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Author
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Topic: Jump Clone Expedition (Read 12717 times)
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Endie
Terracotta Army
Posts: 6436
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It all sounds very complicated, but the fact is that, since it got buffed with the Trinity patch, ECM is once more a tremendous force multiplier. Even griffins can reliably keep interceptors out of a fight; blackbirds and scorpions can massively impair the ability of your enemy to do anything, and falcons and rooks, flown well, can render almost any other ship in the game into nothing more than a nice, passive target.
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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IainC
Developers
Posts: 6538
Wargaming.net
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It all sounds very complicated, but the fact is that, since it got buffed with the Trinity patch, ECM is once more a tremendous force multiplier. Even griffins can reliably keep interceptors out of a fight; blackbirds and scorpions can massively impair the ability of your enemy to do anything, and falcons and rooks, flown well, can render almost any other ship in the game into nothing more than a nice, passive target.
Yes. AU call this the Hydra Principle. You have a fleet of frigates with a good spread of ewar modules and pretty much anything it meets is toast as the fleet can lock down and neutralise anything to the point where even puny T1 frigate guns can kill it. The target is unable to fight back and even losing any individual ship doesn't massively affect the effectiveness of the fleet as there are redundancies.
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Friend or Foe missiles? Caldari are teh new ubar PvPers! :)
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Morat20
Terracotta Army
Posts: 18529
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It all sounds very complicated, but the fact is that, since it got buffed with the Trinity patch, ECM is once more a tremendous force multiplier. Even griffins can reliably keep interceptors out of a fight; blackbirds and scorpions can massively impair the ability of your enemy to do anything, and falcons and rooks, flown well, can render almost any other ship in the game into nothing more than a nice, passive target.
Do the Gallente have any EWAR-focused ships?
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Endie
Terracotta Army
Posts: 6436
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Do the Gallente have any EWAR-focused ships?
Yes, although they focus on Remote Sensor Dampeners. These got nerfed a bit recently, but are still way more useful than people claim, especially in packs or teamed with a Caldari Ewar ship. RSDs use scripts (kinda like ammo that you load into them, but which is not used up): You can choose to either use one to reduce the targetting range of an enemy, or the speed at which he can lock. A big ship with a few dampeners on it in the latter role can take huuuuuge amounts of time to target a small ship. The Maulus gets a bonus to the range of RSDs, so you can hopefully damp the lock range of your enemy from far enough away that he cannot then target you to stop you doing it. They are ships for teams, though (except maybe for gallente recons, which I have never flown so cannot talk about: they used to be able to kill ratters solo before the nerf). Edit: I should say that you don't have to fly a maulus to use RSDs. Best not to, in fact, especially in small gang warfare. Just fly any decent frigate and stick one on.
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« Last Edit: January 22, 2008, 07:51:12 AM by Endie »
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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IainC
Developers
Posts: 6538
Wargaming.net
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Practically any ship can be an ewar ship but some are particularly suited due to bonuses, slot configuration and capacitor size. Most ewar goes in mid slots so you want a ship with plenty of these. Specific ewar role ships are Frigates MaulusCruiser CelestisThen there are advanced ship classes designed solely for ewar: Small - Electronic Attack Ship - Frigate sized. Medium = Recon ships - Cruiser sized You can find a good guide to gallente ships and their roles here
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« Last Edit: January 22, 2008, 08:51:23 AM by IainC »
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Morat20
Terracotta Army
Posts: 18529
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You can find a good guide to gallente ships and their roles hereHoly crap, the Arazu is freakin evil. I think I have a new goal.... I'll have to check the corp hanger for Maulus and Celestis -- I can fly both.
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« Last Edit: January 22, 2008, 08:34:25 AM by Morat20 »
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Slayerik
Terracotta Army
Posts: 4868
Victim: Sirius Maximus
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Yeah Arazu is a nice ship (though slightly nerfed). I'm a Gallente specialized guy, but I don't see myself training for Recons/Cov ops...but its mainly a playstyle choice more than anything. I'm more of a HAC / Commandship / BS kinda guy. I like doing massive damage. I'm a killmail whore :)
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"I have more qualifications than Jesus and earn more than this whole board put together. My ego is huge and my modesty non-existant." -Ironwood
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Morat20
Terracotta Army
Posts: 18529
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Yeah Arazu is a nice ship (though slightly nerfed). I'm a Gallente specialized guy, but I don't see myself training for Recons/Cov ops...but its mainly a playstyle choice more than anything. I'm more of a HAC / Commandship / BS kinda guy. I like doing massive damage. I'm a killmail whore :)
Yeah, but in an Arazu I can hang around 5k off your camp, warp in a bunch of my buddies, and then just jam the shit out of your ability to lock.... I need to check out the Maulus and Celestis, see what I can fit to them -- EFT is a good tool!. I like the idea of being able to swap from DPS to EWAR, and would like the flexibility.
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Sir T
Terracotta Army
Posts: 14223
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Best I think I got a guy down with a Lachesis was about a 12km lock range (this was prenerf) with recon 4 and 4 dampers. Remember the effects of multiple dampers are reduced due to stacking penalty. His lock times were still horific though.
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Hic sunt dracones.
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Morat20
Terracotta Army
Posts: 18529
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Best I think I got a guy down with a Lachesis was about a 12km lock range (this was prenerf) with recon 4 and 4 dampers. Remember the effects of multiple dampers are reduced due to stacking penalty. His lock times were still horific though.
I'd have to fit a Arazu to determine ranges, but I got the impression you could damp them from well outside their new lock range. You weren't going to be able to shoot them or anything.....but they weren't going to shoot you, either. (Now their friends, on the other hand....). I think I'll take the time to snag some of the funner ship skills -- recons and black ops and the like. I don't think I have Frig 5 and I know I don't have cruiser 5, but it wouldn't take too long to train it, all things considered. I'm at the point in my skills anyways where I'm needing to branch out a bit.
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Sir T
Terracotta Army
Posts: 14223
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Your impression was correct. Most people ranges are around the 50-60km range so getting them down to 12kms. means that they are staring at you helplessly. And don't forget the bonus you are having to warp scram range that means they are stuck 30kms from you and you can pop away at them.
Don't forget the electronic attack frigates as well if you like the Arazu...
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« Last Edit: January 22, 2008, 02:46:44 PM by Sir T »
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Hic sunt dracones.
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Morat20
Terracotta Army
Posts: 18529
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Your impression was correct. Most people ranges are around the 50-60km range so getting them down to 12kms. means that they are staring at you helplessly. And don't forget the bonus you are having to warp scram range that means they are stuck 30kms from you and you can pop away at them.
Don't forget the electronic attack frigates as well if you like the Arazu...
I was looking -- I'm 45 days of training out from an Arazu. (Most of that it Gallente Battlecruiser 5 -- 26 days, dammit). I went ahead and snagged some more ECM skills, because it'll only take maybe a week to get solid at them, and I suspect we could always use another ECM boat. I could be in a Keres pretty easily, assuming Electronic Attack Ship doesn't have any obscure requirements to train.
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5150
Terracotta Army
Posts: 951
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Your impression was correct. Most people ranges are around the 50-60km range so getting them down to 12kms. means that they are staring at you helplessly. And don't forget the bonus you are having to warp scram range that means they are stuck 30kms from you and you can pop away at them.
Don't forget the electronic attack frigates as well if you like the Arazu...
I was looking -- I'm 45 days of training out from an Arazu. (Most of that it Gallente Battlecruiser 5 -- 26 days, dammit). I went ahead and snagged some more ECM skills, because it'll only take maybe a week to get solid at them, and I suspect we could always use another ECM boat. I could be in a Keres pretty easily, assuming Electronic Attack Ship doesn't have any obscure requirements to train. Did you mean Cruiser 5 (as opposed to Battlecruiser 5)? EAS have pretty much the same pre-req as Covert Ops so I've your going for Recon you should already have them (bar the EAS skill)
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Morat20
Terracotta Army
Posts: 18529
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Did you mean Cruiser 5 (as opposed to Battlecruiser 5)?
EAS have pretty much the same pre-req as Covert Ops so I've your going for Recon you should already have them (bar the EAS skill)
Yeah, Gallente Cruiser 5. :) (I have 4/5). All I need is the EAS skill, I think. I might need one more rank of electronic upgrades. I've buzzed around so many areas with my skillpoints that I ended up close to damn near anything, at least on the Gallente side of things.
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Endie
Terracotta Army
Posts: 6436
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Be aware that the electronic attack ships are tricky to fly: you have to be very ready to get out fast as they are very fragile. I've been playing with kitsunes on Sisi (the test server, which is a great place to find out how to pvp). and they are really effective in small gangs, but don't use them around rapiers, eagles etc!
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My blog: http://endie.netTwitter - Endieposts "What else would one expect of Scottish sociopaths sipping their single malt Glenlivit [sic]?" Jack Thompson
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Morat20
Terracotta Army
Posts: 18529
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Be aware that the electronic attack ships are tricky to fly: you have to be very ready to get out fast as they are very fragile. I've been playing with kitsunes on Sisi (the test server, which is a great place to find out how to pvp). and they are really effective in small gangs, but don't use them around rapiers, eagles etc!
No worries. I am predisposed to running away screaming. :)
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Sparky
Terracotta Army
Posts: 805
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