Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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What an odd way to disallow a class AND insult your gay customers at the very same time!
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CPA, CFO, Sports Fan, Game when I have the time
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Xanthippe
Terracotta Army
Posts: 4779
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Considering how popular Blizzard's other fairy classes are, you'd think a fairy class would be a plus.
Illusionist/shapeshifter would be so fun to play.
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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It wouldn't be Blizzard without the occasional foot-in-mouth about gay topics.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Man whaaaat?  EDIT: I should probably be grateful, another spellcaster would just mean another female model that forgot to put on pants that morning.
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God Save the Horn Players
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Tannhauser
Terracotta Army
Posts: 4436
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Women can't wear pants since they breathe through their vajayjays.
SCIENCE FACT.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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The card thing makes it all clarify for me in a more sensible way. Kudos, Ingmar. Yes, Mal, the drop was the cash-value reward. It wouldn't be Blizzard without the occasional foot-in-mouth about gay topics.
Hey, at least it's only the foot. More often it's foot, calf and thigh.
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The past cannot be changed. The future is yet within your power.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Blizzards bad gay issues aside, illusionist doesn't sound very brutal or gritty, something they are obviously going for with the game. Wizard already is stretching it because it's harder to make a caster "badass" I think a good pet class could have been a sort of monster tamer/demon warden character but "summons spectral fighters" is not very diablo.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Conjurer would make sense though. Illusionist implies misdirection, but not dangerously so, I suppose.
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CPA, CFO, Sports Fan, Game when I have the time
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Sjofn
Terracotta Army
Posts: 8286
Truckasaurus Hands
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Women can't wear pants since they breathe through their vajayjays.
SCIENCE FACT.
Ahahaha. 
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God Save the Horn Players
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lesion
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I want a necro-puppeteer who transfers souls and controls dead enemies like meatmechs.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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The Mechromancer?
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The past cannot be changed. The future is yet within your power.
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lesion
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How is that not the best idea ever?!
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Furiously
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Posts: 7199
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Because it's not a tank. 
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Ghambit
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Posts: 5576
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Because it's not a tank.  ... with railguns
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Ghambit
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Posts: 5576
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Having thought it over, while initially I disliked the high fee I think in the long run it will be good to discourage or outright destroy any attempts to actually accomplish what Ghambit is describing, as well as general market manipulation. That and the $250 cap, good luck running your money laundering/currency exchange empire in $250 dollar increments.
The $250 cap is per auction and you're allowed 10 auctions at a time per currency RMAH (unclear yet if they'll cap it at 10 auctions/acct., but the language indicates it's per currency RMAH). Commodities are also handled in bulk, so I can sell a tranche of gold and the system will parse out separately what multiple buyers purchase, with the tranche still only counting as 1 auction. Blizz seems to still be fooling with the language on that one too but I'll bet the buyout for the entire stack will have to stay <$250 and the per/unit price will fluctuate based on stack size, giving search preference to the cheapest/unit price. People who want to get around the $250/item cap will simply sell uber-uniques in the gold AH (max is 100billion per unit?), then sell the gold in the RMAH in multiple $250 stacks. In this sense, item rarity will directly effect the gold market. Note, the GOLD AH allows complete region access (they share the same pool) as opposed to the RMAH only allowing local currency access. Feel where this is goin? Anyways, the Americas game region accounts for 5 currencies... so it's possible I could have 50 auctions running at a time with $250 max buyouts each (assuming we can even swap currencies to begin with w/o forfeiting the other AH). Assume you only run 50 auctions/24hrs (and dont replace auctions that fall off the AH) I guess the max possible revenue/day is $12500/battle.net acct (not factoring currency differences). If I hired a fleet of unique-item farmers obviously that revenue is more easily maintained long-term if the gold-based AH market supports items>$250 in RMAH currency. You then manipulate the gold market using normal controls (don't flood the market, buy out the lowballers, etc.) Lot of "?" and assumptions here. I aint gonna do any of this stuff obviously, I just dont have the time. But you're damned tootin' other people will. All sorts of moneyhat algorithms will fall out of this auction mechanic.
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"See, the beauty of webgames is that I can play them on my phone while I'm plowing your mom." -Samwise
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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It's definitely going to be interesting. I think this is the first publisher-sanctioned, cash-in/cash-out RMT system I've seen -- others allow you to inject cash into the system (buy game time cards in EVE, etc) but don't provide an "approved" method of extracting cash back out of the system.
I'm curious how the economy will evolve -- presumably gold:dollars will eventually settle to some representation of the time it takes to most efficiently extract gold from the RNG -- there's no limitation to just running the same quest over and over, as far as I understand it.
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Trippy
Administrator
Posts: 23657
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Entropia allows you to do it.
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Lakov_Sanite
Terracotta Army
Posts: 7590
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Second life does as well.
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~a horrific, dark simulacrum that glares balefully at us, with evil intent.
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Lantyssa
Terracotta Army
Posts: 20848
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I want a necro-puppeteer who transfers souls and controls dead enemies like meatmechs.
Sounds gay to me, so we can't have that. 
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Hahahaha! I'm really good at this!
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tazelbain
Terracotta Army
Posts: 6603
tazelbain
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Don't be a necrophobe.
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"Me am play gods"
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Shatter
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Posts: 1407
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So was thinking of picking this up for a time killer and I know its a multiplayer game but I would play solo so...is there any point? Is it mostly group driven and solo unfriendly?
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FieryBalrog
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Posts: 205
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You can play the whole game solo if you choose. It's not MMO style, you don't have to be in the same world as other people. It's more like a co-op game with drop-in at any time.
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Xanthippe
Terracotta Army
Posts: 4779
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You can play the whole game solo if you choose. It's not MMO style, you don't have to be in the same world as other people. It's more like a co-op game with drop-in at any time.
I'll play private solo games to max my enjoyment for exploring until I get sick of that (smashing every jar, exploring every cranny) and then I'll play with other people. If you never ever want to play with other people, you don't have to.
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K9
Terracotta Army
Posts: 7441
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Is there any word on whether you can set a flag like /players X to overspawn mobs and loot in single player?
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I love the smell of facepalm in the morning
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ffc
Terracotta Army
Posts: 608
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Is there any word on whether you can set a flag like /players X to overspawn mobs and loot in single player?
I have read that more players in a game does not affect loot drops or amount of monsters / xp. The benefit of having real players in your game is the potential for trading since everybody is getting their own loot drops, and monsters should die faster since their health scales up slower than the full damage of multiple players. So in a single player game, there is no benefit to artificially spawning players. I also read a dev comment on the monk attack animations, addressing the monk's weapons disappearing during any skill use and instantly reappearing after the skill. I commented earlier on how weird it looked and I'm surprised the animation was permitted in its current state.
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FieryBalrog
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Posts: 205
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Number of players affects monster HP and difficulty in the beta, so I would imagine it affects XP as well..
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slog
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Posts: 8234
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I suspect the $250 limit may have something to do with tax reporting requirements, but I have no way of proving that.
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Friends don't let Friends vote for Boomers
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Number of players affects monster HP and difficulty in the beta, so I would imagine it affects XP as well..
It may affect Xp per kill but that's minor. The real benefit from groups is speed as you'll complete quests faster, which is where the majority of your XP comes form anyway. /players wouldn't affect dropped items. In D2 the command worked because everyone saw all drops so it would increase gold/ drops proportionally. Not so under this system as it's a set rate and everyone only sees their own drops. More players will drop more items, but, as FFC says, you'll have to trade them to get the effect. Or learn to multi-account.
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The past cannot be changed. The future is yet within your power.
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apocrypha
Terracotta Army
Posts: 6711
Planes? Shit, I'm terrified to get in my car now!
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/players was removed from D2 ladder a long time ago. I seriously doubt it'll be in place for D3 live.
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"Bourgeois society stands at the crossroads, either transition to socialism or regression into barbarism" - Rosa Luxemburg, 1915.
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K9
Terracotta Army
Posts: 7441
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Righty ho, thanks for the clarifications.
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I love the smell of facepalm in the morning
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Phred
Terracotta Army
Posts: 2025
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Is there any word on whether you can set a flag like /players X to overspawn mobs and loot in single player?
No you can't.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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So was thinking of picking this up for a time killer and I know its a multiplayer game but I would play solo so...is there any point? Is it mostly group driven and solo unfriendly?
lol ?
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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Will I be required to click on things to kill or loot? I'm not a fan of that.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Will I be required to click on things to kill or loot? I'm not a fan of that.

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CPA, CFO, Sports Fan, Game when I have the time
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