Honestly, I think Druids are more survivable than Paladins. Just in a different way. Like I said, there are plenty of ways to disrupt me, get me to go oom, and just generally cramp my style....Things which might as well be death....But as far as actual dying goes, it doesn't happen a lot. I average about 3 or 4 deaths per WSG match, for example. Sometimes none at all.
[edit] On the flipside, I hardly ever get killing blows. Lots of HK's, but no killing blows.
Thirdly, I suspect my deathrate will triple once Alliance Shamans start running around.
« Last Edit: September 27, 2006, 07:53:45 PM by Stray »
In Terms of just purely living and escaping, nothing compares to a druid. The difference is, when a Druid is being a survivalist, it is really only keeping itself alive. When a Paladin is refusing to die, it is often also keeping someone else alive as well. A druid might not win a fight, but it doesn't have to lose it either... of course running away doesn't get you kills nor does it hold objectives for your team :(. Does make for a good Flag runner though!