Welcome, Guest. Please login or register.
July 21, 2025, 01:06:15 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Expantion to introduce Difficulty Slider for Instances? 0 Members and 1 Guest are viewing this topic.
Pages: 1 [2] Go Down Print
Author Topic: Expantion to introduce Difficulty Slider for Instances?  (Read 10558 times)
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #35 on: August 03, 2006, 10:41:11 AM

I want to feel like anything I make is necessary to somebody and they are willing to pay a decent price for it.   I don't get that feeling from WoW.  Hopefully, they continue to improve upon that though.  It would really round out the game in my opinion.

I can agree with that.  But I am sure it will never approach UO's level for two reasons: equiment doesn't wear out/break, and your gear is not lootable.

Witty banter not included.
bhodi
Moderator
Posts: 6817

No lie.


Reply #36 on: August 03, 2006, 11:26:16 AM

To be honest, I never expected player-crafted items to be worthwhile at all in WoW for the simple reason that there is no secondary market for gear with their soulbinding system. The most useful  'crafted' stuff are potions and enchantments.
Jayce
Terracotta Army
Posts: 2647

Diluted Fool


Reply #37 on: August 03, 2006, 12:43:50 PM

To be honest, I never expected player-crafted items to be worthwhile at all in WoW for the simple reason that there is no secondary market for gear with their soulbinding system. The most useful  'crafted' stuff are potions and enchantments.

I don't follow.  What does the primariness or secondariness of the market have to do with crafting?

The only limitation it places is that you can't resell your equipment.  That is a factor whether the gear is crafted, hunted, harvested, or anything.

Witty banter not included.
bhodi
Moderator
Posts: 6817

No lie.


Reply #38 on: August 03, 2006, 02:02:57 PM

To be honest, I never expected player-crafted items to be worthwhile at all in WoW for the simple reason that there is no secondary market for gear with their soulbinding system. The most useful  'crafted' stuff are potions and enchantments.

I don't follow.  What does the primariness or secondariness of the market have to do with crafting?

The only limitation it places is that you can't resell your equipment.  That is a factor whether the gear is crafted, hunted, harvested, or anything.
Well, that's true. I guess I sort of equate the soulbinding system to an unrelenting requirement to replace your gear every few levels, shifting the market from a hand-me-down auction house focused gearing system to a 'armor for quest rewards' system.  it doesn't really have anything do with it in and of itself. It was blizzard's choice to make a very limited number of cratable items, and make quest rewards and random drops better in almost all cases that pretty much killed it.
« Last Edit: August 03, 2006, 02:16:46 PM by bhodi »
Pages: 1 [2] Go Up Print 
f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Expantion to introduce Difficulty Slider for Instances?  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC