Friday Patch -- Back to unplayable
Numtini:
Well, the other night I was insanely impressed with the performance gains from the open beta. This morning I patched and got in and in the last hour I've had to restart the client three times, twice for crushing lag, and once for graphic glitching (that or someone slipped my character acid).
Signe:
Strangely, my settings were on default and not on the low and fiddly bits I had done before. I had to put it on low, readjust the sliders, turn off grass and shadows, but my controls were as I left them. I also noticed the lag and sharp decreases in fps even after I changed my settings. Although, my fps does return to normal (40 - 55 mostly) it will suddenly drop, especially when stuff is going on around me, and then return. It does it a lot, even in night mode. I have also experienced several freezes, especially today. It makes me nervous about what my performance will be like during a siege.
Lantyssa:
The reverse-miracle patch!
Engels:
It makes me wonder if there was some critical maintenance code enabled during beta that provided server-side stability but hosed client performance that they removed for launch, and now that the game's out the door, they're putting it back in. :tinfoil:
Sir T:
YOu mean stuck on an unsustainable performance boost for the first week to cynically get tons of initial audiance reaction and sales and then sneak it back to tolerable once that has passed? Damn your cynical about game developers.
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