Welcome, Guest. Please login or register.
June 13, 2025, 02:01:55 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Tell me why RMT is any different from... 0 Members and 1 Guest are viewing this topic.
Pages: 1 ... 4 5 [6] Go Down Print
Author Topic: Tell me why RMT is any different from...  (Read 61070 times)
waylander
Terracotta Army
Posts: 526


Reply #175 on: January 01, 2008, 04:35:14 PM

Has anyone seen this article?

I guess we are whiney Americans and Raph is the poster boy now.

Lords of the Dead
Gaming Press - Retired
Ratman_tf
Terracotta Army
Posts: 3818


Reply #176 on: January 01, 2008, 04:47:12 PM

Quote
It took a non-gamer, Shi Yuzhu, an entrepreneur who made his first fortune marketing "vitamin tonic",

A fool and his money...



 "What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful."
-Calantus makes the best of a smelly situation.
Venkman
Terracotta Army
Posts: 11536


Reply #177 on: January 01, 2008, 05:49:30 PM

Yea, was making the rounds this week. Traditional media catches up with reality years old. The only interesting thing I found about the whole thing was that the media company exposed the current owner of Zu during some enterprise he had a few years ago. Otherwise it was the usual fear-the-geeks label-it-counterculture crap. Sure took a whole lotta words to say it though.
MaceVanHoffen
Terracotta Army
Posts: 527


Reply #178 on: January 01, 2008, 10:59:52 PM


See, I don't have any problem with a game like that.  It's designed from the ground up to take real money as part of the game play.  Players know exactly what they're getting into, and an informed choice can be made.  I certainly wouldn't play a game like that, but others might and more power to them.  The key point is:  Everyone knows that real money is part of your advancement right from the start, and it is part of the game's rules.

I don't get the impression that Raph (or anyone else in this thread) thinks that advancement driven by real money in an online game is bad in principle.  Real money trades become a thorny issue when affixed to an online game that is designed with and is advertised as in-game advancement for in-game rewards.  Think what you will of typical MMO mechanics, problems result when players subvert the mechanics of any game, be it Checkers or WoW.

Honestly, I think RMT is a red herring.  The more fundamental problem is sidestepping the game rules, of which advancement and item acquisition are just two examples.
Kiste
Terracotta Army
Posts: 10


Reply #179 on: January 02, 2008, 08:06:47 AM

Entropia Universe has prioneered the fusion of online gambling and virtual worlds years ago, long before our Chinese friends were even aware of MMOs. You buy PED for real money, you use PED to buy equipment (which degrades with usage) that enables you to gradually earn back the PED you spent but most people end up with less than they started out with. But there's always a small chance to get some really phat lewts or a rich ore vein or whatever. There's a similar chance factor associated with crafting.

It's pretty much a slot machine remodeled as a virtual world, just slightly more predictable. You have a plastic cup full of quarters, you'll lose most of the time but there's always the occasional win that keeps you motivated and refills your plastic cup to some extend. There is a chance to strike it big but most people end up losing money. The plastic cup is your PED account. Entropia pushes pretty much the same psychologic buttons that slot machine gambling does, even though it's still a virtual world with an in-game market and social interaction and stuff.

It's not that I mind MMOs using RMT as their business model but everything in Entropia has this distasteful patina of gambling. I wonder about the regulatory implications of such a business model.
Rendakor
Terracotta Army
Posts: 10138


Reply #180 on: January 02, 2008, 08:35:21 AM

IIRC, there was an article on terranova some time ago about Entropia and some scandal. Will try to find it when I get to a computer.

"i can't be a star citizen. they won't even give me a star green card"
tmp
Terracotta Army
Posts: 4257

POW! Right in the Kisser!


Reply #181 on: January 02, 2008, 08:47:32 AM

See, I don't have any problem with a game like that.  It's designed from the ground up to take real money as part of the game play.  Players know exactly what they're getting into, and an informed choice can be made.  I certainly wouldn't play a game like that, but others might and more power to them.  The key point is:  Everyone knows that real money is part of your advancement right from the start, and it is part of the game's rules.

I don't get the impression that Raph (or anyone else in this thread) thinks that advancement driven by real money in an online game is bad in principle.  Real money trades become a thorny issue when affixed to an online game that is designed with and is advertised as in-game advancement for in-game rewards.  Think what you will of typical MMO mechanics, problems result when players subvert the mechanics of any game, be it Checkers or WoW.
Don't know if you read the full article that described experience of one of the players, but there's hillarious bit in there. Namely, this game build from the ground up to draw money from players through RMT... at one point introduced the very mechanics suggested as way to combat RMT that spurred Raph's initial "zOMG you'd be killing what MMO is about with it" acrticle -- that is both items and gold being bound to players who acquired it. And that introduction was made because players were doing their own RMT, cutting into the company profits.
Venkman
Terracotta Army
Posts: 11536


Reply #182 on: January 02, 2008, 08:53:38 AM

Slot machines are social too. You're usually sitting next to someone on another machine.
Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #183 on: January 02, 2008, 09:01:48 AM

Slot machines are social too. You're usually sitting next to someone on another machine.

You've been to different casinos than I have.  I get dirty looks for even smiling at the old woman/ man sitting there compulsively pushing the button, because I've broken their rhythm.

The past cannot be changed. The future is yet within your power.
Venkman
Terracotta Army
Posts: 11536


Reply #184 on: January 02, 2008, 09:20:14 AM

That was actually my point. People want you on their raid to help them get their gear. They don't want you to roll against them for it though  smiley

"Social" is as vague as "fun". It can mean anything to anyone trying to make any point.
tazelbain
Terracotta Army
Posts: 6603

tazelbain


Reply #185 on: January 02, 2008, 09:22:58 AM


"Social" is as vague as "fun". It can mean anything to anyone trying to make any point.
That's very "meaningful".

"Me am play gods"
spiralyguy
Terracotta Army
Posts: 36


Reply #186 on: January 09, 2008, 03:22:24 PM

RMT's devalue the efforts and achievements of legitamate players.  RMT's create an uneven playing field for people with different levels of disposable income.

I would never consider playing a game that supported RMT's, ever.
rattran
Moderator
Posts: 4258

Unreasonable


Reply #187 on: January 09, 2008, 03:32:11 PM

On one side, we have  Thumbs up!
On the other we have  Mob

Conclusion: Beating a Dead Horse
Murgos
Terracotta Army
Posts: 7474


Reply #188 on: January 09, 2008, 03:35:03 PM

I've discovered the perfect RMT item for my upcoming game.  Everything is free but I'll charge by the packet.  Even the billing.  It's brilliant, you won't even be able to cancel without owing me money!

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
Pages: 1 ... 4 5 [6] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Tell me why RMT is any different from...  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC