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Author Topic: Bayonetta  (Read 24601 times)
Rasix
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Reply #105 on: January 09, 2010, 10:28:19 PM

A BiiF is the only way you'd leave that game with a favorable impression.  It was incredibly easy to put it down once you reallized just how shallow it was.   The gameplay eventually got as stale as the announcing.  

It might be worth picking up every once in a while if you managed to snag it for ultra cheap, but any prolonged playing of it leaves you with a bad taste in your mouth.

edit: Not sure why this game would even be brought up in the context of this thread. It's nothing like DMC, GoW, etc.

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schild
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Reply #106 on: January 09, 2010, 10:33:06 PM

Because this thread is really about "What can we play that's more shallow than Dynasty Warriors but in 480p," obviously.
Margalis
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Reply #107 on: January 09, 2010, 11:16:56 PM

Quote
As Schild says about it's control though, nothing about MW's controls NEED to be waggle-based, but I think it's somehow the better for it.

Nothing about any game NEEDS any particular control scheme. FPS games used to not have mouse look, then they used a mouse, now the use a thumbstick. You could play Halo with a mouse - sick burn!

The whole point about a control scheme being "necessary" is a non-point. No control scheme is necessary.

The difference between Madworld and NMH control is that MadWorld had detection issues. Some of the motion-based QTE stuff didn't always register properly and the vertical/horizontal slicing often came out wrong. That's not an issue with personal taste, that's an objective problem with the implementation. Even as someone who enjoyed the game I was frustrated in a couple boss battles when my inputs weren't picked up properly.

NMH didn't have problems like that. In the range of motion controls that map well to button presses NMH is somewhere between a game like Zelda where mapping the motions to buttons would be trivially easy and lose little and a game like Tiger Woods where mapping motions to buttons fundamentally changes the experience. Unlike the Zelda sword-swinging the motions in NMH mesh with what is happening onscreen, the powering up is a great visual gag, and the high/low works as well or better than separate buttons or some sort of modifier key.

A lot of the appeal of NMH is the charm. Swinging your hand down to chop someone in half, using the Wiimote like a telephone and faux-masturbating to power up are all a part of that. You could do all of those with a 360 controller (actually you can't) but you can also play Guitar Hero with a keyboard. Sure.

Whether or not someone likes motion controls at all is personal preference but as far as motion controls goes NMH is certainly among the best as far as working properly and also among integrating conceptually with the game.

Quote from: schild
Because this thread is really about "What can we play that's more shallow than Dynasty Warriors but in 480p.

Modern Warfare?  awesome, for real

Quote from: Stray
I'm just reminding myself that Clover/Plat makes the best action games. It makes a Wii purchase tempting again.

I liked MadWorld more than most people but it's not worth picking a Wii up for. It's certainly not nearly the game that Bayonetta is. And because it's primarily arena and score based it's not all that comparable to action adventure games.
« Last Edit: January 09, 2010, 11:20:22 PM by Margalis »

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
Azazel
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Reply #108 on: January 09, 2010, 11:58:58 PM

Wait, you mean the stuff about using the wiimote to pretend-jackoff on NMH isn't a joke?  ACK!

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stray
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Reply #109 on: January 10, 2010, 12:36:34 AM

I liked MadWorld more than most people but it's not worth picking a Wii up for. It's certainly not nearly the game that Bayonetta is. And because it's primarily arena and score based it's not all that comparable to action adventure games.

Bayonetta is somewhat score based though. It's that odd combo of adventure game with performance grading.

[edit] Err, not to say it's an arena game. But the combat/level designs/and grading lend itself well to that. That's I kept playing DMC3 a lot too. I never replay other games of the genre. They're designed to tell stories differently (and granted, maybe better), I guess.. But it makes for a shitty replay.

« Last Edit: January 10, 2010, 12:49:58 AM by stray »
Margalis
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Reply #110 on: January 10, 2010, 03:25:44 AM

Quote
Wait, you mean the stuff about using the wiimote to pretend-jackoff on NMH isn't a joke?

You don't actually pretend to jack off, you shake the wiimote up and down in a highly suggestive manner to power up your sword. And as you do that your onscreen character holds his lightsaber at crotch-level and thrusts it up and down. It's an intentional visual / mechanical gag, but the jacking off is merely by entendre.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
stray
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Reply #111 on: January 10, 2010, 11:01:40 AM

That's hilarious. Kinda makes me question if they really even wanted to make a Wii game though.

Anyhow, enough Wii talk! Bayonetta dudes. The only reason I mentioned Madworld is because I want another God Hand (which need not be named "God Hand"). Doesn't seem like Madworld is it exactly.
schild
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Reply #112 on: January 10, 2010, 12:11:11 PM

...Bayonetta isn't somewhat score based.

It's absolutely score and performance based. It's a Kamiya game.

Quote
Quote from: schild
Because this thread is really about "What can we play that's more shallow than Dynasty Warriors but in 480p.

Modern Warfare?  awesome, for real

You're letting your illiteracy spill into another thread?

Do you just gloss over key words in a thread and form your responses based on that?
LK
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Reply #113 on: January 10, 2010, 03:37:00 PM

Yeah I have a hard time picking up the snark in responses but this one was just full retard.

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Margalis
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Reply #114 on: January 10, 2010, 05:04:51 PM

It's a joke based on the fact that MW outputs a whopping 600 lines of resolution.

Edit; Oh never mind, fighting over things like this is ridiculous.
« Last Edit: January 10, 2010, 07:15:51 PM by Margalis »

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
stray
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Reply #115 on: January 14, 2010, 12:21:46 AM

Hah, I take back anything I've been saying about "popularity" lately. Relatively speaking, this isn't selling well compared to Darksiders (about 140k vs 300k). They were both released close to each other, right?

Has anyone played a good deal of both yet? How would you compare them?

Bayonetta is not selling horribly either, but still.

[edit] was a little confused on regions. I'm just counting NA numbers here.
« Last Edit: January 14, 2010, 12:36:06 AM by stray »
Lakov_Sanite
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Reply #116 on: January 14, 2010, 07:52:46 AM

Hah, I take back anything I've been saying about "popularity" lately. Relatively speaking, this isn't selling well compared to Darksiders (about 140k vs 300k). They were both released close to each other, right?

Has anyone played a good deal of both yet? How would you compare them?

Bayonetta is not selling horribly either, but still.

[edit] was a little confused on regions. I'm just counting NA numbers here.

I've played and beaten both now.(internet was out) both are incredibly fun games with similar themes but I would give the nod to bayonetta.  With bayonetta there just seems to be a lot more money invested and production value, I felt I got a much more polished experience with a lot more for my money. The problem with bayonetta though(or strength depending on if you like it) is that it's highly stylized in a very super-model way.  So if you don't like your main character doing vogue randomly you may not be able to get into it.

Darksiders is the masculine equivilent of bayonetta, basically. Where one is all flash and style, darksiders is gore and grit. Darksiders has a much more american feel not only in it's story but in it's almost comic-book like art styles. Still very very fun but there's not really much replay value to darksiders that there is in bayonetta.

TL;DR

~Bayonetta is devil may cry but sexy

~Darksiders is legend of zelda but bloody.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
stray
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Reply #117 on: January 14, 2010, 02:29:24 PM

Legend of Zelda? I was under the impression that it was derivative of God of War, except.. not so bad.

Some of Bayonetta's leg splitting cutscenes literally put a smile on my face.. She's so ridiculously badass. But I can understand I guess if some people won't dig it. You need a sense of humor to tolerate Kamiya's sty;e.
Lakov_Sanite
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Reply #118 on: January 14, 2010, 07:14:59 PM

Legend of Zelda? I was under the impression that it was derivative of God of War, except.. not so bad.

Think of legend of zelda with god of war combat. That is Darksiders.

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Azazel
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Reply #119 on: January 14, 2010, 08:13:01 PM

I found the Bayonetta demo rather disappointing. She seemed to be rather small onscreen, and the graphics were a bit too busy for me to enjoy the combat, compared to something like GoW. sad

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stray
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Reply #120 on: January 14, 2010, 09:46:52 PM

Never played the demo. I wonder if it's the opening platform sequence at the beginning of the game, which is pretty busy and had me wondering what was up at first.

I'll tell you though that it's so good, that I doubt God of War 3 is going to trump it in some big way. Telling from the first two, it might in terms of presentation/story, but I doubt anyone will make better combat anytime soon.
Trippy
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Reply #121 on: January 14, 2010, 09:54:17 PM

The demo is the scene after the Prologue -- i.e. the part where you first explore the city.
stray
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Reply #122 on: January 14, 2010, 09:57:29 PM

He just won't like it then.. Because that shit is awesome. I think after Fortitudo though (stage 4?), I was really grinning.
Azazel
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Reply #123 on: January 15, 2010, 04:25:15 AM

The demo on 360 was basically being on a series of platforms falling from the sky with bird-headed mobs attacking, then a mini-cinema of you jumping to the next piece of very large falling masonry, repeat. A bit too sparkly so hard to tell what was going on or use the moves like dodge, hence button mash city was a better option than a measured attempt to attack.

It wasn't exploring a city.

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stray
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Reply #124 on: January 15, 2010, 06:10:55 AM

Oh, then that's what I first said. Yeah, it's not the best of intros.

So long as you like these type of games, then you can't go wrong with it. Levels and bosses are just as good as DMC3, except not as hard. But combat is better.
Druzil
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Reply #125 on: January 15, 2010, 06:36:19 AM

The 360 demo does start with the intro part of jumping around on the platforms, but you do get to go through the first part of the city after that.  I thought the intro part was pretty confusing as they just kind of throw you into it, but once you get into the city it seems to settle down.  After you’re there you can get into playing around with the different combos/moves and really start enjoying the combat.
Azazel
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Reply #126 on: January 15, 2010, 07:21:18 PM

Hm okay, I'll have another look then. It was late at night, and while I was on the falling platforms some kind of giant/boss mob smashed me. So I turned off the Xbox and went to bed.


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Rendakor
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Reply #127 on: January 17, 2010, 12:06:23 AM

Picked this up today and just got through the tutorial and got a feel for the combat. Really like the general style of the game, glad to hear that it opens up; I was afraid the entire game would be nothing but fight scenes with no actual walking around/exploration.

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stray
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Reply #128 on: January 17, 2010, 03:15:34 AM

It's paced more on the side of combat, but you get a little puzzling breathing room. Maybe not as much as God of War or something, but the action is satisfying and makes up for it. Or so I think. Some people suck  why so serious?
Rendakor
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Reply #129 on: January 17, 2010, 07:54:19 AM

I don't even really care if there are puzzles, I'd just like to take a few steps between fights. The intro where you just stand on a rock killing shit, then cutscene-jump to another rock to kill more shit, etc. was not amusing.

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bhodi
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Reply #130 on: January 17, 2010, 11:57:11 AM

I think the game is really quite hard. I was only able to get a few actual awards, the rest stone statues. I think I had something like 23 stone statues at the end. It's completely over the top and I found it hard to dodge stuff because there was so much on the screen. I breezed through ninja gaiden on hard so I was pretty surprised at the difficulty.

The best accessory was the one that dumps you into witch time when you take damage. Make sure to pick that one up. I can confirm the taunt->life heal one sucked and so did the enrage one. Ignore them. I ended up using the sword, that seemed like the best item. Used the whip very rarely as my second equip. Almost never used the guns.

The story was an incoherent mess, and the ending was glorious. The load screen was a stroke of genius. I enjoyed it.

Best attack for bosses: slash slash <pause> kick
Best long attack: slash slash slash slash slash kick
Best chained attack: slash slash slash kick slash (knockup), slash slash slash kick kick kick.
« Last Edit: January 17, 2010, 11:58:46 AM by bhodi »
Lakov_Sanite
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Reply #131 on: January 17, 2010, 12:10:10 PM

Without spoilering there is no part about the ending I didn't like. It just got progessively more and more over the top and then just kept going. Then, when you think the game is over it's not...and it's not after the next five times you think it's over.

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Margalis
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Reply #132 on: January 17, 2010, 05:30:25 PM

I don't even really care if there are puzzles, I'd just like to take a few steps between fights. The intro where you just stand on a rock killing shit, then cutscene-jump to another rock to kill more shit, etc. was not amusing.

So far, 4 or so chapters in, I'm actually surprised that there's a little less combat than I figured there would be. There's plenty of running around and light puzzle solving.

vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
stray
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Reply #133 on: January 17, 2010, 06:11:08 PM

If it's too hard, all I can say is that you must improve dodging and Witch Time.

I fucking love Witch Time btw. I'm gonna miss it in other games.

[edit] Oh, I got stone statues on quite a few.. But I'm replaying things. I think that's what we're expected to do. As said somewhere above, it's sort of an arena game in some ways. We're not supposed to be badass at first.
« Last Edit: January 17, 2010, 06:18:37 PM by stray »
ffc
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Reply #134 on: February 05, 2010, 10:57:54 PM

I stopped playing Darksiders pretty quickly despite its Zelda vibe in favor of Bayonetta because Darksiders' combat was blah, running through a level felt like clearing trash mobs before a boss fight, and I couldn't stomach it after the second (third?) time I had to find purple circles on the ground to warp to an arena to fight more trash mobs.

In contrast Bayonetta is non-stop action that keeps getting better and fighting every enemy feels really good.  Plus the style/art is beautiful and very original.  Even the story keeps me interested and Bayonetta is a more engaging character than War.  I'm blown away.

Oh, and I don't like God of War I/II.  But I'm loving Bayonetta.
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