Welcome, Guest. Please login or register.
July 21, 2025, 04:37:00 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Futility Central: Mods! 0 Members and 1 Guest are viewing this topic.
Pages: [1] Go Down Print
Author Topic: Futility Central: Mods!  (Read 2723 times)
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
on: December 28, 2005, 10:38:02 PM

99%+ of mods never end up seeing a release, but I'll be damned if I can't help but watch some obsessively. I'm easily suckered in by mods when they have really good artists and modelers.

Here's some I've been keeping my eye on.

http://www.neotokyohq.com/
Kinda resurfaced out of nowhere for me. I played the original UT2k4 release back when the team and everyone else was trying to win that free engine license and cash from the Make Something Unreal contest...only to end up losing to the boring, piece of shit WWII mod that is Red Orchestra. It was okay. Pretty impressed with the media released so far (click on the right arrow to see more pictures).

Also, I really really like that background music.


http://www.hl-nightwatch.net/
This single-player mod for the original Half Life has been in development for god only knows how long. Why? Because they keep getting staff that's so good they get hired away. I think they're up to about 7-8 people who've been hired into the industry so far. I'm a sucker for single-player mods, so I still check every now and then.

Check out some of the maps and depreciated media. Impressive stuff considering it's the HL engine.


http://www.hull-breach.com/cms/news.php?3
Hull-Breach puzzles the hell out of me. They must have someone in the industry as a friend or something, because they've wrangled some amazing talent for their audio (The main composer for God of War did the mod's theme, and they just recently got a VA from the Halo series), and they have the artistic services of about the only good artist on DeviantArt, Ukitakumuki. Of course, they haven't posted SQUAT in terms of actual in-game shots, so god only knows if they have any actual GAME coded to go with all the pretty sounds and models.


http://www.blackcatgames.com/
Makers of the vastly underplayed Thievery and Alien Swarm mods. You all should be deeply ashamed that both of those mods aren't wildly popular since they were easily the most polished mods I have ever seen, and some of the funnest. Alien Swarm deserved the Make Something Unreal Contest prize, hands down.


http://www.insurgencymod.net/
Another in the long line of "The next Counterstrike" mods. This one actually seems to have coders to go with their artists though. Their art staff is definitely damn good as well. I don't know if I can really stomach another modern combat mod, but I found myself enjoying Counterstrike Source.


http://www.returntomana.org/
I'm mostly waiting for this one to get "foxed" myself.


http://www.fortress-forever.com/
This is more likely to get released than Team Fortress 2. Good art assets too.


I never really watched U5Lazarus since I figured it'd get foxed too. That, and I never imagined Dungeon Seige to be moddable into a free-form RPG and not a rail-driven Diablo clone.
« Last Edit: December 29, 2005, 11:15:26 AM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
schild
Administrator
Posts: 60350


WWW
Reply #1 on: December 28, 2005, 10:45:29 PM

Fook me, Return to Mana looks great. It'll never get released. Awesome.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #2 on: December 29, 2005, 09:47:00 AM

I never imagined Dungeon Seige to be moddable into a free-form RPG and not a rail-driven Diablo clone.

You have to blame the designers here, not the game engine.  There is no technical reason to restict players to narrow hallways.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Hoax
Terracotta Army
Posts: 8110

l33t kiddie


Reply #3 on: December 29, 2005, 10:35:28 AM

Nothing to say here atm but I wanted to post my appreciation for throwing up this kind of thing.  Its nice to get information instead of teh hate once in a blue moon just for variety.

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
bhodi
Moderator
Posts: 6817

No lie.


Reply #4 on: December 29, 2005, 01:32:37 PM

Some pretty cool links there.

I'm keeping an eye on the currently-being-coded Natural Selection update for HL2 that's currently being developed. I *loved* NS for half-life and it's still got legs as you can see. I'm going back as soon as they release a new version.
Nija
Terracotta Army
Posts: 2136


Reply #5 on: December 29, 2005, 02:44:39 PM

What's with the RO bashing? I take it you never played it?

Best ww2 FPS yet, by far.

That is unless you like arcade gameplay. Then you can play shit like CoD 1&2, BF1942, and DoD and be perfectly happy.
Fabricated
Moderator
Posts: 8978

~Living the Dream~


WWW
Reply #6 on: December 29, 2005, 05:47:25 PM

What's with the RO bashing? I take it you never played it?

Best ww2 FPS yet, by far.

That is unless you like arcade gameplay. Then you can play shit like CoD 1&2, BF1942, and DoD and be perfectly happy.
I've played it, it sucks. It's a CRIME that they got a perfectly good engine license squandered on them.

Bad hitboxes (god only knows how you pull that off in the UT2k4 engine), bad models, bad animations, one theatre, bad map design, dull as dishwater. If you're THAT into "realism" then find a Call of Duty 1/2 server running custom maps and one of the 60 hojillion realism script mods that limit ammo, remove crosshairs, increase lethality, add bleeding, etc. etc.

Edit: Also, to lessen the amount of HATE in this post, I too am looking forward to the new version of Natural Selection. I was pretty blown away with what they managed to accomplish with the Half Life engine the first time. This next version should be amazing to say the least. Now if only the Specialists would be ported to source...
« Last Edit: December 29, 2005, 06:00:09 PM by Fabricated »

"The world is populated in the main by people who should not exist." - George Bernard Shaw
ClydeJr
Terracotta Army
Posts: 474


Reply #7 on: December 30, 2005, 12:49:26 PM

I've never played Freespace2 or either of these TCs but they sure look good:

The Babylon Project

Movie clip flying around B5

BSG: Beyond the Red Line

Teaser Trailer
Shockeye
Staff Emeritus
Posts: 6668

Skinny-dippin' in a sea of Lee, I'd propose on bended knee...


WWW
Reply #8 on: December 30, 2005, 12:59:54 PM

Quote
The Babylon Project Release 3 is stand-alone and does not need original Freespace 2 or Release 2 to work. Release 3 base, missions and campaigns are released and downloaded seperately.

Quote
Question: What exactly do you mean by stand-alone?
Answer: The Babylon Project will use the improved FreeSpace 2 engine by The Source Code Project. Also The Babylon Project stand-alone will include the minimum required files from FreeSpace 2, so you're able to play The Babylon Project without FreeSpace 2 installed. Original FreeSpace 2 campaigns or other mods however will not work, unless these other mods have been specifically made by remaining FS2 files in mind.

Yes, please.

http://www.filedomain.net/downloader/details.php?file=2
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #9 on: December 30, 2005, 03:19:58 PM

Yum, big ships make big booms.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Pages: [1] Go Up Print 
f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Futility Central: Mods!  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC