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Topic: Atlantica Online will buy your character from you if you don't like their game (Read 2860 times)
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Iniquity
Guest
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Well, sort of. I think this is a MMO first of some kind? As for the game itself -- It's a... F2P (w/ item store) turn-based tactical MMO that I've never heard of? The only reference I can find to this game on F13 is from the compendium of bad design, where someone said they have a system that limits how much your character can do every RL day. So, if that sticks in your craw, beware? Has anyone here given this a try?
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Ragnoros
Terracotta Army
Posts: 1027
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This news. It is old.
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Owls are an example of evolution showing off. -Shannow
BattleTag - Ray#1555
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PalmTrees
Terracotta Army
Posts: 394
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I tried the game during their last round of closed beta. It was a decent game. I didn't stick with it as I already had a f2p game to satify my occasional need to grind.
Turn based combat with a time limit to giver orders to your guys. You control a squad of up to 9 guys, your main and up to 8 mercs, on a 3x3 grid. It's the kind of combat where your melee guys run over to enemy, pokes them with their sword, then runs back to their spot.
Since each player controls 9 guys, max group size is 3 players iirc.
The game is very linear. The quest chain that guides you through the game requires you to finish each part in order to be introduced to the next area's quest givers. Each segment was the same, at leat up to the late 30s, an area (dungeon) has been corrupted by ancient atlantean energy, go fix. Kill quest, collect some stuffs, fed ex it to the smart guy, then go fight a boss.
Around 30 one of the quest steps was 'join a guild', so I was blocked from progressing until I joined an outfit.
the cities are sparse and lifeless since there are no stores or npcs that provide services. Everything is handled by menus and the auction house you access while in the city. This leds to everyone just camping out by the zone-in point, causing alot of lag and low fps when you zone in.
Typically pretty asian mmorpg graphics with zero ability to customize your appearance.
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Nija
Terracotta Army
Posts: 2136
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Someone told me you can kill other players and wear their pants. Can anyone confirm this?
And yeah you have a certain number of moves per day. Legend of the Red Dragon style is fine with me so long as I can murder people in the inn, since I never had a local BBS that had more than a single node.
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Ard
Terracotta Army
Posts: 1887
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Someone told me you can kill other players and wear their pants. Can anyone confirm this?
And yeah you have a certain number of moves per day. Legend of the Red Dragon style is fine with me so long as I can murder people in the inn, since I never had a local BBS that had more than a single node.
Except it's a korean grind based mmo, where even the crafting requires combat. It's a decent game, but the developer shot itself in the face by putting in the turn restriction.
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PalmTrees
Terracotta Army
Posts: 394
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Someone told me you can kill other players and wear their pants. Can anyone confirm this?
And yeah you have a certain number of moves per day. Legend of the Red Dragon style is fine with me so long as I can murder people in the inn, since I never had a local BBS that had more than a single node.
There was a pvp arena system and you could bet on other players, every once in a while a window would pop up saying how so-and-so won a ton of dough betting. I never did any of the pvp so I don't know if you could loot the loser. When I last played each fight cost 1 stamina, you start with 100, when your stamina was gone you got no xp from fights. Stamina regenerated while logged out.
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Grimwell
Developers
Posts: 752
[Redacted]
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I've been playing this since the end of beta. I enjoy it for what it is. It was made for Korea first, but has been translated cleanly and works well enough.
There is a quest line that asks you to join a guild, but I did other quests with no problem (it didn't stop quest progression). It was more annoying to me that when I did join a guild I had to go back across the map to pick up that quest reward.
Combat does cost a point of stamina, but if you work in groups it costs fewer points. Many people do long distance parties to take advantage of that and free XP books that come from being in a group. You get the rewards even if you aren't near each other.
Crafting does not require combat once you get an auto-craft action. Once you have it you can press a button and your character will craft any project you start until it's done. I'm doing it right now on my other computer. It's an AFK process, not active, so great for while I'm working or reading forums on my main pc.
There are no vendors, but you have unlimited access to the market from the first moment. Cities really aren't about being trade centers, they are about the PvP between Nations that I have not touched yet. Nations can claim cities and set tax rates for profit. That's good. The rub is that other nations can declare war on you and (I think) take your city if they whip on you. Not Shadowbane style, but there is a loss there.
I enjoy the turn based combat, I must be getting too old for twitch. It moves nicely like old FF and formation strategies (where to place your 8 mercenaries and avatar in the grid and which ones you choose) make it interesting. People have a lot of theories about things that work and don't work.
PvP arenas are there with leagues that you can fight in and win prizes. GM's show up to fight players from time to time. I've only seen them beat once, but then the entire server got a nice loot item. The fights you can bet on are actually NPC fights for gambling. I've seen folks win millions and I'll wager folks lose millions too. I haven't tried it.
Crafting skills level up through use, but then you have to find a trainer to go up the level when you have exp. NPC's do it for a cost, but other players with more skill can train folks for free. The trainer gets an xp shot in that skill, and the trainee gets the advanced point and any recipe's that come with it.
All the usable loot in the game can be crafted. So if you like something you picked up, you can make more if you put the time into it. That's a money sink, but so is life.
The market is fun to play. There are fixed price caps on most items to prevent monopolies from getting out of control, but I am working various buy low / sell high schemes and finding points of profit. Mostly from finding something I can craft. Buy the components and make a finished product that is averaging a better sell than the cost of the components themselves.
The play of the game is not so awesome it's Robot Jesus in a Sidecar; but it's different than the average US MMO, is localized fairly well for our market, and I've yet to buy a single item from their shop (for the real $). It's not designed to make you spend real money to advance. I wager it helps you advance faster though.
In my eyes, it's worth a try if you want to have some free to play fun. I don't find any hate in it at all, but I'm tolerant to Asian games. YMMV.
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Grimwell
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Wasted
Terracotta Army
Posts: 848
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I played the Beta a while ago and haven't had the time to play it more since but yeah there is enough difference in the combat to overlook some of the more grindier crappy parts.
Its getting some flak for the stamina system, for what its worth I rarely ran out of stamina in casual play. Its also how the game funds itself. I believe you can buy stamina recharges which I think is actually a pretty good way of having the game free to play but encouraging the heavy users to pay some money. Others things that it was said is going to be available are in the adds more convenience category of being able to teleport around the map, extra bag slots. Nothing too game breaking but I haven't looked at it for a few months.
I entered a couple of the pvp tournaments and was able to do well without having researched ideal groups and strategies. There was a reasonable level difference sometimes but it didn't seem to matter too much.
One of the annoying things was the crafting trainers all being mobile and wandering around the world. You can get other players to train you as well but I wasn't really that social.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Mmmmmmmmm
Somehow I missed this and I am trying it now. I am a sucker for tactical RPGs and this is surprisingly cool after the first 2 hours (perfect to cleanse my system from the Spellborn toxin). I'd like to know Schild's opinion on this, as we have similar tastes when it comes to turn based stuff.
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schild
Administrator
Posts: 60350
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I hadn't planned on playing it at any length.
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