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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: 2.4 is live 0 Members and 1 Guest are viewing this topic.
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Author Topic: 2.4 is live  (Read 37869 times)
Fabricated
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Posts: 8978

~Living the Dream~


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Reply #105 on: April 13, 2008, 08:19:59 PM

Block Value, not rating :).


How much damage you'll actually block on a successful block. You can get the number from hovering over your block rating percentage figure on your char sheet. Which doesn't work via the armory :(
241 Value in the gear I usually have equipped, and if I swap for all my +block value items I can get 311. Not a lot really. I need to work on a block set for whenever/if ever I see Zul'jin since I think he destroys you with overpowers for dodging in his troll form.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
Dren
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Reply #106 on: April 14, 2008, 05:52:08 AM

Blocking and defense related to Paladins:

I thought I read here awhile back that block and defense don't mean much to a paladin that heals a lot.  I thought it was said that all blocking and defense goes out the window while casting. 

Is this true?

*Edit: More specific, do all of the defense mechanisms go to nothing while casting? (Parry, Block, Dodge, etc.)*
Lakov_Sanite
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Posts: 7590


Reply #107 on: April 14, 2008, 07:19:35 AM

Blocking and defense related to Paladins:

I thought I read here awhile back that block and defense don't mean much to a paladin that heals a lot.  I thought it was said that all blocking and defense goes out the window while casting. 

Is this true?

*Edit: More specific, do all of the defense mechanisms go to nothing while casting? (Parry, Block, Dodge, etc.)*

paladins lose all block/parry/dodge damage mitigation when casting a spell, this is to prevent tanks from just spamming heals on themselves.

~a horrific, dark simulacrum that glares balefully at us, with evil intent.
Dren
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Posts: 2419


Reply #108 on: April 14, 2008, 09:32:23 AM

Blocking and defense related to Paladins:

I thought I read here awhile back that block and defense don't mean much to a paladin that heals a lot.  I thought it was said that all blocking and defense goes out the window while casting. 

Is this true?

*Edit: More specific, do all of the defense mechanisms go to nothing while casting? (Parry, Block, Dodge, etc.)*

paladins lose all block/parry/dodge damage mitigation when casting a spell, this is to prevent tanks from just spamming heals on themselves.

Well, in BG's and Arena's that seems to be all I end up doing anyway.  Since I can't be interrupted outside of stuns, etc. it works well.  I guess if I'm able to just be "The Target," yet survive while my buddies tear down the other side, so be it.

I'll have to take another look at my talents now.  I think I can adjust out of the talents for all of that stuff since nearly 90% of the time, I'm casting something.  I really care more about avoidance of stun type attacks.  Those are the killers for me.
Gobbeldygook
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Reply #109 on: April 14, 2008, 04:20:08 PM

241 Value in the gear I usually have equipped, and if I swap for all my +block value items I can get 311. Not a lot really. I need to work on a block set for whenever/if ever I see Zul'jin since I think he destroys you with overpowers for dodging in his troll form.
If you wanted to fix up your block value, a good place to start would be taking 3 points out of the utterly worthless Tactical Mastery and putting them into Shield Mastery.  Here is a complete list of reasons to ever leave defensive stance while tanking:

1. Mocking Blow.
2. Berserker Rage
3. Intercept

What do all of these things have in common?  They less than 10 rage, which is what you have when you stance dance without any points in tactical mastery.
Miasma
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Posts: 5283

Stopgap Measure


Reply #110 on: April 14, 2008, 04:51:11 PM

I just found out that I can search for stuff like bankers, auctioneers, food vendors on my mini map...  WoW guru I am not.
Fordel
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Reply #111 on: April 14, 2008, 05:13:31 PM

The mini map is a relatively new thing.

and the gate is like I TOO AM CAPABLE OF SPEECH
K9
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Reply #112 on: April 14, 2008, 06:49:22 PM



 awesome, for real awesome, for real awesome, for real

I love the smell of facepalm in the morning
Merusk
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Badge Whore


Reply #113 on: April 14, 2008, 07:25:00 PM

That looks like about 1/4 of the people who were there on my server when it finally opened up.  The sunwell/ outland server crashed many a time that day.   Being on a PvE server, several bored people flagged themselves and stood in the crowd near the smithy.  There were many retaliations by the NPCs against hapless players who didn't know they'd just taken a swing at random_flagged_asshat.

The past cannot be changed. The future is yet within your power.
Zetor
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Posts: 3269


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Reply #114 on: April 15, 2008, 12:49:54 AM

Yeah, my server [pvp] just had the badge vendor open yesterday, and literally hundreds of people were standing on top of each other. Every action (even chat) had about ~5 seconds of server lag after it, mages / warlocks / hunters were AOEing the entire bunch (an arcane explosion did about 27 damage to me due to the AOE penalty, 'nuff said), naked priests and warlocks were AOE fearing immediately after they rezzed and every second, someone would die to guards or extended exposure to AOE. There was also an inevitable server crash, though it recovered quickly after that.

Good times! (protip: turn on friendly nameplates, do /target Smith Hauthaa and search for the bright green nameplate to rightclick)


-- Z.

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