Welcome, Guest. Please login or register.
July 15, 2025, 01:06:54 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: WAR Elf classes 0 Members and 1 Guest are viewing this topic.
Pages: 1 2 [3] Go Down Print
Author Topic: WAR Elf classes  (Read 21606 times)
Murgos
Terracotta Army
Posts: 7474


Reply #70 on: September 08, 2007, 08:42:20 AM

Just to move things a little bit more back to WAR related discussion:

According to Filefront.com over 400,000 people have signed up for the WAR beta.  That's a lot of interest they've managed to drum up.  Like, WoW numbers.

"You have all recieved youre last warning. I am in the process of currently tracking all of youre ips and pinging your home adressess. you should not have commencemed a war with me" - Aaron Rayburn
eldaec
Terracotta Army
Posts: 11844


Reply #71 on: September 08, 2007, 10:18:18 AM

In other news, EA have taken the european sales and distribution off of GOA.

Clearly, any reduction in the role of GOA is good news. And while this still leaves most critical aspects of EU WAR in the hands of incompetent wastrels, it does mean they are likely to sell a lot of boxes in europe.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Venkman
Terracotta Army
Posts: 11536


Reply #72 on: September 08, 2007, 04:09:40 PM

Didn't LoTRO have something like 400,000 signups too?

And I think 400k for WAR is probably due more to self-imposed limitations on invite than interest. Given the premise and it's corrolations to the 900lb gorilla, I think WAR is going to have a broader appeal than anything that's launched since WoW, and everything that preceded it. Just a guess of course, but they're hitting at the right time with theoretically the right message (sport PvP that sorta contributes to a larger whole without the time-sink immersive alienating of Eve).

I could be concerned by the sameness to stuff previously, but it's not reading anything like LoTRO sameness. More like knocking off the folks who knocked them off, visually and theme-wise.

Edit: Gramar and speling
Jazzrat
Terracotta Army
Posts: 5


Reply #73 on: September 09, 2007, 06:22:32 AM

Not worth my attention until NDA is lifted.
Paul Bernett is the spin doctor, give him minimal useless information about the game, and he ll turn it into
the next big thing to ever hit the gaming industry.

It's funny to watch him talk but it doesnt excite my gaming interest one bit.


I love Warhammer lore and the prospect of RvR based MMORPG experience again (DAoC was my first), but watching him talk made me more
cautious than excited about the game.
eldaec
Terracotta Army
Posts: 11844


Reply #74 on: September 29, 2007, 04:27:47 AM

The new newsletter doesn't have any new classes, but the witch elf gets a bit more info - nothing surprising.


The video podcast thing is worth watching - they describe the character specification system.

Short version.

Characters get abilities by class/level automatically, on top of that indiviudal specialisation points get gained each level to pay for realm abilities.

You get to buy a fair number of abilities, but in the style of GW or EQ1 you can only load up a limited number at one time. You get to load 4 generic abilities, 2  abilities designed specifically for RvR, and 1 specifically for PvE. Plus you get to choose 4 'morale' abilities. Morale is build-only-in-combat mana.

Abilities are linked to AT, Race, and Career.

The grab bad is almost entirely non-retarded this month...

Quote
Q: Are there any other factors besides time that influence morale, such as home field advantage increasing morale or being outnumbered decreasing morale?

A: At the simplest level, morale only builds when you are actively participating in a fight – either by dealing damage or by healing a target that is dealing damage. Beyond that, there are many factors that can impact morale – your own tactics and the tactics from your group members, proximity to allied players of certain careers, group buffs, debuffs from enemies, etc.

Q) Are the tactics you choose permanent or can they be changed later on?

A) Absolutely not permanent - Players earn tactics from standard advancement as well as progressing in RvR and via the Tome of Knowledge. As they move through their career, they’ll earn FAR more tactics than can ever be slotted at once (the same holds true for morale abilities). Players can slot and re-slot tactics as they see fit. The only limitation is that tactics CANNOT be changed out while you’re in combat. Players will also be able to prepare numerous “load outs” for their tactics that they can toggle between easily, rather than having to adjust specific tactics over and over. Make sure to check out this month’s podcast for more details!

Q) Will you be able to get trophies from killing other players?

A) Yes, but we’re doing it in a way that will allow players to have a degree of choice when it comes to the trophies they receive, so it won’t be a simple matter of looting the trophy from a player’s corpse.
 



"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Soukyan
Terracotta Army
Posts: 1995


WWW
Reply #75 on: October 01, 2007, 06:57:01 AM

The problem with open field RvR is that it allows gank squads to get at casuals. Casuals in this case meaning soloers, people who play one night a week, or people who aren't good enough to compete, or people who just aren't good at PvP. Gank Squads did as much to keep DAoC subs as low as they were as PK's did in UO. People don't like being rolled 99% of the time when a game is free, let alone paying for it. Have open field PvP. Fine. But there must, absolutely must, be some system in place to to allow casuals to PvP without being exposed to gank squads. Making randomly queued instances like AV is the simplest, probably best way. Have a queue for "no groups" and another queue for "groups". Really, it's not that hard.

I like PvP. But I don't like grouping. I doubt I'll eve join another guild, or even group for that matter. I can still PvP to my heart's content in WoW in the battlegrounds. Unfortunately they've mandated forced fake friendships to get in the Arena, but the BG's still work. AV is the consistently best balanced due to people not being able to join as a group, and there's never a shortage of them going so I doubt that "no groups" is as big a deal breaker as people think.

Not to belabor a post from two pages ago, but I was out of town and missed the chance to reply. What I loved most about DAoC was the open field RvR. And I was a casual player. If it hadn't had the open field RvR, I would have never stuck around for as long as I did. When they started adding all the extra PvE grind and omgleet drops that go with it was when I really started to burn out, but even then as a casual, I was able to compete and compete well in open field RvR. Mind you, I played a Healer and more often than not was in a group, but there were many times when I was solo and the class was no pushover. If WAR can do open field RvR right, I could get hooked on an MMOG again. Oh, and the lower level battlegrounds thing = awesome awesome fun. Perhaps i should just go back to playing DAoC. I do miss the fun of RvR and getting to try it out with all classes at almost any level.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
Nebu
Terracotta Army
Posts: 17613


Reply #76 on: October 01, 2007, 06:59:58 AM

Perhaps i should just go back to playing DAoC. I do miss the fun of RvR and getting to try it out with all classes at almost any level.

Don't do it.  I played (and loved) DAoC for over 5 years and have left the game for good.  Let your memories remain unjaded.  Going back would not only frustrate the hell out of you, but also kill the last of those fond memories.  The game has reached a state where it has been left out to pasture to die.

"Always do what is right. It will gratify half of mankind and astound the other."

-  Mark Twain
Soukyan
Terracotta Army
Posts: 1995


WWW
Reply #77 on: October 01, 2007, 07:04:50 AM

Perhaps i should just go back to playing DAoC. I do miss the fun of RvR and getting to try it out with all classes at almost any level.

Don't do it.  I played (and loved) DAoC for over 5 years and have left the game for good.  Let your memories remain unjaded.  Going back would not only frustrate the hell out of you, but also kill the last of those fond memories.  The game has reached a state where it has been left out to pasture to die.

You're right. I had great fun with the game, and made a lot of good gaming pals in that game.

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
"Tree, awesome, numa numa, love triangle, internal combustion engine, mountain, walk, whiskey, peace, pascagoula" ~Lantyssa
"Les vrais paradis sont les paradis qu'on a perdus." ~Marcel Proust
Pages: 1 2 [3] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: WAR Elf classes  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC