by MMO "veterans" with proven track records of mediocrity.

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Reply #368 on: February 01, 2009, 06:59:23 PM

It's safe to assume that a US made, major MMO that doesn't come from Blizzard is being made by MMO "veterans" with proven track records of mediocrity.

Yep. Same old innovative gameplay and immersive storylines and dynamic combat (paraphrased from the offical FAQ  awesome, for real) which means it's probably going to be SWG 2, the Warcraftening.  Ohhhhh, I see.



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Reply #369 on: February 02, 2009, 08:56:43 AM

I made a  Ohhhhh, I see. face when I saw those people in a meeting room discussing quests.   I immediately thought of those quests you do that are incredibly dumb and boring like "Walk over here and read this awesome thing!  Then fly all the way over here for X and theeeeeen......"

Meh.

Looks good though I have to admit.  Still waiting on what the UI looks like and how the game plays.
Malakili
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Reply #370 on: February 02, 2009, 09:06:16 AM

I made a  Ohhhhh, I see. face when I saw those people in a meeting room discussing quests.   I immediately thought of those quests you do that are incredibly dumb and boring like "Walk over here and read this awesome thing!  Then fly all the way over here for X and theeeeeen......"

Meh.

Looks good though I have to admit.  Still waiting on what the UI looks like and how the game plays.

All this about making every single quest epic and heroic is just blowing smoke.   It won't happen.   It sounds nice, and they are all in a tizzy about their "4th pillar of story," but at the end of the day, they are going to realize they are creating all this content for a group of players that is just going to be figuring out the way to get through to the end most efficiently without really caring how they got there.


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Reply #371 on: February 02, 2009, 09:54:22 AM

..at the end of the day, they are going to realize they are creating all this content for a group of players that is just going to be figuring out the way to get through to the end most efficiently without really caring how they got there.

Yep, because Sky and I are already having fun playing other games.

I can't be bothered to read up too much until the beta leaks phase.

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Reply #372 on: February 02, 2009, 01:04:15 PM

Seriously? We are not the target audience for a Star Wars-themed MMO set in a timeperiod only relevant to gamers from a development studio only gamers know about and which is part of larger company whose name only matters to forum warriors?

Who the hell is the target then?

I'll risk falling into your subtle sarchasm and actually answer your question as if it were genuine.

This is the target audience.  Jaded and abused people who mostly believe that "MMO Development" is an alchemical process designed to transform tears into gold and who have picked over the corpses of hundreds of still twitching Next Great Things will not be excited by a dev diary.

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
Venkman
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Reply #373 on: February 02, 2009, 04:06:34 PM

You mean the place with the 18-page two-day-old thread entitled "Gross overreaction to Tython by SWGers"  awesome, for real

Seriously, I wasn't being sarcastic. It's not veteran MMOers that I was referring too earlier. It was the magic cross-section of adult geeks with a passion for games who as impressionable youths watched Epiode 4 out of the back of their parents' station wagon at the drive-in. We survived the The Star Wars Holiday Special, Episode 1, and SWG. And we still want a Star Wars game. And will put WoW on hiatus to play it almost no matter what launches.

That we also have played MMOs is more testament to the fewer sites we used to rant in the wild west days than anything else.

So when I thumb through the oboards and see the types of debates happening, I don't see a huge difference between that audience and the "jaded and abused" folks who already spent all their energy feeling all hyped for DAoC. The conversations are almost the same, only differing in the amount of IP to be talked about.

It's that audience which they think a guided tour through a string of non-statements is going to entice. And that's where I think they're wrong.
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Reply #374 on: February 02, 2009, 05:27:23 PM

So when I thumb through the oboards and see the types of debates happening, I don't see a huge difference between that audience and the "jaded and abused" folks who already spent all their energy feeling all hyped for DAoC. The conversations are almost the same, only differing in the amount of IP to be talked about.

It's that audience which they think a guided tour through a string of non-statements is going to entice. And that's where I think they're wrong.

I see a lot of the same discussions about MMOs in my forum travels, but it is WoW in place of EQ and Darkfall in place of Shadowbane. The big difference now is the sheer number of MMOs you have available.

After a little while, those dev diaries are going to drop off as things drag in production. The forums will complain about the lack of info being released. Beta will take longer than expected. Although it sounds like a good idea - "Let's shoot some videos of our dev guys talking about how awesome our game is!" - it really isn't unless you are about to launch. No set beta date and no set launch date? Forget about it.

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Reply #375 on: February 02, 2009, 06:24:24 PM

I've reached a point where I don't care what the devs say about the game while they are building it, I don't want to see the concept art and the last thing I want to do is watch a video of them tweaking sliders or whatever.  Tell me the release date give me some decent shots of the release client interface and make an interesting trailer from in game footage, with subtitles cause I don't want to hear the lame psuedo British accented voice overs that I will never listen to because I turn the audio off as soon as I can get to an options screen.  I'm pretty sure that means I'm not in the target market for this game, of course if the SWTOR version of Batcountry survives for more than 60 days post launch I might give it a try.
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Reply #376 on: February 02, 2009, 06:41:37 PM

60 days will be too long.  Everyone in it will likely have quit and begun waxing poetically about the failures here.
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Reply #377 on: February 02, 2009, 07:13:34 PM

Didn't Bioware before being bought by EA, buy Perpetual's backend interfacing/billing whatever not sure what it was. Did perpetual finish it? Did Bioware get it? How much did they spend? Has Bioware junked it already? Or did Bioware back out. Not really seeking answers just wondering type of thing.

Assuming it was to be used on this I am.
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Reply #378 on: February 02, 2009, 07:21:08 PM

afaik, Perpetual was only connected to Star Trek Online. Had nothing to do with SW:TOR they did.
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Reply #379 on: February 02, 2009, 07:26:18 PM

Ah come on.  It was better with the Yoda reference.
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Reply #380 on: February 02, 2009, 08:36:21 PM

60 days will be too long.  Everyone in it will likely have quit and begun waxing poetically about the failures here.

If the game is good enough to keep Batcountry going for 2 months then I will probably find it worth playing for at least the first month or so.
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Reply #381 on: February 03, 2009, 12:09:19 AM

afaik, Perpetual was only connected to Star Trek Online. Had nothing to do with SW:TOR they did.

BioWare licenses Perpetual Third Party Tech

Perpetual was going to be building MMOs, licensing its tools to other companies and several other noble schemes. BioWare could have bought it; I'm not sure what happened to the assets when P2 went under.

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Reply #382 on: February 03, 2009, 08:09:41 AM

60 days will be too long.  Everyone in it will likely have quit and begun waxing poetically about the failures here.

If the game is good enough to keep Batcountry going for 2 months then I will probably find it worth playing for at least the first month or so it will probably be GOTY.

Slight correction.

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Reply #383 on: February 03, 2009, 01:07:00 PM

Bet there will be a closed beta before 2010. 

Do not underestimate the crunch EA as a whole will be under this year.  "Things will get worse."
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Reply #384 on: February 03, 2009, 01:20:50 PM

Assuming there is a beta, I'm betting beta is somewhere in the middle of this year.
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