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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Auto Assault - Crash and Burn 0 Members and 1 Guest are viewing this topic.
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Author Topic: Auto Assault - Crash and Burn  (Read 12941 times)
bhodi
Moderator
Posts: 6817

No lie.


Reply #35 on: July 31, 2006, 11:31:48 AM

The thing I couldn't stand about Eve was the automation without the streamlining. I about flipped when I found out there was no hotkey for locking on a target. What the christ? Autopilots deliberately made to NOT autopilot you the final location? a clunky waypointing system? Having to spend 2-3m to loot my mobile bag of improvement? The little annoyances went on and on, and pretty much soured me to the game, no matter how much I might have enjoyed the bigger picture (pvp, empire building, etc.).
Margalis
Terracotta Army
Posts: 12335


Reply #36 on: July 31, 2006, 03:42:27 PM

I don't understand why this is the case. Real-time combat is a bit tough for things like fighting games where a 1/2 second could mean winning vs. losing, but 1/2 second is ok for a lot of things. Why not at least try? It just seems so odd because flying or driving around and shooting at stuff is so natural. I can't think of any non-MMORPG involving cars or ships where you have some crappy die-rolling combat. Point and shoot, how much simpler can it get?

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Venkman
Terracotta Army
Posts: 11536


Reply #37 on: July 31, 2006, 04:03:41 PM

I can only imagine it's related to netcode or some such. While in actual reality, PvP in AA probably means no more than what a normal FPS game can handle, I imagine NetDevil planned for much larger battles. So they had to gimp their system to ensure it could support battles involving as many as, say, 100 people maybe?

Probably similar for Eve, which has the added complexity of being a uniserver game. 20,000 concurrent avatars all in twitch-based battles would bring even that new Japanese processor to its knees :)

This is why I loved Planetside's system so much. For someone like me who's generally steamrolled by even adequate FPSers, yet doesn't have the time to play the advance2advance RPG-model, it was a great hybrid. I look forward to what feels like a similar system in Tabula Rasa (if that game launches ;) ), to see whether they can pull off something PS couldn't: long-term purpose to the fight.
Krakrok
Terracotta Army
Posts: 2190


Reply #38 on: July 31, 2006, 11:30:44 PM


Someone just needs to combine the empire building from EVE with Planetside so it's meaningful. EVE systems rarely have more than 300 people in them which is around the cap Planetside has per continent. The only issue I see is that how do you have combat on a planet when there are only 2-3 people. It works in space because distance isn't a barrier. I suppose you could combine Battlefront 2 and EVE (fill out the rest of the players in a battle w/ NPCs).
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