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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Jumpgate Evolution :: Spaceships Types Revealed! (Now with more screen shots) 0 Members and 1 Guest are viewing this topic.
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Author Topic: Jumpgate Evolution :: Spaceships Types Revealed! (Now with more screen shots)  (Read 205000 times)
Mrbloodworth
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Reply #175 on: February 10, 2009, 06:59:35 AM

Fantastic write up man, thanks!

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Venkman
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Reply #176 on: February 10, 2009, 09:34:25 AM

Great insights Draegan, thanks for taking the time.

I'd love for them to turn around and announce a uniserver, but that won't happen, not for this type of game. So instead we'll get WoW in space with some Stratholme Alchemy Lab setup to send the hardcore into contested space, while the average player won't be affected by the output because the game instead is (rightly) balanced around them.

We don't need Eve with X-Wing joystick control. We need a good sci-fi game that doesn't stupidly restrict players to the ground.

Also, if raiding turns out to be half as cool as you described hearing it, that'll be a huge win. Scenario-based space encounters where my squad is other players would be awesome on the inflated scale I've been using since my assault or defense squad was merely AI in Freespace 2. I laughed at your imagery of Tankship/Healership/DPSship though. For pure comedy alone I would have loved to see that modelled.
Lantyssa
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Reply #177 on: February 10, 2009, 09:47:37 AM

I'd be happy even with a GW model.  I'm starting to learn how much I detest fixed servers.

Hahahaha!  I'm really good at this!
Big Gulp
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Reply #178 on: February 10, 2009, 10:04:55 AM

I laughed at your imagery of Tankship/Healership/DPSship though. For pure comedy alone I would have loved to see that modelled.

Never played Earth and Beyond, eh?   why so serious?
Draegan
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Reply #179 on: February 10, 2009, 10:16:25 AM

Great insights Draegan, thanks for taking the time.

I'd love for them to turn around and announce a uniserver, but that won't happen, not for this type of game. So instead we'll get WoW in space with some Stratholme Alchemy Lab setup to send the hardcore into contested space, while the average player won't be affected by the output because the game instead is (rightly) balanced around them.

We don't need Eve with X-Wing joystick control. We need a good sci-fi game that doesn't stupidly restrict players to the ground.

Also, if raiding turns out to be half as cool as you described hearing it, that'll be a huge win. Scenario-based space encounters where my squad is other players would be awesome on the inflated scale I've been using since my assault or defense squad was merely AI in Freespace 2. I laughed at your imagery of Tankship/Healership/DPSship though. For pure comedy alone I would have loved to see that modelled.

I have a video posted somewhere in the article with the first "raid" like event.  It's basically one guy flying around it, but it'll give you an idea of the scope.  The one shown is a "low level" event.  I'm not sure how low is low, but I got the feeling it's within the first half of levels.

Edit:
I stopped being lazy:
http://www.youtube.com/watch?v=RURl64X1OMo
ashrik
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Reply #180 on: February 10, 2009, 11:13:06 AM

I would love to see a game like this having raids with a complexity similar to what we typically see in WoW.

Like a capital ship that launches waves of missiles at all bomber squads every X minutes that have to be shot down by the fighters, and a communications array that has to be bombed out before Y minutes or else it'll call for reinforcements, with ace pilots launching from the bays unless the launch mechanism is destroyed.

ohohohoohoh
Draegan
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Reply #181 on: February 10, 2009, 11:43:06 AM

I would love to see a game like this having raids with a complexity similar to what we typically see in WoW.

Like a capital ship that launches waves of missiles at all bomber squads every X minutes that have to be shot down by the fighters, and a communications array that has to be bombed out before Y minutes or else it'll call for reinforcements, with ace pilots launching from the bays unless the launch mechanism is destroyed.

ohohohoohoh

I think that is what they are aiming for.  I have no idea if they will pull it off since they've talked about it but havn't shown anything yet.  It's certainly possible.
Fordel
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Reply #182 on: February 10, 2009, 07:44:43 PM

I just hope they don't cave on the Newtonian Physics or whatever it is that makes fighters 'slide' in BSG and Babylon 5.

and the gate is like I TOO AM CAPABLE OF SPEECH
Draegan
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Reply #183 on: February 10, 2009, 07:48:04 PM

I just hope they don't cave on the Newtonian Physics or whatever it is that makes fighters 'slide' in BSG and Babylon 5.

