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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Deus Ex 3. I shit you not. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Deus Ex 3. I shit you not.  (Read 276849 times)
tgr
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Reply #245 on: December 10, 2010, 06:08:49 AM

I actually quite like the theme they're going with in that trailer, and if the rest of the music is of the same type then I won't be complaining about that, at least.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Yoru
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Reply #246 on: December 10, 2010, 07:17:50 AM


"Extreme Range Sniper Rifle".

And then the gameplay's range meter: 27 meters... 32 meters...

So extreme! Ohhhhh, I see.
NowhereMan
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Reply #247 on: December 10, 2010, 07:22:36 AM

The regular sniper rifle is a knife with a scope...

Also the trailers for this look awesome but I just can't expect anything more than a shiny console FPS with a semi-retarded conspiracy storyline and maybe one neat gameplay gimmick. That's my best case scenario.

"Look at my car. Do you think that was bought with the earnest love of geeks?" - HaemishM
eldaec
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Reply #248 on: December 14, 2010, 11:09:59 AM

The idea of cheat modes for ordering a specific way or from a particular place just always the game feel incredibly cheap to me. I really don't get why this would make me more likely to buy something.


PS. Get off my lawn.

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TripleDES
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Reply #249 on: December 14, 2010, 05:44:49 PM

I hope the lower specs of your typical consoles today won't affect map size the way it did with DX:IW, thanks to the original Xbox.

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Sheepherder
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Reply #250 on: December 14, 2010, 06:10:53 PM

The original Xbox could run Morrowind, Halo 1/2, and San Andreas.
Muffled
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Reply #251 on: December 14, 2010, 11:10:53 PM

I would say that none of those three four had similar environment density to DE:IW.

edit: whoops
Sheepherder
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Reply #252 on: December 15, 2010, 12:20:21 AM

Saying that IW is more detailed than Halo 2 is a bit of a stretch, maybe more detailed than Halo 2's large outdoor areas, but that's kind of the fucking point.  They're outdoor areas, you're shooting past them at mach 1 in a jeep doing corkscrews through the air while the guy on the minigun blasts the fuck out of everything.  You really don't fucking care about the artists statement implicit in the careful placement of decayed bricks, suggesting that at it's roots the strong foundations of humanity are weathered down by the corruption of modern society.  No, you don't care, because you're busy ramming a jeep up a Hunter's ass.

Also, add Half-Life 2 to the list.
« Last Edit: December 15, 2010, 12:24:51 AM by Sheepherder »
Rasix
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Reply #253 on: December 15, 2010, 09:38:42 AM

I hope the lower specs of your typical consoles today won't affect map size the way it did with DX:IW, thanks to the original Xbox.

This is singularly contingent on developer competency.

There are a great variety of console games that have large expansive areas, both exterior and interior.


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Muffled
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Reply #254 on: December 15, 2010, 01:05:05 PM

Saying that IW is more detailed than Halo 2 is a bit of a stretch, maybe more detailed than Halo 2's large outdoor areas, but that's kind of the fucking point.  They're outdoor areas, you're shooting past them at mach 1 in a jeep doing corkscrews through the air while the guy on the minigun blasts the fuck out of everything.  You really don't fucking care about the artists statement implicit in the careful placement of decayed bricks, suggesting that at it's roots the strong foundations of humanity are weathered down by the corruption of modern society.  No, you don't care, because you're busy ramming a jeep up a Hunter's ass.

Also, add Half-Life 2 to the list.

So... you agree, I guess?

I was simply pointing out that DE:IW was trading wide open levels for the ability to have more bits of flare in their tiny annoying corridors, not saying that it was a superior game.

I'm still expecting relatively cramped level design from DE3, or at best smallish accessible areas with large background images a la Mass Effect 2.  Hopefully I'm wrong on that count.
Sheepherder
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Reply #255 on: December 15, 2010, 04:45:04 PM

And it's a conscientious decision made by Ion Storm to design this way, when TripleDES was blaming the hardware.
Lucas
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Reply #256 on: December 16, 2010, 06:38:31 AM


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Malakili
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Reply #257 on: January 08, 2011, 06:05:31 AM

Available in February on Steam, http://store.steampowered.com/app/39170/

Also those screenshots, my goodness.   In the Grim Darkness of the Near Future There is Only Brown. ACK!  I'll check it out when it goes on sale.
Margalis
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Reply #258 on: January 08, 2011, 08:11:20 AM

First post: pushed out of Q1 2011

Second post: available February 2011

Wat?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Malakili
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Reply #259 on: January 08, 2011, 08:22:02 AM

First post: pushed out of Q1 2011

Second post: available February 2011

Wat?

Beats me, I just saw it on steam and figured I'd post it.
K9
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Reply #260 on: February 03, 2011, 02:02:14 PM

PC Gamer has a hands on

The article is pretty glowing, but by the standards of modern gaming journalism that could mean anything. The article contains a bunch of spoliers I should warn.

Still, if the game is even vaguely close to what the author says, this could be promising.

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AutomaticZen
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Reply #261 on: February 03, 2011, 02:28:49 PM

First post: pushed out of Q1 2011

Second post: available February 2011

Wat?

Beats me, I just saw it on steam and figured I'd post it.

In December Square delayed it until the next fiscal year.  Starting in April 1, 2011.
Lucas
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Reply #262 on: March 03, 2011, 08:11:16 AM

Atomic Gamer's Jeff Buckland scored an interview with the person we're going to burn alive blame if the game storyline sucks, Lead Writer and Narrative Designer Mary DeMarle.

It's actually a VERY good interview, IMO: we get quite an in-depth view of the main character, and also how him and the plot in general relates to JC Denton and the events that will take place 25 years later:

http://www.atomicgamer.com/articles/1204/1/deus-ex-human-revolution-interview

NOTE: it *might* be a little spoilerish, at least regarding what happens to Adam Jensen at the beginning of the game; otherwise, I don't feel anything in particular was revealed (and I haven't read the previews of the "hands-on")
« Last Edit: March 03, 2011, 08:16:05 AM by Lucas »

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
Lucas
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Further proof that Italians have suspect taste in games.


Reply #263 on: March 08, 2011, 10:39:05 AM

Official Release Dates:

U.S. 23rd August 2011
Oceania 25th August 2011
UK/Europe 26th August 2011

http://twitter.com/eidosmontreal/status/45163524141498368#

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
K9
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Reply #264 on: March 08, 2011, 05:17:27 PM

 Heart

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NowhereMan
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Reply #265 on: March 09, 2011, 06:50:42 AM

"The 0451 is the code at the start of every Deus Ex game." confused me until I remembered there was a sequel. That was pretty deeply buried.

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Zetor
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Reply #266 on: March 09, 2011, 06:59:43 AM

There was no sequel to Deus Ex. Everyone knows this. awesome, for real

I thought the 0451 code was more of a System Shock (1 and 2) reference, myself..

Sky
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Reply #267 on: March 09, 2011, 07:23:05 AM

I think the hands-on (which wasn't, it was an interview) for x-play was from a PS3. Get ready for the console interface and preferred control device being the controller.

The guy said 20-25 hours of gameplay.
K9
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Reply #268 on: March 09, 2011, 08:47:27 AM

20-25 hours is pretty good if it's true. That would be close to the original.

I love the smell of facepalm in the morning
K9
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Reply #269 on: March 19, 2011, 07:52:02 AM

8 Minute gameplay trailer showcasing different approaches to a the same problem

The vibe this is giving me is definitely good. I also really like the detail they have put into the environment.

I love the smell of facepalm in the morning
ffc
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Reply #270 on: March 24, 2011, 11:08:24 AM

Another example of aggressive, stealth or adaptive approaches.
tgr
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Reply #271 on: March 24, 2011, 11:59:42 AM

I'm still a bit dubious as to how intrusive the controls are going to be, but it is looking like it might be a good successor so far. Here's hoping.

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Sky
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Reply #272 on: March 24, 2011, 12:42:12 PM

Don't worry, tgr. It will have DRM for you.
tgr
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Reply #273 on: March 24, 2011, 01:00:25 PM

Thanks for jinxing it. Heartbreak

Cyno's lit, bridge is up, but one pilot won't be jumping home.
Sky
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Reply #274 on: March 24, 2011, 01:46:37 PM

K9
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Reply #275 on: April 18, 2011, 01:22:06 PM


I love the smell of facepalm in the morning
Lucas
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Further proof that Italians have suspect taste in games.


Reply #276 on: April 19, 2011, 09:35:33 AM

"Augmented Reality" (that is, highlighting of objects in the world you can interact with) can now be turned off in the option menu, after a huge debate on the official forums and across various websites:

http://www.youtube.com/watch?v=c31PhzVwnfc

...And yes, the producer sounds like Deus Ex's Gunther Hermann  :P


" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
K9
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Reply #277 on: April 20, 2011, 06:26:01 AM

More gameplay options are always a good thing.

I love the smell of facepalm in the morning
Lucas
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Further proof that Italians have suspect taste in games.


Reply #278 on: June 05, 2011, 06:00:56 AM

As you might know, a Preview Build leaked on the Net. Eidos actually gave permission to discuss it on their boards. It's about 3.95 gb.

http://www.escapistmagazine.com/news/view/110548-Leaked-Deus-Ex-Preview-Build-Impresses-Fans

Build seems very stable to me; there are rough edges here and there, but no particular flaws. It's very promising from a gameplay and immersion point of view: it looks to me that the team tried to understand what made the first game so great, and put a great effort to re-create a similar atmosphere while updating it for a wider audience.  More detailed impressions later :)

" He's so impatient, it's like watching a teenager fuck a glorious older woman." - Ironwood on J.J. Abrams
K9
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Reply #279 on: June 05, 2011, 09:09:45 AM

I'm impressed how calm they seem to be about this; perhaps they genuinely do have a superior product.

I love the smell of facepalm in the morning
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