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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: CCP Shanghai making console FPS aka EvE 360 - via Kotaku 0 Members and 3 Guests are viewing this topic.
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Author Topic: CCP Shanghai making console FPS aka EvE 360 - via Kotaku  (Read 79267 times)
Skullface
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Reply #315 on: September 14, 2009, 11:30:17 PM

They even said it would be a strategy game. Even though they haven't elaborated on exactly how it obviously has to discard some of the pick up and play aspects of the FPS genre so players are forced to think even more about resources, territory and/or manpower.

Think "Commander Screen" from BF/BF2142. I would imagine that's how they'll implement the "RTS" aspect.

http://www.youtube.com/watch?v=rFgO3-mUkyQ
DLRiley
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Reply #316 on: September 15, 2009, 09:01:37 AM

CCP should play savage 2 so they know what NOT to do in case common sense doesn't seems to be in the koolaid.
Falwell
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Reply #317 on: October 02, 2009, 09:32:35 PM

Just as a reminder for those interested, CCP will be streaming tomorrow's keynote live here.

They've stated it will cover Dominion, WIS, and a full reveal of Dust. Live feed starts at 8 a.m. EST but I would wager the actual Dust presentation will be towards the tail end as they are replaying the Dominion keynote from the previous night and the fanfest PvP tournament finals beforehand.
Endie
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Reply #318 on: October 03, 2009, 10:31:06 AM

Just as a reminder for those interested, CCP will be streaming tomorrow's keynote live here.

I'm watching this feed at the moment, and they're playing the game live on-screen at the moment.  The state of the game is pretty impressive right now, although some of the overview stuff is pretty much prototypical.  what I love most about what we're seeing is the huge scale of the gameworld.  So far as I can see there just aren't hard limits on where you can choose to go.

Also, it brings in planetary flight.  Though the dev showed off and crashed.

The interaction with Eve seems to be through an aspect of the next expansion, which allows Eve (not Dust) players to develop their own regions of a planet (regions about the size of france, it seems) in a way that is apparently not exactly like but also not altogether unlike Sim City.

I'm pretty excited.  This is all extravagant, risky stuff.

Edit: also the Beastie Boys-esque video featuring an Icelandic techno-Viking is genuinely funny as well as really well-played.
« Last Edit: October 03, 2009, 10:48:20 AM by Endie »

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eldaec
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Reply #319 on: October 04, 2009, 01:56:27 PM

Quote from: Ten ton hammer
[Dust character] development comes via achievements, which in turn unlock new tiers of gear. This gear is available for purchase via a microtransaction system, and as DUST 514 doesn’t require a subscription, real money exchanged for virtual goods will be the business model. At launch, EVE Online and DUST 514 will have separate economies, but CCP didn’t discard the possibility of merging their respective economies at some point.

ick.

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Endie
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Reply #320 on: October 04, 2009, 02:50:51 PM

Quote from: Ten ton hammer
[Dust character] development comes via achievements, which in turn unlock new tiers of gear. This gear is available for purchase via a microtransaction system, and as DUST 514 doesn’t require a subscription, real money exchanged for virtual goods will be the business model. At launch, EVE Online and DUST 514 will have separate economies, but CCP didn’t discard the possibility of merging their respective economies at some point.

ick.

For those who, like I did, think that might be a troll, the link is http://www.tentonhammer.com/node/75130

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Stormwaltz
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Reply #321 on: October 04, 2009, 03:03:39 PM

Well, that killed my interest.  Heartbreak

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IainC
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Reply #322 on: October 04, 2009, 03:10:27 PM

I'm pretty sure that CCP aren't dumb enough to introduce microtransactions into Eve Online, they also said that they didn't want to make you pay two subs for the different games (plus a subs based games on a console is not a great business model anyhow).

When they talk of possibly integrating the economies later, I'm pretty sure that this will come down to a single marketplace spanning both games where some things (existing items for example) are mined/refined/produced from EvE and whatever comes out of Dust (industrial goods perhaps?) as a result of the planetary governance systems that were mentioned in the keynote. These would be paid for in Eve with Isk and in Dust with a mixture of ingame currency and real cash. If you lsiteneed to the presentation where they were talking about Eve being a universe not just a game and incorporating social networking tools, out of game resource management and so forth, this makes a lot more sense.

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Venkman
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Reply #323 on: October 04, 2009, 03:17:46 PM

Yet more proof that these separate games will only maybe have some vague link at some undetermined point in some unmeasured future. Dust is about establishing Eve as an extensible IP more than it is about getting more people to play the core game (which I suspect has reached its peak).

I think MTX is about the only model that makes sense in this case. It presents itself as "free" after the up-front purchase so lowers the barrier of entry, while also not asking players to double-pay (subs for the console service + subs for the game).
Endie
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Reply #324 on: October 04, 2009, 03:23:20 PM

I suppose that there is, at least, a precedent for the idea in that Microsoft Points are used for buying stuff already, so it's maybe not utterly alien to the 360 user.  Oblivion got some criticism over the buying in-game items thing, though.

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Stormwaltz
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Reply #325 on: October 04, 2009, 05:27:15 PM

Oblivion got some criticism over the buying in-game items thing, though.

That wasn't over the principle of buying items, though; it was over the price point for the items.

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"Sci-Fi writers don't invent the future, they market it."
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NiX
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Reply #326 on: October 04, 2009, 05:39:40 PM

That wasn't over the principle of buying items, though; it was over the price point for the items.

This. CCP better review the whole "Horse Armor" case before finalizing their pricing scheme. If it seems unreasonable to the players and it's a game that requires players, it could cause some bad press and then you have a very empty FPS.
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