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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: Sneaky Ninja Skills: Probing & Covops Training Op 23rd February 2000ET Sankassen 0 Members and 1 Guest are viewing this topic.
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Author Topic: Sneaky Ninja Skills: Probing & Covops Training Op 23rd February 2000ET Sankassen  (Read 23856 times)
lac
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Posts: 1657


Reply #70 on: February 25, 2008, 11:54:03 AM

I don't think those digital booster rockets are easy to get (if at all).
But if you put a mapc in the low slot you left out you will be able to fit another mwd.
« Last Edit: February 25, 2008, 12:00:20 PM by lac »
bhodi
Moderator
Posts: 6817

No lie.


Reply #71 on: February 25, 2008, 12:02:00 PM

Unfortunately, the buzzard only has 2 low slots. I was really wanting 2 overdrive injectors, but it doesn't look to be possible if I can't find one of those MWDs. I may just go swiss army knife instead:

1 MAPC
1 Best or Second best named WCS
1 MWD II
2 named cap rechargers (Barton, Fixed parallel, whatever)
PL-0 Shipment Probe (best named cargo scanner, identical to scanner II)
Practical Type-E Ship Probe (best named ship scanner)
Covops Cloak
Recon Probe Launcher
« Last Edit: February 25, 2008, 12:16:02 PM by bhodi »
Morat20
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Posts: 18529


Reply #72 on: February 25, 2008, 12:37:21 PM

Hmm. I worked out the following for the Helios:

Lows:
3xOverdrive Injector I.

Med:
3xFixed Parallel Link-Cap I
MWD II
Named Ship Scanner

Highs:
Covert Ops Cloaking Device II
Recon Prove launcher.

Rigs:
Engine Thermal Shielding I or Low Friction Nozzle Joints I
Polycarbon Engine Housing

I can run the MWD indefintely, align in 6.2 seconds max, and can cruise at 3k/s.  OR I can swap the Overdrive Injector Is for II's and drop the rigs for 2.8 k/s, or add back the Polycarbon rigs (1 moves me to 3.2k/s, two to 3.6k/s. I don't know if the expense of the rigs is worth it. I'd rather have the thermal shielding to further lower cap use). That's with the ship scanner off, of course. That sucker eats cap.
lac
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Posts: 1657


Reply #73 on: February 25, 2008, 12:58:19 PM

Quote
Unfortunately, the buzzard only has 2 low slots
Ah yes, I saw cheetah in that post and got confused

Why do you want those cap rechargers anyway? when you are cloacked you can't use the mwd and nothing else takes cap in your setup. You only cycle the mwd once before you cloak again.The time it takes for you to warp is usually enough to recover most of the cap you lost to activate warp. OD's will maximise you stealthed speed. You can't scan ships or cargo when cloaked either.

You'll want gravity cap upgrade rigs, they reduce the scan time and don't cost too much.

« Last Edit: February 25, 2008, 01:08:56 PM by lac »
Morat20
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Posts: 18529


Reply #74 on: February 25, 2008, 01:18:56 PM

Quote
Unfortunately, the buzzard only has 2 low slots
Ah yes, I saw cheetah in that post and got confused

Why do you want those cap rechargers anyway? when you are cloacked you can't use the mwd and nothing else takes cap in your setup. You only cycle the mwd once before you cloak again.The time it takes for you to warp is usually enough to recover most of the cap you lost to activate warp. OD's will maximise you stealthed speed. You can't scan ships or cargo when cloaked either.

You'll want gravity cap upgrade rigs, they reduce the scan time and don't cost too much.
Good point. I forgot you can't use squat while cloaked. Well, with the Auxillary thrusters rig and 3xOverdrive II's my Helios can run 575 m/s cloaked, and 3k/s with the MWD on. I'd use a  Gravity Cap for the other rig.

That leaves me with two empty slots -- that's why I had 3xCap Rechartgers. Nothing else to put there -- says my scan resolution is about 470mm, whatever the hell that means.

bhodi
Moderator
Posts: 6817

No lie.


Reply #75 on: February 25, 2008, 03:35:22 PM

Quote
Unfortunately, the buzzard only has 2 low slots
Ah yes, I saw cheetah in that post and got confused

Why do you want those cap rechargers anyway? when you are cloacked you can't use the mwd and nothing else takes cap in your setup. You only cycle the mwd once before you cloak again.The time it takes for you to warp is usually enough to recover most of the cap you lost to activate warp. OD's will maximise you stealthed speed. You can't scan ships or cargo when cloaked either.

You'll want gravity cap upgrade rigs, they reduce the scan time and don't cost too much.
Ah, I heard warping ate cap like crazy. I may replace it with a battery then, just so I can do long jumps. I don't have any experience using covops, I'll be hopping into my first ship this week. It will, however, be a utility ship, in lowsec and highsec, and so I figured hey why not, those have got to be useful someday.
ajax34i
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Posts: 2527


Reply #76 on: February 25, 2008, 07:37:36 PM

Taking the Warp Drive Operation skill from 1 to 4 does something like double or triple the range you can warp to, or something like that. 

For some reason warping requires exponential energy, or something...  warping to 25 au takes one tenth of your capacitor, and going to 30 au uses up 70% of it.  It's a weird formula (I don't know it, but that's what I seem to notice when I warp), and training WDO extends your range immensely because of that.
Endie
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Reply #77 on: February 26, 2008, 12:41:00 AM

I'm not sure it's quite as simple as that: ship size and cap matter too, since my raven can jump 100AU and use only a small chunk of cap, whereas my buzzard would be close to triple-jumping.  My bustard has a cap several times that of the buzzard but would still double-jump, presumably because of the size difference.

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bhodi
Moderator
Posts: 6817

No lie.


Reply #78 on: February 26, 2008, 06:38:04 AM

I do know it's not capacitor size percentage based, and I suspect that it's a straight capacitor point per AU and that is why smaller ships have trouble bridging the gap. I've never done any testing, however.
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