Memoirs of a Suicide Ganker
Slayerik:
What I will say in Public area is, my skills make it sound so easy. I'm near maxed (Controlled bursts 4, AWU 4) in Hybrid gunnery, and drone skills. I would not take a 5 mil SP guy out suiciding, unless you like spending a lot of money. I'll detail more about isk earned / ship setups there.
I will say be wary of a sensor boosting Tier 1 battlecruiser that has a motionless hauler nearby.
WUA: The funny part was I didn't grief in UO. I would consider this a level of griefing, but well within the game mechanics as I will become the equivilant of a UO red fairly soon. And I only grief people that are being lazy / stupid. So that justifies it in my book ... hehe
Bhodi : Ya , I guess I should clarify...if your ship has a paper thin tank, don't watch someone get Concorded :) Careful looting other people's wrecks as they can shoot you for 15 min after that. If they are busy, or like you said you are on the gate...what the hell!
Endie:
I suspect that CCP might gimp it at some point by making your insurance contract invalid when you get cordokkened.
ajax34i:
Never done this, but from what I understand, the following are required:
1. Alt with an industrial, standing by to pick up loot (must be able to have 2 accounts playing at the same time, on 1 computer or 2 computers).
2. Cheapest ship possible with ability to lock fast, lock silently (passive targetters), cargo scanners, and do a lot of damage per salvo.
Tactics to combat this:
1. Never autopilot (like he says). You can set your route in the map, and just manually warp-to-0 towards the yellow gates in the overview. Activate autopilot mid-warp so it jumps you at the gate, deactivate autopilot after your ship says "Jumping" (so you can warp-to-0 again on the other side).
2. Tank up your ship. If it's an industrial, forget about afterburners (you'll warp to 0, not needed), put in medium shield extenders and shield hardeners (EM, Thermal, Kinetic) and keep them on. If you have valuable goods, don't use an industrial, use a tanked cruiser, tanked battleship, anything with large shields and armor, and fit a good tank maximizing the size of shields/armor and the resistances. You don't need to repair, you just need to survive an alpha strike. If needed, buy the ship, use it to haul, sell it when done for your money back.
3. Figure out what can kill you in one salvo. Can you be killed by a cruiser? If yes, don't carry more than 8 million ISK in goods. If you figure it requires a Battlecruiser, or Battleship, don't carry more than the value of those ships. Remember that they get paid insurance when they get killed, so they may still go for your 8 million, but likely they'll hold for juicier targets. But remember that nothing is safe; on several occasions a group has sacrificed 20+ battleships in order to get the cargo of a freighter because it was worth 10x more than the cost of those battleships.
Slayerik:
Passive targeters are not necessary, Id rather run a sensor booster. I am going for AFK guys. I dont even carry a point.
IainC:
I'd guess high slots full of blasters, mids with a scanner, a webber and some cheap shield boosters. Lows with resistance plate, DCUs and as many magnetic field stabilisers as you can fit.
You don't even need a fast locking ship because you can cycle your guns without a target, and then open up instantly once locked for alpha-strike pwnage. If the guy is afk anyway, he won't react to being locked and Concord won't do anything until the first harmful action lands.
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