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Topic: Global Agenda - Now Subscription less, GW model. (Read 230448 times)
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Vaiti
Terracotta Army
Posts: 759
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I'm never going to learn... reinstalling. Again.
Maybe this time it will be different.
All honesty, I enjoy the game, just gets old fast. Looks like a rather large content expansion tho, so that should help prolong the life of it.
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Mrbloodworth
Terracotta Army
Posts: 15148
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Its not out yet. Just FYI.
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Dren
Terracotta Army
Posts: 2419
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"Disconnect to Character Select Screen without re-login"
Yeah, why not right now? Jeez, that is annoying.
New maps and stuff are cool. Add some variety to the missions that come up.
The daily stuff should be cool.
PvE will still be repetitive, but that's not why I play anway, so...
I'm interested in the crafting change. Still doesn't sound like you'll get anything from PvP though.
I'd really like to see them make changes to make 'aimbotting' more difficult. I'm seeing more and more evidence of players using hacks to both see hit-boxes of players even in stealth and auto-locking onto said hit-boxes. The hack programs find the hitbox data coming to your client, display it, and auto lock you to hit boxes (if turned on.) Only good news is that typically only bad players use the programs and are still bad even while using them. Once in awhile you run across players that are somewhat good also using the hacks making them unstoppable. Annoying but not game breaking so far.
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: September 01, 2011, 08:40:41 AM by Mrbloodworth »
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DLRiley
Terracotta Army
Posts: 1982
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So does shooting people in the chest requires 3 full clips of energy to vanish before they die?
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Mrbloodworth
Terracotta Army
Posts: 15148
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So does shooting people in the chest requires 3 full clips of energy to vanish before they die?
Only if you are a baddy that can't aim past the first two shots.
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DLRiley
Terracotta Army
Posts: 1982
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So does shooting people in the chest requires 3 full clips of energy to vanish before they die?
Only if you are a baddy that can't aim past the first two shots. So 2 full clips? The last time i played people stacked damage reduction, a full clip barely took out a quarter, and fights were between giant engineer fortresses sitting out in the open field (at least in tf2 the engineer has the self respect to put his sentry nest behind a corner...) where you was lucky to bring someone to half health before watching them instantly get healed by stutter stepping into the spam radius of the medic and further behind the projectile field. The only map that was fun was the multi capture point ones because the sentry nest weren't always guarded by everyone who rolled a engineer, medic and assault. Rouges were 3 shots maybe 1 kill.
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« Last Edit: September 01, 2011, 12:28:19 PM by DLRiley »
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Mrbloodworth
Terracotta Army
Posts: 15148
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Clearly, its the games fault. You should just post "Tf2 is better" ( Even if they are very different games ) in any post in here, and save us some trouble. Thanks!
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« Last Edit: September 01, 2011, 12:34:50 PM by Mrbloodworth »
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Malakili
Terracotta Army
Posts: 10596
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So does shooting people in the chest requires 3 full clips of energy to vanish before they die?
Only if you are a baddy that can't aim past the first two shots. So 2 full clips? The last time i played people stacked damage reduction, a full clip barely took out a quarter, and fights were between giant engineer fortresses sitting out in the open field (at least in tf2 the engineer has the self respect to put his sentry nest behind a corner...) where you was lucky to bring someone to half health before watching them instantly get healed by stutter stepping into the spam radius of the medic and further behind the projectile field. The only map that was fun was the multi capture point ones because the sentry nest weren't always guarded by everyone who rolled a engineer, medic and assault. Rouges were 3 shots maybe 1 kill. You aren't supposed to be fighting 1v1 that way. If that's how you approach the game, no wonder you don't like it.
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Dren
Terracotta Army
Posts: 2419
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PvP missions truly are a version of rock-paper-scissors depending on balance, but you have the option to change the matchup within the mission. A good balanced team can handle pretty much any situation thrown at them. A really good team can realize the strengths and weaknesses of the opposing team and react to it.
Heavy robo/station team? Your recons should change to weapons that can deal with it. Assualts should throw on some AoE weaps to help. Robo's plant their nests on top of theirs as soon as they are down, etc.
Heavy AoE team? Healers stay on the perimeter of the point and keep assualts up (stop poisoning or putting on HoT's, go bfb) Recons snipe those pesky recons and assaults bombing the point.
I could go on, but you get the point. Good players recognize the situation quickly, and change to adapt. Baddies just keep doing the same thing over and over, get pissed, start blaming everyone else, and lose. Nothing kills me more than the sniper that picks a spot on the map, kills people over and over, but does absolutely nothing to help win the match like taking out turrets, bombing the point, search and kill beacons, etc.
If you are having a hard time taking out somebody, chances are they are being healed. Take out the healer. Too many healers? Bomb them to all hell. Kill order is always turrets, healers, assaults, the rest. Most people just shoot at the assualts over and over.
The biggest problem with the flexibility put into each class is that people use it only to lock into one style of fighting and never change. At least the game offers ways to adapt within a mission. Nothing is worse that knowing at the beginning of a PvP match that you hvae gone into it with the wrong counterbalanced team to the other team and getting rolled. I've had tons of matches where we start off losing badly only to rally, change tactics, and win easily at the end. Those are my favorite outcomes.
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DLRiley
Terracotta Army
Posts: 1982
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So does shooting people in the chest requires 3 full clips of energy to vanish before they die?
Only if you are a baddy that can't aim past the first two shots. So 2 full clips? The last time i played people stacked damage reduction, a full clip barely took out a quarter, and fights were between giant engineer fortresses sitting out in the open field (at least in tf2 the engineer has the self respect to put his sentry nest behind a corner...) where you was lucky to bring someone to half health before watching them instantly get healed by stutter stepping into the spam radius of the medic and further behind the projectile field. The only map that was fun was the multi capture point ones because the sentry nest weren't always guarded by everyone who rolled a engineer, medic and assault. Rouges were 3 shots maybe 1 kill. You aren't supposed to be fighting 1v1 that way. If that's how you approach the game, no wonder you don't like it. I payed for an FPS, got an mmo with less guild wars RA more WoW dungeon. Things took way to long to die when i aimed at it, even the healers  Turrets died moderately quickly, mostly due to standing still, but that was a big woop the death of one turret means an equally powerful one gets plopped in its place a second later so unless by grand stupidity of that party or magical sun tzu genius (hey camp that hill and lob explosives ---> way) of the attacking party, sentry nest tend to stay. For a game I shrilled for, laughed at the commentary describing the shooting mechanics i'll come to hate as dumb, and paid mmo box price for, if felt like I was stuck in a pve boss raid than the next pvp game from the guys who brought you..oh yeah first their game, should have known better. I guess "tactical" shooters aren't my thing, if spamming damage at the general direction is as effective as aiming (actually aiming kinda sucked, once i figured out that spamming damage in the general generation, usually the explosive spraying kind, at a point nets you MORE kills than actually meaning to hit someone my win ratio improved lolz), than yes I think the genre ain't for me. Made great pve ironically enough, never had as much fun killing robot rats than in this game. Which I think I'll visit GA to do again on a board sunday.
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Malakili
Terracotta Army
Posts: 10596
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a bunch of shit
So I'm guessing you didn't watch any videos or do any research before you bought the game, thought it was going to be Call of Duty, and then felt butthurt when it wasn't? Look, if you want CoD, fine, play CoD, hell I own the most recent one. But getting your panties in a bunch because you bought a game you didn't like is stupid.
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DLRiley
Terracotta Army
Posts: 1982
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a bunch of shit
So I'm guessing you didn't watch any videos or do any research before you bought the game, thought it was going to be Call of Duty, and then felt butthurt when it wasn't? Look, if you want CoD, fine, play CoD, hell I own the most recent one. But getting your panties in a bunch because you bought a game you didn't like is stupid. My reference to this game was TF2 but in general I didn't expect Savage 2 level of "really bad ways to implement range combat 101". I played a variety of shit that calls itself fps and haven't actually ran away disappointed (Viking, Knights and Pirates was incredibly fun MOD why can't you be as fun GA why???). You may be playing the game out of healthy appreciation of the variety of rpg mechanics at work, but I at the very least, not carrying about headshots, thought jet packs were cool, not bulking at the tron laser swords at LEAST expected the basic shooting mechanics to feel like I'm shooting a gun, at target, and not a flying meatbag shooting lazers back at me that barely did any damage.
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Mrbloodworth
Terracotta Army
Posts: 15148
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I payed for an FPS
GA is a Third person shooter. I'm sure there are lots of WWII games out there for you. As for the shooting, I can't disagree more.
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Mrbloodworth
Terracotta Army
Posts: 15148
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« Last Edit: September 21, 2011, 12:03:19 PM by Mrbloodworth »
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Malakili
Terracotta Army
Posts: 10596
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Well, I have this installed, may as well fire it up to see whats new.
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Dren
Terracotta Army
Posts: 2419
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Played a bit of the north side of the dome outdoor content. Nothing amazing really yet. I did like that I had some more easy exp building content to help get closer to 50 on my toons. The robots are a bit tougher and certainly there are much much more of them. I noticed different crafting drops as I killed hordes of them. Maybe I'll be able to actually get somewhere with crafting now? (I spend 90% of my time in PvP matches, so I have to buy my stuff on the AH, which slows that part of the game down a huge amount.)
Looks to be a ton more quests to do yet though. I did the first instance area solo and beat it with my recon turned sniper. I died a ton, but got er dun (both the quest and killing the boss.)
I did notice some bugginess, but nothing critical. I'd be shooting something running at me and it would just kind of "poof," disappear. Some in my alliance were complaining in chat about more issues, but I can't comment or verify.
Overall, it seems fine so far and gives all those people asking for more outdoor open content something the chew on for a few days anyway. It certainly gives you a place to farm bits for crafting nonstop. A robo could probably find a good spot to afk farm for hours using stations and turrets.
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