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Author Topic: Dragon Age  (Read 939455 times)
Raguel
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Reply #2205 on: December 28, 2009, 08:39:22 AM

Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

Eh, I think health pots are what get me past him. I think I do start with range and then switch to melee when he's close enough. I don't think I've ever had a problem with him (meaning I don't think I've ever had to reload more than once, and I think the only time I reloaded at all was when I played a mage; I've lost plenty of party members to him). If the Ogre grabs one of your party members, try to bash him. Occasionally it will make the Ogre drop him.
Tmon
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Reply #2206 on: December 28, 2009, 09:02:38 AM


How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

The first time I used a warrior and got so po'd at losing I set the game to easy.  The second time was with a ranged rogue and to be honest it seemed like it was fairly easy to take the ogre down on normal.  If you haven't read the codex entry on the ogre, you should.  The third time was with a rune mage and that seemed the easiest of the three, paralyze rune and stone fist/arcane bolt.
stray
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Reply #2207 on: December 28, 2009, 09:11:17 AM

Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

No, no. Stick with persuasion. Your main is the only one who can use it! After that, the weapon skill (even on mages, weapon skill is useful). Then herbalism since you have a bonus to it. Either that, or train it on Morrigan or Wynne. Whatever. Next, survival. Tactics, probably last, unless you actually don't want to control your main much (not sure what the hell for, but some people play that way).

Basically you don't need poison on a mage. Just wait for Lel. [edit] Err, I mean Zev. I think he has Poisons trained up, while Lel gives you a headstart in traps.
« Last Edit: December 28, 2009, 09:19:08 AM by stray »
tmp
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POW! Right in the Kisser!


Reply #2208 on: December 28, 2009, 09:32:48 AM

On the crafting, components (and everything else) are cheaper anywhere but in your camp. Fuck that dwarf in the ass with the raw end of his "discount".

Flasks, concentrators etc are also in unlimited supply in Denerim tavern.
Xanthippe
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Reply #2209 on: December 28, 2009, 09:43:31 AM

Oh, hay, I just downloaded and installed a patch.  Killed the Ogre on the first try on Normal, didn't have to change a thing.

Thanks for the advice and input, will continue onwards.
taolurker
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Reply #2210 on: December 28, 2009, 09:47:04 AM

Picked this game up yesterday (finally getting a chance to play a game!), started a mage on normal, and cannot kill that fucking Ogre!  I've tried 6 times.  Now I wish I had picked up poison making instead of charisma or whatever to be able to persuade.  Also wish I'd read more of this thread.

I think I'll go back and play through on Easy so I don't have to worry about friendly fire.  I hate friendly fire.

How do people who make warriors or rogues kill the Ogre?  They get some form of ranged attacks and play on Easy?

You DO NOT need to start over, you can change the difficulty on the fly, and just replay the fight after picking an easier difficulty. As a Rogue or Warrior, you get an NPC mage who joins the party, and as a Mage you get a guard and Archer to join instead.

This battle is only really difficult if you mis-time taking a health pot, if you're a fighting class using the gimped NPC mage or if you still haven't gotten crowd control via Glyph of Paralyze or Cone of Cold. When the Ogre grabs a party member, shield bash, cone of cold or Paralyze will make him let go (you also can bash a person out of crushing prison).

I agree with stray that you're better off with Persuade than any of the other skills, and the poison making will not help a Mage unless you use a weapon other than a staff (Arcane Warrior specialization). Bows cannot use poison unless you mod with Better Archery.


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sidereal
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Reply #2211 on: December 28, 2009, 10:33:22 AM

So how do I get the RUNE into the SWORD Huh!


Enchantment?  awesome, for real


Enchantment!


(Translated: Wait until after Lothering, when you get a dude in your camp who will do it)

THIS IS THE MOST I HAVE EVERY WANTED TO GET IN TO A BETA
Lantyssa
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Reply #2212 on: December 28, 2009, 10:52:13 AM

You just have to buy the ingredients and make them yourself.  
No, I get that.  When one of the base ingredients per potion is 45 silver, how can you afford to make them?  Hitting twenty gold was a major accomplishment for me, and all I had left to do were Redcliff and Orzimmar at that point.

Hahahaha!  I'm really good at this!
01101010
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You call it an accident. I call it justice.


Reply #2213 on: December 28, 2009, 11:00:00 AM

Finally embarking on the Final Battle. This game hit the sweet spot of being enough to play and have a great time without having to invest gobs of hours in one sitting that would have had my gf throwing my clothes out the front door. I am already wanting to roll a mage on my next time thru. I am one to want to run the story first and micro manage and "play" the game on a 2nd character. Thus far, I have not been disappointed... though


Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
Ingmar
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Reply #2214 on: December 28, 2009, 11:05:28 AM

You just have to buy the ingredients and make them yourself.  
No, I get that.  When one of the base ingredients per potion is 45 silver, how can you afford to make them?  Hitting twenty gold was a major accomplishment for me, and all I had left to do were Redcliff and Orzimmar at that point.

There's really no need to make the big ones. The small ones are almost free. I tend to make the level 2 potions and use those.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
CmdrSlack
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Reply #2215 on: December 28, 2009, 11:53:04 AM

You just have to buy the ingredients and make them yourself.  
No, I get that.  When one of the base ingredients per potion is 45 silver, how can you afford to make them?  Hitting twenty gold was a major accomplishment for me, and all I had left to do were Redcliff and Orzimmar at that point.

There's really no need to make the big ones. The small ones are almost free. I tend to make the level 2 potions and use those.

Yep, the small ones are pretty darn free. I'm also finding that Orzimmar is where I made a boatload of money, but perhaps I'm selling junk rather aggressively. Backpacks were very key, as inventory fills up fast.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
eldaec
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Reply #2216 on: December 28, 2009, 12:10:55 PM

. Backpacks were very key

Hmmm, we really should have mentioned this a couple of pages ago.

You christmas people did by both backpacks in Ostagar?.... right...?

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
CmdrSlack
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Reply #2217 on: December 28, 2009, 12:12:05 PM

. Backpacks were very key

Hmmm, we really should have mentioned this a couple of pages ago.

You christmas people did by both backpacks in Ostagar?.... right...?

I did not. Sucks. Second playthrough, definitely buying the backpacks.

I traded in my fun blog for several legal blogs. Or, "blawgs," as the cutesy attorney blawgosphere likes to call 'em.
taolurker
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Reply #2218 on: December 28, 2009, 12:27:19 PM

FYI, if you buy both backpacks in Ostagar, you may end up finding a backpack that will crash your game. Do not purchase another backpack once your inv is 125 already.


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Lantyssa
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Reply #2219 on: December 28, 2009, 12:38:39 PM

Yep, the small ones are pretty darn free. I'm also finding that Orzimmar is where I made a boatload of money, but perhaps I'm selling junk rather aggressively. Backpacks were very key, as inventory fills up fast.
From two quests there I made on the order of 80 gold, not to mention all the loot and pickpocketting.  They really need to spread the wealth across the rest of the game.

Hahahaha!  I'm really good at this!
Venkman
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Reply #2220 on: December 28, 2009, 02:10:25 PM

Two backpacks in Ost? I've been toiling with 90 inv since forever. Bah. Second playthrough, assuming I ever finish the first one...
Ingmar
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Reply #2221 on: December 28, 2009, 02:13:56 PM

Two backpacks in Ost? I've been toiling with 90 inv since forever. Bah. Second playthrough, assuming I ever finish the first one...

Yeah. Quartermaster before you go to the Korcari Wilds, then visit him again after you get back but before you start the Joining.

The Transcendent One: AH... THE ROGUE CONSTRUCT.
Nordom: Sense of closure: imminent.
Ironwood
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Reply #2222 on: December 28, 2009, 03:45:22 PM

I just sell everything.  I know the good loot is coming.

"Mr Soft Owl has Seen Some Shit." - Sun Tzu
Raguel
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Reply #2223 on: December 28, 2009, 04:44:27 PM


Someone mentioned this before, but it annoys me that you can't start the champ/reaver quests right after Lothering.

Anyone else playing on the PS3? Hold/move freely seems bugged. If I switch from 'hold' to 'move freely', my party won't move. I have to take control of at least one of the others before they start following me again. Also, when I switch to the other party member, it takes awhile before I'm able to move the character.
rk47
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Reply #2224 on: December 28, 2009, 04:48:56 PM

I think Reaver is the only class spec I never got to unlock. The class didn't sound useful much. Restore HP from Dead Mobs? I'll just drink a pot thank you. PBAOE ticks while you're getting damaged yourself isn't awesome, it's stupid.

 Just like the Rogue Warden DLC slit wrist talent to deal more damage per hit. Oh well, at least I move faster in stealth now.

Colonel Sanders is back in my wallet
stray
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Reply #2225 on: December 28, 2009, 06:04:08 PM

I didn't think the warrior dlc skillz were all that great at first, but they are fucking mighty in a 1 v 1 type of situation. Or in a room full of crap, for that matter (although I did wipe a room full of crap + an orange with those powers too). But mind you, the rogue is actually less situational and better for having a passive.
« Last Edit: December 28, 2009, 06:07:48 PM by stray »
Riggswolfe
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Reply #2226 on: December 28, 2009, 08:01:18 PM


"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
rk47
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Reply #2227 on: December 28, 2009, 08:30:45 PM

Whee, I'm getting 30% crit. chance on each of my main and off hand for my rogue after unlocking the 3rd Tier Bard Song.
I just finished doing the outdoor stuff at Brescilian Forest when I decided to ditch it and head over to Orzammar to pick up Oghren. Sten's a solid 2hander, but one specialization is just criminal. From his description of his Qunari culture, he should at least be a Champion by default. Besides, Ogrhen's a dorf with 10% spell resist, so it's a win-win situation.

And yeah, all warriors MUST be TEMPLAR. Nothing worse than getting to your mage target and getting Misdirection Hex. The stop gap solution early on is one point on poisoning with explosive flasks. But after Cleansing aura, no maleficars will escape my fury!


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Merusk
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Reply #2228 on: December 28, 2009, 09:30:05 PM

. Backpacks were very key

Hmmm, we really should have mentioned this a couple of pages ago.

You christmas people did by both backpacks in Ostagar?.... right...?

I did not. Sucks. Second playthrough, definitely buying the backpacks.

Fuck this, I just modded them in.  Limited inventory you have to buy to increase as the game progresses has always been bullshit to me.  Just give me the fucking max at start, thx.

The past cannot be changed. The future is yet within your power.
rk47
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Reply #2229 on: December 28, 2009, 11:27:08 PM

OK I got a question. What is the difference between Spell Resist & Mental Resist?
I'm deciding whether to slot damage rune or tanking rune for Alistair cause, active skills don't get boost from Rune Damage, so I might as well just slap +25 Mental Resist / Spell Resist or something amirite?

And looking at Warden Commander Armor 40% Spell Resistance + 10% Dwarf Racial. Oghren looks good to be a Drunken Templar sporting 2 GM Spell Resistance Runes on his 2 Handed Hammer. ( However fucked up the RP may be)

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stray
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Reply #2230 on: December 29, 2009, 02:21:36 AM

Physical Resist is probably the best to stack up on. Spell Resist is a general percentage chance to avoid spells entirely. Magical otoh cuts the length and/or negates the spells that control one's mind (like Disorient or Horror). As those aren't seen by much by enemies, it's safe to ignore.

Physical Resistance negates the strength of any control spells like Paralyze or cold effects, but also resists knockdowns/shield bashes, pinning shots, and the like.

[edit] Err, actually I don't even remember there being runes for Physical Resistance. I think there was?

Anyhow, if I recall right, I slotted Alistair with a lot of +darkspawn killing.

How is it fucked up RP to give Oghren +Spell Resistance?
« Last Edit: December 29, 2009, 02:36:07 AM by stray »
eldaec
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Reply #2231 on: December 29, 2009, 03:47:55 AM

Best form of resistance is killing things so they don't attack you.

I always tried to keep a +damage to darkspawn weapon, a +damage to undead weapon, and a +general damage weapon.

Where you do have problems with particular situations that have too many spells, too many physical effects, or too much damage of a particular type, use salve pots to increase resistance temporarily (you don't need to craft them, you get plenty from loot).

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
eldaec
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Reply #2232 on: December 29, 2009, 03:50:57 AM

active skills don't get boost from Rune Damage,

Only if they are shield attacks, which you should only be using for knockdown or breaking overwhelm and grab.

You'll do much better with Rune damage and main weapon buffs from other characters (frost weapons etc) then you will from shield attack damage.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
taolurker
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Reply #2233 on: December 29, 2009, 04:24:25 AM

Physical Resist is probably the best to stack up on. Spell Resist is a general percentage chance to avoid spells entirely. Magical otoh cuts the length and/or negates the spells that control one's mind (like Disorient or Horror). As those aren't seen by much by enemies, it's safe to ignore.

Physical Resistance negates the strength of any control spells like Paralyze or cold effects, but also resists knockdowns/shield bashes, pinning shots, and the like.

[edit] Err, actually I don't even remember there being runes for Physical Resistance. I think there was?

Anyhow, if I recall right, I slotted Alistair with a lot of +darkspawn killing.

How is it fucked up RP to give Oghren +Spell Resistance?

Hale runes are Physical Resistance.

All Dwarves have innate Magic Resistance, with a 10% chance of negating magic or magical damage altogether.


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01101010
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You call it an accident. I call it justice.


Reply #2234 on: December 29, 2009, 05:35:50 AM


Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
stray
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Reply #2235 on: December 29, 2009, 05:42:51 AM

All Dwarves have innate Magic Resistance, with a 10% chance of negating magic or magical damage altogether.

I know that, but I'm confused why it isn't "RP" to give him more? Err.. If I read that right.

Azuredream
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Reply #2236 on: December 29, 2009, 05:50:13 AM

Is this just me, or are the loading screens in this game really looooong?

The Lord of the Land approaches..
Threash
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Reply #2237 on: December 29, 2009, 07:21:09 AM

Finally embarking on the Final Battle. This game hit the sweet spot of being enough to play and have a great time without having to invest gobs of hours in one sitting that would have had my gf throwing my clothes out the front door. I am already wanting to roll a mage on my next time thru. I am one to want to run the story first and micro manage and "play" the game on a 2nd character. Thus far, I have not been disappointed... though



I am the .00000001428%
Engels
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Reply #2238 on: December 29, 2009, 08:26:04 AM


I should get back to nature, too.  You know, like going to a shop for groceries instead of the computer.  Maybe a condo in the woods that doesn't even have a health club or restaurant attached.  Buy a car with only two cup holders or something. -Signe

I LIKE being bounced around by Tonkors. - Lantyssa

Babies shooting themselves in the head is the state bird of West Virginia. - schild
01101010
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You call it an accident. I call it justice.


Reply #2239 on: December 29, 2009, 08:48:25 AM


So nature vs. nurture... coming full circle I think.

Does any one know where the love of God goes...When the waves turn the minutes to hours? -G. Lightfoot
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