Pages: [1]
|
|
|
Author
|
Topic: Different Formats, Favorite Decks (Read 5972 times)
|
Raging Turtle
Terracotta Army
Posts: 1885
|
I was just wondering what everyone here preferred to play, format-wise, and if anyone is interested in sharing a few deck ideas.
I used to draft fairly often, with my rating hovering between 1730-1770 for Mirrodin Block and a bit lower for OLS, but I've gotten tired of MD5 lately, so I've been playing the different casual formats when I get a chance to play.
My favorite formats are Prismatic and Tribal, and I've got, or am tuning, a number of decks for each. Current favorite decks include my singleton-legal Prismatic deck, and my Wurm and Knight tribal decks. The knight deck is rather nasty, as it uses the various color-killing Paladins (Western, Eastern, etc.) and Distorting Lens to destroy any creature. Decks in the works include an Imp deck I can't seem to get right, a Minion deck, and a creatureless Prismatic deck based around control and tokens.
I'm also putting my old reanimator deck back together- loved playing that deck when it was standard legal.
I really like the multiplayer games, but they take SO BLOODY LONG to play that I eventually stopped.
|
|
|
|
schild
Administrator
Posts: 60345
|
I'm getting pretty heavy into tribal. I've got a cleric deck and a rat deck, as well as a cephalid deck that should soon be in working order since I picked up two Aboshans.
I'm also getting more and more into prismatic, though I really hate how little you can control the flow of the deck. Things like Future Sight and other enablers for topdeck control are near necessary.
I think one of the big problems is that MtGO is the perfect system for having highly customized and niche tournaments (like an extended tribal tournament or 2hg tourney); yet, they take no advantage of it.
|
|
|
|
fear and loathing
|
I play extended, since I don't like 8th Edition/Mirrodin block. I have two decks, "Wake" and threshold. I have 15 tickets to burn, though, so I'll probably end up making something new pretty soon.
Kamigawa needs to hurry.
|
|
|
|
Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
|
I play whatever edition was out just before Ice Age, when I stopped buying cards. I've got enough to play, don't need more, kthx.
Mostly use an all-white deck with Serras and whatnot, sometimes a weenie deck or a black/red deck that's fairly nasty with vampires and DD.
|
|
|
|
Calantus
Terracotta Army
Posts: 2389
|
I play standard and block constructed, plus drafts. The reason I only play standard and block is because I don't have ANY non-standard cards, and most of my cards are block (sold/trashed my old cards when I quit before in Mirage).
Well, I guess you could also say I play extended since alot of people in Bat Country have extended decks, and its no biggy to do so.
|
|
|
|
Anonymous
Guest
|
I have an insanely lame Shared Fate deck. I love it, but even when I load it with single-mana artifact hate, its just too slow for affinity decks.
|
|
|
|
ArtificialKid
Terracotta Army
Posts: 113
|
I have an insanely lame Shared Fate deck. I love it, but even when I load it with single-mana artifact hate, its just too slow for affinity decks. This was me btw.
|
|
|
|
AOFanboi
Terracotta Army
Posts: 935
|
I like Open, because the gloves are off. Pity I don't have that many cards, though, but I have a 50-card (to be pruned to 40) deck of soldiers, including 13 (!) of that 2/1 guy I forget the name of.
People just get so used to playing with "regulation" decks that they enforce the 4-card rule on themselves. They go "can you DO that??!!" when I tell them that rule doesn't apply to Open. Plus there are no banned cards or limited or whatever. Pure, old-style, pre-tournament-rules Magic, as it was meant to be played.
But mostly I end up playing Prismatic or Singleton, with a taste of Tribal.
|
Current: Mario Kart DS, Nintendogs
|
|
|
Ironwood
Terracotta Army
Posts: 28240
|
People just get so used to playing with "regulation" decks that they enforce the 4-card rule on themselves. They go "can you DO that??!!" when I tell them that rule doesn't apply to Open. Plus there are no banned cards or limited or whatever. Pure, old-style, pre-tournament-rules Magic, as it was meant to be played. Well, not to make myself sound like a dick but : YOU CAN DO THAT ??! That explains why I lose so many open games. Fucking hell. As for me, I think the mirrodin exp sucks donkey doos and I prefer a more refined gaming experience. Playing exclusively in the 8th ed leagues at the moment. And yes, I'm getting my fud kicked.
|
"Mr Soft Owl has Seen Some Shit." - Sun Tzu
|
|
|
Johny Cee
Terracotta Army
Posts: 3454
|
I have an insanely lame Shared Fate deck. I love it, but even when I load it with single-mana artifact hate, its just too slow for affinity decks. This was me btw. Hmmm. Had a friend that played a Shared Fate deck in regular Friday Night Magic's at a store. He played with no win conditions, and it was essentially U/W Type II with all win conditions removed. He'd count on using his opponents win conditions against him. A few times, he got wins because people read Shared Fate, and conceded. It also helped that his entire sideboard was the missing win conditions from U/W control.... (Exalted Angel, Eternal Dragon, Decrees) Right now, been having fun with White/Green Lifegain in Type II. The whole goal is to power-up the Ageless Entity to ridiculous heights. It's a nice mix of good cards (Baloth, Renewed Faith, couple of Wraths) and questionable/janky cards (Essence sliver, Lox Warhammer, Auriok Champ) with acceleration and a sideboard of arty hate.
|
|
|
|
ArtificialKid
Terracotta Army
Posts: 113
|
I have an insanely lame Shared Fate deck. I love it, but even when I load it with single-mana artifact hate, its just too slow for affinity decks. This was me btw. Hmmm. Had a friend that played a Shared Fate deck in regular Friday Night Magic's at a store. He played with no win conditions, and it was essentially U/W Type II with all win conditions removed. He'd count on using his opponents win conditions against him. A few times, he got wins because people read Shared Fate, and conceded. It also helped that his entire sideboard was the missing win conditions from U/W control.... (Exalted Angel, Eternal Dragon, Decrees) I started with all black discard, since keeping your opponent's hand size low is critical to the Shared Fate strategy, but that's too costly/slow against raffinity and the like. I settled on all blue removal/lockdown, even though it will be used against you at some point. The key is just getting the damn thing on the board. I also found it acceptable to throw some creatures with the condition text "are returned to it's owner's hand" in the mix. Serum Powders are key as well, I can usually mulligan five or six times until I get a SF in hand.
|
|
|
|
|
Pages: [1]
|
|
|
|