AoC Crafting and City Building Video
Mrbloodworth:
Quote from: tazelbain on May 13, 2008, 06:01:15 AM
How is it going to work with these unattackable player cities? Is it instatized so everyone gets one? Or is it first come first serve like the housing debacle in UO?
I don't know that any city is unattackable, from what i read, when your guild gets to this level, the first building you make is a battlekeep. I do know that the larger-end Keeps will be few in number on each server. But there are also resource nodes to capture (like smaller territory's and towns), and anyone can participate in the "massive" battles using the mercenary system.
The whole end game is somewhat like an RTS, your guild has to take territory, hold it, and then build a keep, while other guilds try to take your terrtory ,
(such as resource areas that you need to sustain your keeps) and kill your battle keeps.
Honestly, people talk about PvP with meaning, this sounds like it to me.
WindupAtheist:
This all sounds overcomplicated and shitty.
Can I even have a house if it's not part of some pseudo-Shadowbane guild grind? If not, forget this game.
Miasma:
The PvE city zone is instanced, I've heard some say that you might be sharing that instance with two other cities though. But anyone who wants to build a PvE city can so long as you have enough resources. The PvE city can not be attacked (by players) on PvE servers.
More info.
Mrbloodworth:
Edit: Miasma's post and link are much better, and have corrected me in my thinking on how the system works. Thanks man.
schild:
I fully plan on starting Bat Country. I do not give 2 shits if we have a small hamlet village or a battlekeep though. YMMV, if you want to play with the catasses, I won't stop you, catass.
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