I ran into this article a few days ago and thought some of you might find it interesting... not so much as it relates to Doom 3, but more to see how the different graphics cards faired under testing conditions.
Dead fucking last in almost all of the benchmarks. Though, I'll admit, I started hitting 40fps consistantly once I made those changes to how much memory was commited to textures.
It would go between the 9600XT and the 9800XT. The 9800 Pro is almost as good as the 9800XT, but remember you'll only have 128MB so Medium Quality only.
It would go between the 9600XT and the 9800XT. The 9800 Pro is almost as good as the 9800XT, but remember you'll only have 128MB so Medium Quality only.
Bruce
I know THG copied those quality settings from an ID programmer's plan file but they can't possibly be correct. My DOOM 3 install defaulted to High Quality on a 9600 Pro 128 MB card, albeit at 640 x 480 resolution. I changed it to 800 x 600 at High quality (didn't like the rendering of the text at 640) and things run fine on an XP 2000+ though I do have 1 GB of RAM and DOOM 3 uses every last bit of it.
Well I don't think those were meant to be hard limits just recommendations to make sure all the textures are on-card for each level. But, I dunno, maybe 128MB is fine for High Level.
Too bad THG's article used a P4 3.2ghz for all their tests. I'd like to see CPU scaling in addition to the various video cards all rolled up in the same article.
Too bad THG's article used a P4 3.2ghz for all their tests. I'd like to see CPU scaling in addition to the various video cards all rolled up in the same article.
AnandTech published some DOOM 3 CPU benchmarks here: