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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Asheron's Call Goings On 0 Members and 1 Guest are viewing this topic.
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Author Topic: Asheron's Call Goings On  (Read 21928 times)
Mi_Tes
Terracotta Army
Posts: 196


Reply #70 on: November 07, 2006, 07:59:07 PM

Know what?  Fuck it, I am gonna roll a toon on Solclaim. 

Did you roll a toon on Solclaim?  If so, how is it there now?

We never do anything half-assed, with us its either full-ass or no-ass!
To win is not always a victory, to lose not always a failure.
Cheddar
I like pink
Posts: 4987

Noob Sauce


Reply #71 on: November 07, 2006, 08:12:32 PM

Did you roll a toon on Solclaim?  If so, how is it there now?

Its good.  I am in a rough and tumble guild, where leet speak is okey dokey, but otherwise its well.  I enjoy the playerbase on SC much better then on DT (DT used to have a decent population of good people, whom are all GONE).  I have mostly been focusing on building a character which was similiar to my DT guy; well I achieved that this week.

I am probably going to start questing heavily here shortly.  Ironically, due to no open PvP, I keep wanting to powerlevel and ignore most everything else.  On DT most the good areas were taken, and I was constantly doing quests for personal enjoyment (due to no super method for the XP).  One big thing I miss is the sense of "OH SHIT ANOTHER PLAYER" fear I got on DT; this is balanced out by the lack of dying constantly for no reason and even having people chase me for 45 minutes JUST IN CASE I HAD A RARE ON ME. 

IMO the level cap changed DT as it was.  I am sticking with SC, and will continue to dabble in DDO for the next week until I decide wether its worth investing more time in.


edit.  I dunno.  The more I think about the more I realize COH would probably be a better choice for me.  I am pondering cancelling my subs and rescribing to COH.  Been back in AC 6 months, and despite repeated attempts, I could not get my RL buddies into it. 
« Last Edit: November 07, 2006, 08:21:21 PM by Cheddar »

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Yegolev
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Reply #72 on: November 08, 2006, 08:48:36 AM

One big thing I miss is the sense of "OH SHIT ANOTHER PLAYER" fear I got on DT; this is balanced out by the lack of dying constantly for no reason and even having people chase me for 45 minutes JUST IN CASE I HAD A RARE ON ME.

You should play EVE.  People chase you and destroy your ship for no reason other than to see you explode.  Whining in local chat is just gravy.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
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Hyu
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Posts: 11


Reply #73 on: January 28, 2007, 01:41:10 PM

The game never ceases to make me smile.  The new story arc is heating up -- for the first time in the game's history, players are in the process of opening up a portal to another world, Bur, to try and figure out who or what has kidnapped Asheron.  A few servers have opened it already, and the reaction so far has been really positive.  Bur has no new shinies to collect, but lots of interesting stuff to do.

The game continues, blessedly, to screw with people who run through unthinkingly applying 'game logic' to everything -- "If it's a mob kill it, if it's treasure loot it, if it's an item use it".

A quest came out a few months ago where you could shortcut through the nasty part by sacrificing your blood on an altar to the Dark Gods of Bur.  Savvy players who've collected the ingame lore knew this was bad news; and lo and behold, apparently on the world of Bur, characters who've sacrificed to the Dark Gods are seeing unintended consequences that are just now starting to play out.  Naturally there's been some whining about "But how were we supposed to know!!111", but this has been one of AC's unique and consistent themes since release -- in some cases the game has even presented players with decisions whose ramifications haven't fully manifested until years later.  Good to see an MMO where knowledge of the lore still matters.
Falconeer
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Reply #74 on: January 28, 2007, 02:34:46 PM

Good news. Vanguard's a joke but Asheron's Call is da bomb.
Thanks for sharing.

Cheddar
I like pink
Posts: 4987

Noob Sauce


Reply #75 on: January 28, 2007, 02:36:52 PM

Good news. Vanguard's a joke but Asheron's Call is da bomb.
Thanks for sharing.

Correct.

No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
Hyu
Terracotta Army
Posts: 11


Reply #76 on: January 28, 2007, 02:40:56 PM

Good news. Vanguard's a joke but Asheron's Call is da bomb.

Do you see anything particularly wrong with this formulation?  I mean, "da bomb" is going a bit far, "clearly superior in all but graphical terms to the current crop of MMOs" works fine.
Falconeer
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Reply #77 on: January 28, 2007, 02:45:23 PM

"clearly superior in all but graphical terms to the current crop of MMOs"

This formulation only applies to Ultima Online.

Hyu
Terracotta Army
Posts: 11


Reply #78 on: January 28, 2007, 02:53:07 PM

UO has its charms, but point and click movement in an essentially 2D world is too limiting for me.
geldonyetich
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Reply #79 on: January 28, 2007, 03:41:15 PM

I never could get into Asheron's Call.  The gameplay mechanic was much too simplistic.   High/Low/Medium attacks and attack speed with no apparent difference other than certain mobs weren't vulnerable at certain swings.  So here my character is, dumb enough to swing 'low' at a bat flying 'high' because I told it to.  Whee.

In all fairness, Asheron's Call has changed considerably from release, so my critiques are levied at an ancient version of the game that may no longer exist.

In all fairness, Asheron's Call is lagging behind technologically by over 7 years by any game made today, so a comparison isn't fair.

Hyu
Terracotta Army
Posts: 11


Reply #80 on: January 28, 2007, 07:11:45 PM

Combat can be somewhat complex, but not in the way you're implying -- in fact, introducing things like hotkeyed abilities, mezzes, roots, stuns, etc. would really clash with the core gameplay.

AC's combat gameplay is better compared to Gauntlet or CounterStrike than EverQuest (The PvP especially, where there's no such thing as a rock-paper-scissors class heirarchy).  All projectiles are physically dodgeable; that is, if an arrow or a firebolt is coming at you, you can run behind a tree to dodge it.  For their part, archers and mages can both switch on the fly between firing their shots aiming exactly at where you are right now, or utilizing predictive movement to lead the target.  Running and jumping are much more 'free' than in other MMOs, and if you hop on a platform to get away from a melee mob nipping at you, that's strategy - not an exploit.

The difference between a mage and a melee in AC is about like the difference between a guy with a Colt and a guy with a Shotgun in CS; they're different at the tactical level, but they're variations on the same theme.  For the most part they can use the same armor, and have similar survivability and DPS output, though one or the other may happen to have an advantage in any given scenario.  This is why I make the comparison above to classes in Gauntlet.

Swinging at one monster over and over as they swing back at you isn't terribly exciting, true - so you put yourself in situations where you're fighting 10 monsters at once, some of them are getting behind you and thus hitting you behind your shield, some of them are shooting magic or projectiles at you that are hard to dodge in the thick of combat, you have options at your disposal like potions, healing, gems that will dispel negative enchantments, etcetera.  Crawling through a tough olthoi dungeon this past week on my newbie, a group spawned on top of me and I ended up fighting literally 30 olthoi at once, a crowd so thick that it filled most of my radar and only 15-20 or so could hit me at a time (collision detection, they can't stack).  Lived to tell about it, but only barely, but trying to keep my back against the wall when they kept wedging in there and getting behind my shield was a challenge.  Doing quests above my level range means that a few fireballs can kill me, and so using my environment effectively to dodge those is a challenge.

You could go through the game's levels half-asleep, autoattacking one foozle at a time until it dies.  You could hit max level that way, get the best gear that way, and by any "objective" measure of your character's spreadsheet you'd be just as "successful" as anyone else.  But that profoundly unambitious route will cause you miss out on most of the game's interesting gameplay.
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