Author
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Topic: Dwarf Fortress (Read 195503 times)
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Sky
Terracotta Army
Posts: 32117
I love my TV an' hug my TV an' call it 'George'.
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I'd like notch to base minecraft 2 on DF.
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ezrast
Terracotta Army
Posts: 2125
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I don't suppose there will ever be a version of this game that doesn't have a fuckstupid UI? I could see myself losing many years of productivity to this, but damn, that control scheme is awful.
Game's been in development for a decade. If it were going to happen, it would have happened by now.
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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I'm hoping Prison Architect turns out really well and IV's next project after that is a straight up DF clone.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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I would need an IV drip to survive if introversion did a straight up DF clone, and made the UI not suck.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Cadaverine
Terracotta Army
Posts: 1655
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Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.
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Severian
Terracotta Army
Posts: 473
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There is also Towns, an indy project in (playable, purchasable) Alpha and in currently on its last day in the Indie Royale Alpha bundle. I just bought it and spent an unexpected number of hours in just-a-little-more gameplay last night. Survived three sieges, two self-inflicted famines, and outfitted my Townies in spiderite pants. http://www.youtube.com/watch?v=KP_d2dEbsOE
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bhodi
Moderator
Posts: 6817
No lie.
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Xanthippe
Terracotta Army
Posts: 4779
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I'm hoping Prison Architect turns out really well and IV's next project after that is a straight up DF clone. That looks great. I hope it is.
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Slyfeind
Terracotta Army
Posts: 2037
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The Lazy Newb pack remaps a lot of keys to be more consistent. Unfortunately, by the time I got around to trying it, I was already used to the inconsistency, so had to go through and change things back to "Sometimes F10 closes, sometimes Space closes, sometimes Esc closes" etc.
Anyway. I must try this. I would love to see lycanthropy run rampant.
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"Role playing in an MMO is more like an open orchestra with no conductor, anyone of any skill level can walk in at any time, and everyone brings their own instrument and plays whatever song they want. Then toss PvP into the mix and things REALLY get ugly!" -Count Nerfedalot
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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Anyway. I must try this. I would love to see lycanthropy run rampant.
I got a bad case of the Weregecko today. They attack like megabeasts, only I had one attack in the first year with a ten dwarf fort. Good thing it was distracted eating all those bunnies instead of attacking proper, then changed back into a goblin and ran offscreen. Also: Embarking next to an ocean called "The Unholy Sea" is a bad idea. The undead crab pincers create Fun.
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Furiously
Terracotta Army
Posts: 7199
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You probably don't get delicious crab meat either.
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Severian
Terracotta Army
Posts: 473
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Here is a new bit of alpha footage of A Game of Dwarves from the Yogscast. Obviously it's a complete ripoff. Of A Game Of Thrones.
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tgr
Terracotta Army
Posts: 3366
Just another victim of cyber age discrimination.
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Hrm. Still not exactly a fan of the graphics style, but I've seen worse.
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Cyno's lit, bridge is up, but one pilot won't be jumping home.
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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Obviously it's a complete ripoff. Of A Game Of Thrones.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Ratman_tf
Terracotta Army
Posts: 3818
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I'm really looking forward to Game of Dwarves. I love these kinds of sim games, but DF is just so
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"What I'm saying is you should make friends with a few catasses, they smell funny but they're very helpful." -Calantus makes the best of a smelly situation.
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ghost
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I tried putzing around with this today. I just don't have the patience for this kind of shit anymore, it seems. I think I would have loved it 10 years ago.
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Tairnyn
Terracotta Army
Posts: 431
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Every time this post gets bumped I get a small flutter of hope in my heart that Toady is finally overhauling the interface.
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ghost
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Today wasn't the day.
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Tairnyn
Terracotta Army
Posts: 431
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I found what seems to be the first legitimate play at remaking DF with a graphical interface in mind; Gnomoria. It's still in Alpha (isn't everything these days?) and it's one programmer + one artist but they are cranking out updates at a decent pace (1-2 weeks per patch) and the fundamentals are there. It's currently selling as pre-order/early access for $7.99. I've read that the interface is slightly awkward, but even the Bay 12 forum junkies have generally nice things to say about it. I grabbed the demo and expect to fall into a gaming trance until 4am tonight.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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I wish Gnomoria would do more with the graphical interface. The selection interface is clunky and the nested menus are awkward. Will be watching to see where it goes...
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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Rather than make a new thread for Gnomoria I thought I'd bump this one to say I'm playing it and it's highly addictive. It's still officially prerelease but I haven't hit any terrible bugs; it feels a lot more solid and complete than either Prison Architect or Stonehearth did the last time I played them (might not be a fair current assessment). For the most part I've been avoiding tutorials and trying to figure the game out through discovery. This approach has led to a few spectacular failures (like the time I triggered a zombie apocalypse by digging too deep) but the UI is good enough that you can mostly figure out what the fuck you're doing by hunting through menus and experimenting. It's not QUITE as feature-rich as DF (based on the descriptions I've read of DF anyway) but I've put a fair bit of time into it and not hit the "is that it?" point yet, so I'd say for those who have been looking for a graphical DF this is the one to check out.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Kail
Terracotta Army
Posts: 2858
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Yeah, I really had a good time with Gnomoria. The one disappointing aspect of it to me is that the dev has a definite final plan involved (as opposed to Dwarf Fortress which just keeps getting bigger and bigger) and as far as I can see, that final plan doesn't have some features I want. Mostly the ability for Gnomes to have children, since without it, it means your only way to get more Gnomes is by immigration, and the only way for that to happen is for your city's net worth to increase, which makes things a bit one dimensional for me.
Looking at the wiki, it looks like a lot has changed. I guess they added a bone needle, which relieves much of the massive annoyance I had setting up a millitary early game, since you used to have to make them out of metal. I should probably reinstall and give it a spin to see what's new.
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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I'm not sure bone is any kinder of a gating factor than metal for the early game. You need to either have a functioning military or a thriving yak herd, and it takes a while to set either of those up.
Although now that I've finally got a good economy humming along, I have more bones than I know what to do with. And milk. I've started trading it all for metal just to get rid of it. Because THAT'S HOW YOU GET MANTS.
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Teleku
Terracotta Army
Posts: 10510
https://i.imgur.com/mcj5kz7.png
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I purchased Gnomoria on a steam sale a long time ago and never installed. Will have to give it a go!
Anybody know how Game of Dwarves turned out?
Or any of the other DF type games mentioned in this thread for that matter.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Kail
Terracotta Army
Posts: 2858
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Of all the Dwarf Fortress clones I've played, Gnomoria is the most stable and feature complete I've seen (though maybe there have been updates since I've stopped, I haven't touched most of these in months). Allegedly, Game of Dwarves is pretty terrible. I haven't played it, but it sounds less like Dwarf Fortress and more like Dungeon Keeper, except with way more handholding/railroading. Devs aparently went out of business (or abandoned the game) so I'd advise staying away. The other titles I know about are mostly incomplete or abandoned. Spacebase DF-9 is Doublefine's "Dwarf Fortress in spaaaace" attempt. It's not awful, but at the moment it's pretty content starved. The first half hour or so is pretty fun, setting up a space station and getting air and other basic necessities up is pretty interesting. But once you've got ten or so rooms built, there's nothing else to do, no endgame to aspire to, no real threat to your colony. Game's buggy as hell, too, and Doublefine's spread out over like a million Early Access games, so updates are slow. Towns, as far as I know, is buggy and crappy and basically a complete trainwreck, though it's been a while since I played it. I think it was patched last month, so it's only mostly dead. Dwarfcorp might be worth keeping an eye on, but it's still in alpha. Same goes for Craft the World and Maia.
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« Last Edit: August 29, 2014, 01:55:55 AM by Kail »
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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Stonehearth is a long way away from anything, really, but the initial bits of gameplay are very promising IMO.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Quinton
Terracotta Army
Posts: 3332
is saving up his raid points for a fancy board title
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Stonehearth is a long way away from anything, really, but the initial bits of gameplay are very promising IMO.
I checked out Alpha4 last night and you can now customize buildings, etc. Yeah they've got a long way to go, but they're doing it in style. Their UI refresh made their already nice looking UI a bit cleaner. Gnomoria definitely seems the most graphical DF of these various games. I just wish they would fix their picking UI -- the wireframe box thing just never lines up with the map in a way that I can parse visually. Seems like they've added a bunch of stuff since I poked at it last. DF-9 which has really nice clean menu UI also has issues with the UI for room layout being pretty awkward, and while they've added more stuff, is pretty shallow content-wise. Clockwork Empires just dropped into Early Access and it certainly looks like it has potential, but wow it is super super rough UI-wise right now. Timber and Stone seems to be moving forward at a pretty slow rate. 1.5.2 supposedly has an overhaul of pathing/ai that prevents units from getting stuck.
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Ceryse
Terracotta Army
Posts: 879
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I purchased Gnomoria on a steam sale a long time ago and never installed. Will have to give it a go!
Anybody know how Game of Dwarves turned out?
Or any of the other DF type games mentioned in this thread for that matter.
A Game of Dwarves sucked. It was a really, really bad game. Very shallow, buggy and both hand-holdy and difficult (not in a good way, but because of horrible design; if you chose the wrong way to dig, even on the starting level, you would basically Game Over).
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Samwise
Moderator
Posts: 19224
sentient yeast infection
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I'm actually thinking about doing a Gnomoria radicalthon in the general vein of the DF radicalthons since those have historically been popular. Good idea? Dumb idea?
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"I have not actually recommended many games, and I'll go on the record here saying my track record is probably best in the industry." - schild
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Ingmar
Terracotta Army
Posts: 19280
Auto Assault Affectionado
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I vote yes, especially if you include a little bit of how-to-actually-get-started advice.
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The Transcendent One: AH... THE ROGUE CONSTRUCT. Nordom: Sense of closure: imminent.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Please do. I tried to play Gnomoria and it bit my shin.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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NEW RELEASE IS OUT TIME TO PARTY0.42.02 stuff: Ability to designate taverns, temples and libraries in the fortress Taverns and libraries also exist in adventure mode and world generation Tavern keepers can serve drinks in both modes, goblets can be used by dwarves to drink (in taverns or otherwise) Performances include stories, poetry, music and dance (you can view activity descriptions from the unit/job list) Art forms are randomly generated for each civilization Instruments are now all generated, instruments can be used in both modes Most instruments are constructed from multiple pieces using different materials Personalities and values lead to needs which can be met by various actions in both modes The fort has visitors, residency petitions and eventual citizenship, including non-dwarves Tavern visitors include mercenaries, monster slayers, bandits, diplomats and performers Can set details for clothing/armor jobs to make them for other races that can equip items Monster slayers can petition your fortress to go down and fight monsters once you discover the underground Performance troupes are active in world generation and into play, visiting the fort, can be formed in adventure mode New knowledge system divided into nine branches (though it has very few practical effects so far) Fortress scholars can advance knowledge, form master-apprentice relationships and write down their findings Fortress scribes can copy works in your library Scholars can visit your fortress libraries, bringing knowledge from around the world Devoted historical figures can visit your fortress temples Three forms of writing material: papyrus sheets, paper sheets and parchment sheets Papyrus sheets are made directly from the plant at the farmer's workshop Paper is made from pressed slurries (start at the quern/mill, then go to a screw press) Parchment is made from hide and milk of lime at the tanner's (bake quicklime at a kiln, then make milk of lime at an ashery) Sheets are used to make quires or with rollers to make scrolls -- these are then used for writing Quires can be bound into codices with bindings after they contain writing Dwarves read books in the library (they don't need to be scholars) Values can be passed in writing (both modes) and through adventure mode arguments (uses some conversation skills) Animal people are playable as adventurers, arrive as fort visitors and sometimes live in towns in (playable) populations Children play with toys now, and they can also play make believe, in both modes Personality can be customized/randomized in adventure mode, appearance can be randomized as well Temples can be defiled in both modes, dwarf temples can be assigned to particular gods Adventurer can rent rooms in inns Adventurers can compose new poems, music and dances Adventurers can write material down on empty quires or scrolls Alcohol causes inebriation, erratic behavior, unconsciousness, death Festivals occur in world generation, though we haven't gotten them out of there yet Dwarves will wear trinkets again Major bug fixes Fixed some army pathing issues Goblins have mounts again Fixed long-standing flow bug with unit occupancy Stopped some issues with brawls escalating to non-lethal Other bug fixes/tweaks Looking at reaction screen for redded-out reactions in workshop will indicate missing reagents now Fixed inversion problem with half of the child/parent conversation thoughts Lots of historical figures that weren't around from the beginning didn't have deities when they were supposed to Allowed site finder to look for 1x1 sites Human civilizations now have randomized values Added ability to set invasion wave cap size Biggest changes is taverns, allowing multi-race forts. When I have time I'll be trying a new radicalthon (although that could start anytime between tomorrow and infinity days) and hopefully start an f13 "world" so we can pass the save around and visit old fortresses past in adventure mode.
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Teleku
Terracotta Army
Posts: 10510
https://i.imgur.com/mcj5kz7.png
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Toady really is a crazy fuck. It's eventually going to take a supercomputer to run this ascii game. Does make me want to fire it up for the first time in years. Did he ever put the economy back into it, or is it still on hold?
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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Pagz
Terracotta Army
Posts: 490
I AM GOING TO WRESTLE THIS BEAR WITH MY BARE HANDS!
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Still on hold, I don't think it's on the horizon either. I forget what he has planned for the next few releases, but on his current schedule it'll be another year for a major content release.
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Teleku
Terracotta Army
Posts: 10510
https://i.imgur.com/mcj5kz7.png
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That's to bad, seems like it would tie in very well with the new stuff. I really enjoyed minting coins of different metals and watching them flood around the fortress. Also, dwarves unable to pay their rent and thrown out to the street to be hobo dwarves.
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"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants. He did it because he killed a man back in Ireland. That's the rumor." -Stephen Colbert
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