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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Mind: Blown. 0 Members and 1 Guest are viewing this topic.
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Author Topic: Mind: Blown.  (Read 9741 times)
Furiously
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Reply #35 on: November 22, 2006, 02:06:45 PM

I don't know if it's gonna be as tame as that.  If they implement walking around in stations, they have to implement walking around in stations for the Gallente, and a lot of their clothing is revealing, which will lead to things.
For starters? Why wouldn't it be that tame? Offer stations to browse markets and do all the normal stuff you do in stations, only through your 3D avatar (and leave it so you can do it either way). Offer a cantina something, maybe some gambling, and that's a solid start. You can test out your engine for it, make sure it looks good, and works before you try anything new.

Plus, I'm sure there's a pair of frigates out there right now humping each other while their pilots roleplay furries or something.

I wonder if I could be a dancer in the cantina....

Krakrok
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Reply #36 on: November 22, 2006, 02:09:39 PM

Like a dancing wookie maybe...
Morat20
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Reply #37 on: November 22, 2006, 02:26:30 PM

Like a dancing wookie maybe...
Only if they DO enable station combat. I want to win ISK off of idiot PvPers who can min/max their damn ships, but couldn't play poker to save their lives.
SpaceDrake
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Reply #38 on: November 29, 2006, 11:44:27 PM

This is one of the reasons I love CCP and one of the things I've been talking about in various places for a while now: new "layers" to a game like this need to be added incrementally. They're doing this now because, once Kali is fully in place (all three parts, that is), EVE will more or less have a "feature-complete" space portion. That doesn't mean they won't add stuff to the space layer in the future, but there was a crazy super-ambitious design for what the space layer should be back in 2000 when the game first went public... and Kali more or less completes that feature-list. The space game, at that point, will be nice, full-bodied, rich, enjoyable, and rewarding, and would take any dev team anywhere else in the universe years to merely match point-for-point, much less surpass. Thus, CCP can move on to in-station stuff, to give the players a more concrete feel for the universe, maybe even their own "residence" or "office" on a station, something else they can customize. It's mostly fluff, but at this point, EVE is in a position where it can worry about fluff. Which is a wonderful thing.
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Reply #39 on: November 30, 2006, 09:09:17 AM

Fluff is good.  I want to paint my ships.  I also see this work on stations and avatars as the tip of the ground-based-combat iceberg, so I'm all for it.

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Teleku
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Reply #40 on: December 03, 2006, 07:19:29 PM

This is one of the reasons I love CCP and one of the things I've been talking about in various places for a while now: new "layers" to a game like this need to be added incrementally. They're doing this now because, once Kali is fully in place (all three parts, that is), EVE will more or less have a "feature-complete" space portion. That doesn't mean they won't add stuff to the space layer in the future, but there was a crazy super-ambitious design for what the space layer should be back in 2000 when the game first went public... and Kali more or less completes that feature-list. The space game, at that point, will be nice, full-bodied, rich, enjoyable, and rewarding, and would take any dev team anywhere else in the universe years to merely match point-for-point, much less surpass. Thus, CCP can move on to in-station stuff, to give the players a more concrete feel for the universe, maybe even their own "residence" or "office" on a station, something else they can customize. It's mostly fluff, but at this point, EVE is in a position where it can worry about fluff. Which is a wonderful thing.
Only took them 6 years after launch to reach feature complete eh? tongue  I kid, I kid.

Theres still the issue of killing rats being mind numbingly borning, mining even more so, hauling cargo INSANLY more so, and not much else to do besides.  I wouldn`t neccessarily say "full-bodied, rich, enjoyable".  My biggest wish is that they look at some of the fundamental gameplay mechanics like that, and figure out ways to patch in "teh fun" (salvaging seems to kind of help with this).  Maybe figure out a way for death not to be as massive of a time sink as it currently is.  Though they are certainly doing better with alot of the changes Im reading for Kali (warp to zero, character creation/learning skill changes, ect.), and if they actually implimented space station boarding actions in war, that would be awsome as well.  Figuring out a way to make "epic wars" between corps more than just endless gate camping by catasses would be nice, but oh well. ;)  Still, might resub eventually to play with the changes a bit, as I like what Im reading.

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ajax34i
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Reply #41 on: December 03, 2006, 08:36:11 PM

It's enjoyable if you're looking for a PvP game; alliance wars and politics being the intended end-game.  PvE in EVE was always weak and not where they imagined Teh Fun to be.  Basically you can be an achiever and try to amass ISK in novel, non-grindy ways, or you can completely not care about collecting items or cash or skills or anything and just blow everything you have on PVP fun, soon as you get it.

They've added some PvE features, and the playerbase has gotten bigger as a result, so they may continue with it.  Or maybe they'll just re-focus efforts on another MMO.
Viin
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Reply #42 on: December 03, 2006, 08:43:55 PM

Maybe figure out a way for death not to be as massive of a time sink as it currently is.

Maybe death is different than when you played, but I'm not sure what you mean here. When I die, I hop into another ship and run out there and die again. The "time sink" only comes in if you live and you have to float your pod 10-12 jumps home.  rolleyes

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Chenghiz
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Reply #43 on: December 03, 2006, 09:17:53 PM

Well, being able to afford and fit ships on a regular basis could also be considered a timesink.
Teleku
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Reply #44 on: December 03, 2006, 11:31:37 PM

It's enjoyable if you're looking for a PvP game; alliance wars and politics being the intended end-game.  PvE in EVE was always weak and not where they imagined Teh Fun to be.  Basically you can be an achiever and try to amass ISK in novel, non-grindy ways, or you can completely not care about collecting items or cash or skills or anything and just blow everything you have on PVP fun, soon as you get it.

They've added some PvE features, and the playerbase has gotten bigger as a result, so they may continue with it.  Or maybe they'll just re-focus efforts on another MMO.

The problem is you really cant pvp worth a damn other than griefing random newbs unless you get a bunch of money to pay for better ships and equipment.  And the constant loss of those from PvP means you have to constantly be grinding out cash to stay alive in PvP.  So for me grinding PvE was a requirement to take part in PvP.  Was there a way to generate instant cash I wasnt aware of (other than buying it online, heh)?
Quote
Maybe death is different than when you played, but I'm not sure what you mean here. When I die, I hop into another ship and run out there and die again. The "time sink" only comes in if you live and you have to float your pod 10-12 jumps home. 
Depends.  If we are playing in 0.0 space, where all the grand pvp alliance end game takes place, then I die, buy a shuttle, and fly to the nearest empire space to buy a decent ship.  Because in 0.0 space, none of the damn stations have what you want, or are selling it for about 20 times is normal price.  Then I need to go get more fittings for it as well.  Then try to get back to my base of opperations without getting ganked by groups of gate campers along the way.  THEN, I can hop back in, die, and start that entire process over again.  Which takes a long time.  If im in empire space, its easier, though I still usually have to jump several systems to get a new ship each time and buy new fittings.  I never really had enouph money to buy several good ships and just leave them sitting around my hanger in case I needed them. 
Overall, it just takes to damn long to jump back into action it always felt like.  On top of that, the more I died, the more I knew I was going to have to subject myself to endless amounts of cash grinding in the near future to make up for the PvP.  It would be nice if you could some how have an auto order system set up, so when you die, you reappear back at your home station with a new ship of what ever you just lost, minus the cost from you bank account.  All the punishment is still their, but at least I can actually jump back into enjoying the game instead of staring at waypoints for the next half hour.

Now granted, the changes to warping should actually help this somewhat, since it wont take as along to get a new ship and get back to where the action is, so that is a positive.

"My great-grandfather did not travel across four thousand miles of the Atlantic Ocean to see this nation overrun by immigrants.  He did it because he killed a man back in Ireland. That's the rumor."
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Slayerik
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Reply #45 on: December 04, 2006, 06:53:17 AM

It's enjoyable if you're looking for a PvP game; alliance wars and politics being the intended end-game.  PvE in EVE was always weak and not where they imagined Teh Fun to be.  Basically you can be an achiever and try to amass ISK in novel, non-grindy ways, or you can completely not care about collecting items or cash or skills or anything and just blow everything you have on PVP fun, soon as you get it.

They've added some PvE features, and the playerbase has gotten bigger as a result, so they may continue with it.  Or maybe they'll just re-focus efforts on another MMO.

The problem is you really cant pvp worth a damn other than griefing random newbs unless you get a bunch of money to pay for better ships and equipment.  And the constant loss of those from PvP means you have to constantly be grinding out cash to stay alive in PvP.  So for me grinding PvE was a requirement to take part in PvP.  Was there a way to generate instant cash I wasnt aware of (other than buying it online, heh)?
Quote
Maybe death is different than when you played, but I'm not sure what you mean here. When I die, I hop into another ship and run out there and die again. The "time sink" only comes in if you live and you have to float your pod 10-12 jumps home. 
Depends.  If we are playing in 0.0 space, where all the grand pvp alliance end game takes place, then I die, buy a shuttle, and fly to the nearest empire space to buy a decent ship.  Because in 0.0 space, none of the damn stations have what you want, or are selling it for about 20 times is normal price.  Then I need to go get more fittings for it as well.  Then try to get back to my base of opperations without getting ganked by groups of gate campers along the way.  THEN, I can hop back in, die, and start that entire process over again.  Which takes a long time.  If im in empire space, its easier, though I still usually have to jump several systems to get a new ship each time and buy new fittings.  I never really had enouph money to buy several good ships and just leave them sitting around my hanger in case I needed them. 
Overall, it just takes to damn long to jump back into action it always felt like.  On top of that, the more I died, the more I knew I was going to have to subject myself to endless amounts of cash grinding in the near future to make up for the PvP.  It would be nice if you could some how have an auto order system set up, so when you die, you reappear back at your home station with a new ship of what ever you just lost, minus the cost from you bank account.  All the punishment is still their, but at least I can actually jump back into enjoying the game instead of staring at waypoints for the next half hour.

Now granted, the changes to warping should actually help this somewhat, since it wont take as along to get a new ship and get back to where the action is, so that is a positive.


Sounds like you need a good 0.0 corp. I have a batch of throw away frigates being made for me as we speak, as Im going to be tackling bitch for a while. I think as a general rule, you should usually take out a ship 1 class below your best. If you have Battleship, take out a battlecruiser most the time. If you have Cruiser as your main, be a frigate bitch for a while in PVP. The big engagements is where you grab your sweetheart and take her out.

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Viin
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Reply #46 on: December 04, 2006, 07:49:47 AM

Yah, we always have cruisers and frigates that the corp made just laying around - specifically for use in PvP, so when you die you can hop into one and head out again. We also collect modules and store them for use (for free) to all corp members so they can refit their ships without having to go to a market hub.

We also collect a large number of BPCs and BPOs to make the more popular modules and ships right at our HQ - wither it's in 0.0 or low sec or high sec.

- Viin
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Reply #47 on: December 04, 2006, 08:14:14 AM

...We also collect a large number of BPCs and BPOs to make the more popular modules and ships right at our HQ - wither it's in 0.0 or low sec or high sec...

Are those available for general corp member use?  As I said in another thread, I have an industrialist alt cooking away: he's at the 8 million skill point level that hasn't made anything more complex than some small iridium hybrid charges.  I'd like to try making something more e-peenish.

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Viin
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Reply #48 on: December 04, 2006, 09:35:38 AM

Yep they are. You just have to dump the minerals in one of the 'open' hangars (misc1/misc2) and use the blue prints found in the research/bp hangar. If you need mins we can sell you the ones we have or just give it to you depending on what you are making. :)

- Viin
Endie
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Reply #49 on: December 04, 2006, 02:42:54 PM

Excellent.  Of course, I have nada rights to any hangars...  Honestly, anyone would think that being an alt of a member of the ol' Guiding Hand made me untrustworthy...

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