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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: New release and ambulation videos 0 Members and 1 Guest are viewing this topic.
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Author Topic: New release and ambulation videos  (Read 5360 times)
Endie
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on: November 08, 2008, 07:03:33 PM

Here is a kinda cool trailer for the latest expansion: http://uk.youtube.com/user/CCPGAMES

And here are some ambulation videos: http://www.enn-blog.com/2008/11/first-looks-at-ambulation/

My blog: http://endie.net

Twitter - Endieposts

"What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
Krakrok
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Posts: 2190


Reply #1 on: November 08, 2008, 10:08:48 PM


I still think the walking around in stations in Ambulation will help Eve a lot.
schild
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Reply #2 on: November 08, 2008, 10:28:57 PM

I still think the walking around in stations in Ambulation will help Eve a lot.

With what?
Fordel
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Posts: 8306


Reply #3 on: November 08, 2008, 11:55:32 PM

If the actual gameplay was even half as good as the trailers make it seem, etc...  Ohhhhh, I see.

and the gate is like I TOO AM CAPABLE OF SPEECH
eldaec
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Posts: 11844


Reply #4 on: November 09, 2008, 05:12:05 AM


I still think the walking around in stations in Ambulation will help Eve a lot.

What would you use it for?

Isn't it a bit like saying 'walking around empty buildings in SWG npc cities would help a lot'?

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
lac
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Posts: 1657


Reply #5 on: November 09, 2008, 06:36:22 AM

I still think the walking around in stations in Ambulation will help Eve a lot.
With what?
With a platform that will allow them to add all sorts of care-free fluff like player housing, mini games and whatever it is that gives people a chance to socialise while CCP tests and tunes the engine of their next mmo.
(Vampire, the masquerade, wasn't it?)
It's a pretty clever move by CCP to use the development of their DIKU engine to add a bigger social and avatar bonding aspect to Eve.

When completed they'll have both the space sim engine and the new mmo engine running in the same game environment. Coupled with the recent changes to their netcode and infiniband and other hardware upgrades, they seem well underway to accommodate 1000 people space battles in a game with an engine that will allow them to add pretty much anything they want.

With ambulation, the napkin coders at CCP just got themselves a way bigger napkin.
Krakrok
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Posts: 2190


Reply #6 on: November 09, 2008, 07:41:48 AM

With what?

Player retention of more Bartle social gamers. The people who can't get over not having an avatar. People who have only played WoW before. Women.
Krakrok
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Reply #7 on: November 09, 2008, 07:46:22 AM

What would you use it for?

Isn't it a bit like saying 'walking around empty buildings in SWG npc cities would help a lot'?

Weren't all of the SWG cantinas full of macroing socializers?
eldaec
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Posts: 11844


Reply #8 on: November 09, 2008, 08:34:20 AM

What would you use it for?

Isn't it a bit like saying 'walking around empty buildings in SWG npc cities would help a lot'?

Weren't all of the SWG cantinas full of macroing socializers?

No, they were full of min-maxing achievers either hologrinding or waiting for mind wounds to disappear whilst afk.

Socialisers just trying to put on a cool show were as rare as space-hen's teeth.


But anyway, I was referring to the buildings that didn't have the silly recovery mechanic built in to them.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Faust
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Reply #9 on: November 09, 2008, 09:05:31 AM

I'm sensing an end to Eve's crappy laptop capability.

Kin Rha
eldaec
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Reply #10 on: November 09, 2008, 11:52:35 AM

CCP have said that they don't plan to add any features for walking that can't be acheived with spaceships. You should be fine if they stick to that.

"People will not assume that what they read on the internet is trustworthy or that it carries any particular ­assurance or accuracy" - Lord Leveson
"Hyperbole is a cancer" - Lakov Sanite
Venkman
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Reply #11 on: November 09, 2008, 12:43:42 PM

I still think the walking around in stations in Ambulation will help Eve a lot.
With what?
With a platform that will allow them to add all sorts of care-free fluff like player housing, mini games and whatever it is that gives people a chance to socialise while CCP tests and tunes the engine of their next mmo.
You think socializers need more help socializing in Eve?! swamp poop Just because people turn their attention away from the monitor during space flight doesn't mean they'll want to turn it back to move some avatar around.

Quote
When completed they'll have both the space sim engine and the new mmo engine running in the same game environment.
These won't be in the same technical environment though, like SWG ground game vs SWG Space (except Tansari Station which iirc was built out of the JTL engine?). However, I think your point is spot on. Use the Eve funding to make an engine for the next title that needs a ground game.

I don't think it's going to be all that for the current playerbase, but I do think you're right about the business justification for this development spend.
Phildo
Contributor
Posts: 5872


Reply #12 on: November 09, 2008, 01:04:26 PM

I've said it before, anything keeps players from playing the game is a bad idea.  I don't want to be trying to rally a defense gang only to find out that half my alliance is playing Space Cantina.
Pezzle
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Reply #13 on: November 09, 2008, 01:41:23 PM

I've said it before, anything keeps players from playing the game is a bad idea.  I don't want to be trying to rally a defense gang only to find out that half my alliance is playing Space Cantina.

On the other hand, it should make all the furries happy.
TheWall
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Reply #14 on: November 10, 2008, 08:00:17 AM

I just want to have shoot outs in the cantina with my war targets. There better be grenades too!  DRILLING AND MANLINESS
Venkman
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Posts: 11536


Reply #15 on: November 10, 2008, 08:11:11 AM

I just want to have shoot outs in the cantina with my war targets. There better be grenades too!  DRILLING AND MANLINESS

Funny you should ask

Quote
EVE Online developer CCP has hinted that a first-person shooter based on the EVE universe is in development.

At the firms annual fanfest at the weekend, footage was shown of a Halo-like shooter featuring architecture and gun designs clearly redolent of the space MMO's art style, according to our sister site Eurogamer.net.

Earlier in the presentation on the future of EVE, CCP bosses Hilmar Petursson and Nathan Richardsson had mentioned that CCP has a "game console strategy", and a slide mentioning PS3 and 360 was shown.

It seems likely that the first-person shooter is envisaged as a game console project. Petursson mentioned that the developer has "some other tricks up our sleeve" besides EVE Online and the other MMO it is known to be developing, World of Darkness.

However, Petursson was keen to point out that the developer's resources are very much focused on EVE Online's next expansion at the moment, EVE Online: Walking in Stations
Franchise incoming.
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