The guy from Codemasters/NetDevil said they had it in game and working correctly and seemed excited about it.  Not sure what that translates into though for release.
Sunbury
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Reply #184 on: February 11, 2009, 05:09:39 AM

I just hope the engagement ranges are close and the speed of action isn't too fast.

Otherwise one is just shooting at pixels, then FLASH as something sweeps by, then you turn and continue to shoot at 2 pixel targets.
Draegan
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Reply #185 on: February 11, 2009, 05:50:15 AM

From what I was told it'll vary.  You'll have quick agile fighters and slow heavy hitters and everything in between.
Amarr HM
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Reply #186 on: February 11, 2009, 09:41:45 PM

This a gamespot recording of current gameplay slightly better quality.

http://www.youtube.com/watch?v=17d0GB-FyTM&feature=related

Kinda reminds of Starfox 64 which was a great game.

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Ratman_tf
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Reply #187 on: February 11, 2009, 10:19:18 PM

This a gamespot recording of current gameplay slightly better quality.

http://www.youtube.com/watch?v=17d0GB-FyTM&feature=related

Kinda reminds of Starfox 64 which was a great game.

It does for me too. If they dump the space trader stuff, and just make it something like a Starfox or Wing Commander MMOG I may give it a try. However. I still have scars from running cargo missions in the first Jumpgate. Any hint of that bullshit and I'll pass.



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Draegan
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Reply #188 on: February 12, 2009, 05:41:34 AM

Heh I would say that is more than slightly better quality than my videos.
Hawkbit
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Reply #189 on: February 12, 2009, 07:13:07 AM

I'll likely buy it, but....

crashing into things + lag = /sigh
Draegan
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Reply #190 on: February 12, 2009, 08:29:12 AM

I didn't include it in my writeup because it wasn't clear, but I think there will be limited collision detection.  Might be limited to big stuff and not NPC's etc. 

I couldn't test it out with moving targets.
Fordel
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Reply #191 on: February 12, 2009, 08:35:15 AM

I hope it doesn't suck  Heart

and the gate is like I TOO AM CAPABLE OF SPEECH
Mrbloodworth
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Reply #192 on: February 12, 2009, 08:35:42 AM

I hope it doesn't suck  Heart

Don't we all =)

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Draegan
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Reply #193 on: February 12, 2009, 08:46:53 AM

Well their UI is as good as any game in Alpha I've seen.  I guess that's a good sign.
Zzulo
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Reply #194 on: February 12, 2009, 09:24:44 AM

Huh, this game looks pretty fun. Going to have to keep an eye on it from now on.
Fordel
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Reply #195 on: February 12, 2009, 10:18:08 AM

I want to see how it handles when it's a 100 vs 100 going pewpew all over the place.

and the gate is like I TOO AM CAPABLE OF SPEECH
Zzulo
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Reply #196 on: February 12, 2009, 10:21:28 AM

Hopefully they have anticipated such battles, what with them being so plentiful in EVE.

How was it in the original jumpgate?
Amarr HM
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Reply #197 on: February 12, 2009, 10:24:22 AM

Heh I would say that is more than slightly better quality than my videos.

Ouch sorry bro didn't realise the other one was your recording only flicked through the posts quickly, stilll though gives a few different views and such so how bad.

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Draegan
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Reply #198 on: February 12, 2009, 10:38:56 AM

No worries.  I have a very cheap camcorder, and they came out much better than I anticipated.
--

Side note, apparently, according to the PR people at NetDevil the guy at the show who talked to me was apparently Scott Brown the President and Founder of Netdevil.  He never introduced himself to me as such, and he had  Codemasters on his exhibitor's badge.  I wish I had known.
Mrbloodworth
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Reply #199 on: February 12, 2009, 10:52:35 AM

Hopefully they have anticipated such battles, what with them being so plentiful in EVE.

There are videos of this already.

