Update to Investors about AoC launch

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schild:
Quote from: shiznitz on May 21, 2008, 06:51:49 AM

Quote from: schild on May 21, 2008, 01:34:31 AM

I really, really like Conan. And if these zones aren't handcrafted, they found God's Landscaping Program. This makes Oblivion look like Amateur Hour. This is HYBORIA... and stuff.


The over under on you souring/getting bored/quitting is probably about 60 days. I would take the under. Anyone take the over? If not, then the 60 days has to come down. At 40 days I would be indifferent between over or under.


The last game that had housing and a world I liked I played for 1.8 years, 2-4 hours a day. I'm not saying I'll last 1.8 years or even a year, but 60 underestimates my fucking love for running a guild with a guild city behind it.

KallDrexx:
Quote from: Murgos on May 21, 2008, 05:36:26 AM

You almost couldn't play WoW at launch due to the queues.  Also there were several lock-up and crash bugs, one involving resource nodes comes to mind.


Ok then I misinterpreted on what was meant by polish.  To me polish means more of the little things that make the game feel complete and streamlined.  The chat, guild, and UI systems so far are the opposite of this.

Abelian75:
One thing that gives me hope about the future of this game is that the combat and encounter mechanics seem very flexible.  You've got feats that modify previous abilities, feats that cause interactions between abilities, pets that get summoned when certain conditions are met, effects that happen when a pet's duration runs out, etc.  It seems like their game systems are very flexible.  And regarding encounters, I was running around Poitain last night and my character was suddenly stunned, and a second later an NPC ranger took a (second) shot at me and became visible, and his warrior friend started whacking on me.  So they can do random encounters that open from stealth and a stun shot.

Basically I'm not too worried that the boss encounters apparently suck so far, because I suspect they have all the tech they need to do awesome things, they just haven't made them yet.  Same goes for the terrible itemization, for that matter.  As long as the tech is there these things shouldn't be too hard to fix.

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