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Jobu
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Reply #200 on: February 12, 2009, 10:55:51 AM

So is there stuff to do other than shoot colorful lasers at things? Or is that really all they're showing for now... saving the "boring" stuff for later reveals?
Nija
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Reply #201 on: February 12, 2009, 11:07:48 AM

Man they are shooting a shitload of lasers, and I don't see any gauges going down. That's bad. Is there decent complexity? Can you do something as simple as redirect engine power from from shields and speed to lasers, in order to fire shitloads of lasers? Can you redirect shield strength to 100% aft? These were things that I could grasp at age 12, playing x-wing. How come these things are missing from current space games? (X3, I'm looking at your simplistic, no-ship-cockpit-graphics-having ass)

I get the "ehh.. that's it?!" feeling already with this one. Sad, because it's pretty. Pretty only lasts so long, unfortunately. In all aspects of life.
Mrbloodworth
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Reply #202 on: February 12, 2009, 11:09:52 AM

Almost all the videos i have seen are noob stuff, except for the station raid, and asteroid dungeon (or they could be low-level encounters too).

Tons of Vids.
« Last Edit: February 12, 2009, 11:11:50 AM by Mrbloodworth »

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Draegan
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Reply #203 on: February 12, 2009, 11:19:23 AM

Man they are shooting a shitload of lasers, and I don't see any gauges going down. That's bad. Is there decent complexity? Can you do something as simple as redirect engine power from from shields and speed to lasers, in order to fire shitloads of lasers? Can you redirect shield strength to 100% aft? These were things that I could grasp at age 12, playing x-wing. How come these things are missing from current space games? (X3, I'm looking at your simplistic, no-ship-cockpit-graphics-having ass)

I get the "ehh.. that's it?!" feeling already with this one. Sad, because it's pretty. Pretty only lasts so long, unfortunately. In all aspects of life.

No.  But lasers are basic guns.  There are plenty of ammo loaded things and other weapon types including all other different buffs you can add to your ship.  Unfortunately I couldn't get any of the character sheet screens on camera, but there were a lot of slots to fill.
Nija
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Reply #204 on: February 12, 2009, 11:28:26 AM

No.  But lasers are basic guns.  There are plenty of ammo loaded things and other weapon types including all other different buffs you can add to your ship.  Unfortunately I couldn't get any of the character sheet screens on camera, but there were a lot of slots to fill.

C'mon dude I'm not a big sci-fi geek, but I've put in my time. Lasers = require a power source. Is power unlimited? If so, that's stupid. That's all I'm saying. If they mess up stuff like that it's hard to care about other, more complex things. Which they likely fucked up as well.
Draegan
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Reply #205 on: February 12, 2009, 11:39:03 AM

There are plenty of games where the lasers were infinite.  Arn't shitty lasers in EVE infinite?
slog
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Reply #206 on: February 12, 2009, 11:49:43 AM

No.  But lasers are basic guns.  There are plenty of ammo loaded things and other weapon types including all other different buffs you can add to your ship.  Unfortunately I couldn't get any of the character sheet screens on camera, but there were a lot of slots to fill.

C'mon dude I'm not a big sci-fi geek, but I've put in my time. Lasers = require a power source. Is power unlimited? If so, that's stupid. That's all I'm saying. If they mess up stuff like that it's hard to care about other, more complex things. Which they likely fucked up as well.

If it's like Jumpgate 1, (and I assume it is) each ship has a capacitor slot.   The tpye of capacitor you chose determined the fire and recharge rate of your lasers.  You could choose a cap/gun combo that let you shoot a like a machine gun but did't do much damage per shot or shoot your guns all at once or anythng inbetween.

You could also use an ammo weapon that had longer range, less accuracy, and used less cap.  You would also run out of ammo.  We used to spend a lot of time playing with the combinations to see what worked the best.

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Draegan
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Reply #207 on: February 12, 2009, 12:21:55 PM



You could also use an ammo weapon that had longer range, less accuracy, and used less cap.  You would also run out of ammo.  We used to spend a lot of time playing with the combinations to see what worked the best.

This was what was explained to me.
Tmon
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Reply #208 on: February 12, 2009, 12:25:52 PM

Bummer, being able to allocate energy on the fly sound a lot more fun, but I guess a gear based space mmo is better than no space mmo.
Nerf
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Reply #209 on: February 12, 2009, 01:17:51 PM

I'm excited about this, but I have this sinking feeling I'm going to be disappointed with the lack of ships actually blowing up and you needing new ones.  EvE has ruined me forever :(
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