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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Eve Online  |  Topic: I've reactivated my account 0 Members and 1 Guest are viewing this topic.
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Author Topic: I've reactivated my account  (Read 2125 times)
climbjtree
Terracotta Army
Posts: 949


on: April 29, 2008, 07:55:23 AM

And I'm ready to plunder the galaxy with F13. Of course, I've got to move everything I own from 0.0 to wherever you guys are, and that's going to suck. Also, I gave away millions and millions of isk when I left the game, so this will be interesting.

Bick

Attributes
Intelligence: 20.90
Perception: 15.40
Charisma: 11.00
Willpower: 17.60
Memory: 17.60

Corporation Management
Corporation Management
Total Skillpoints in Group: 250

Drones
Drones
Mining Drone Operation
Scout Drone Operation
Total Skillpoints in Group: 92,501

Electronics
Electronics
Electronics Upgrades
Propulsion Jamming
Total Skillpoints in Group: 157,822

Engineering
Energy Emission Systems
Energy Grid Upgrades
Energy Management
Energy Systems Operation
Engineering
Shield Operation
Shield Upgrades
Total Skillpoints in Group: 290,151

Gunnery
Controlled Bursts
Gunnery
Medium Projectile Turret
Motion Prediction
Rapid Firing
Sharpshooter
Small Projectile Turret
Weapon Upgrades
Total Skillpoints in Group: 799,765

Industry
Ice Harvesting
Industry
Mining
Total Skillpoints in Group: 512,937

Learning
Analytical Mind
Clarity
Eidetic Memory
Empathy
Focus
Instant Recall
Iron Will
Learning
Logic
Spatial Awareness
Total Skillpoints in Group: 1,421,255

Mechanic
Hull Upgrades
Mechanic
Repair Systems
Total Skillpoints in Group: 354,510

Missile Launcher Operation
Defender Missiles
Heavy Missiles
Missile Launcher Operation
Rockets
Standard Missiles
Total Skillpoints in Group: 102,339

Navigation
Afterburner
Evasive Maneuvering
High Speed Maneuvering
Navigation
Warp Drive Operation
Total Skillpoints in Group: 106,151

Science
Astrogeology
Science
Total Skillpoints in Group: 181,020

Social
Social
Total Skillpoints in Group: 1,415

Spaceship Command
Assault Ships
Destroyers
Mining Barge
Minmatar Battleship
Minmatar Cruiser
Minmatar Frigate
Minmatar Industrial
Spaceship Command
Transport Ships
Total Skillpoints in Group: 2,044,864

Trade
Accounting
Black Market Trading
Daytrading
Marketing
Retail
Trade
Total Skillpoints in Group: 120,528

Total Skillpoints: 6,185,508
Total Number of Skills: 66

Skills at Level 1: 12
Skills at Level 2: 9
Skills at Level 3: 13
Skills at Level 4: 19
Skills at Level 5: 12

And that's my character profile. If anyone is any good at EVE and has any suggestions for development, I'd like to hear it.
bhodi
Moderator
Posts: 6817

No lie.


Reply #1 on: April 29, 2008, 08:10:46 AM

Get your advanced learning up to 4 from 3 each.
Get drones V, drone interfacing, all that happy stuff.

Also, it depends on where you want to go. You've got a solid trading character there, you could do runs into our 0.0 space from jita and such since you can fly transport ships. We have a freighter as well, so you could buy that skillbook and get in on that.

You could train astrogeology V if you want to do some serious mining.

You've got minnie frigate V so you could go interceptors, dictors, or covops. You've got a good start in gunnery as well.
climbjtree
Terracotta Army
Posts: 949


Reply #2 on: April 29, 2008, 08:20:29 AM

I was doing supply runs from Rens and surrounding area out to my alliance's 0.0 post. That's how I made cash. Then I started developing frigate/cruiser stuff in order to pvp. I think I was headed towards inty's when I left, with the idea of doing some low level solo pirating.
Phildo
Contributor
Posts: 5872


Reply #3 on: April 29, 2008, 08:29:39 AM

Get cruiser V.  Minmatar T2 cruisers are indispensable!
Hoax
Terracotta Army
Posts: 8110

l33t kiddie


Reply #4 on: April 29, 2008, 09:00:35 AM

Sounds like you have some ideas/methods of making real isk, so yeah, 'matar t2 hulls are pretty much all very very good in pvp.  Pick the one you like best and head that direction.

In the meantime we can always use another tackler in a Vigil, I see you have 'matar frig V which means you'll be perfect for dying for the cause of getting everyone else kills  Oh ho ho ho. Reallllly?

A nation consists of its laws. A nation does not consist of its situation at a given time. If an individual's morals are situational, then that individual is without morals. If a nation's laws are situational, that nation has no laws, and soon isn't a nation.
-William Gibson
dwindlehop
Terracotta Army
Posts: 1242


WWW
Reply #5 on: April 29, 2008, 10:02:41 AM

I recommend going Interceptor to Sabre, as I've had tons of fun flying both ship classes.

One note of caution: Claw and Stiletto are kinda stinky solo ships. They're not unusable, but having to work around their shortcomings would probably lead to frustration you wouldn't get with another race's inties. Stiletto is the best inty tackler for a gang, though, and with a med extender, MWD, web, point you can solo in it. I've never owned a Claw.
Slayerik
Terracotta Army
Posts: 4868

Victim: Sirius Maximus


Reply #6 on: April 30, 2008, 08:46:20 AM

Get your advanced learning up to 4 from 3 each.
Get drones V, drone interfacing, all that happy stuff.

Also, it depends on where you want to go. You've got a solid trading character there, you could do runs into our 0.0 space from jita and such since you can fly transport ships. We have a freighter as well, so you could buy that skillbook and get in on that.

You could train astrogeology V if you want to do some serious mining.

You've got minnie frigate V so you could go interceptors, dictors, or covops. You've got a good start in gunnery as well.

I'd say Minmatar guys should worry less about their drone skills and more about their Navi. Shield skills don't hurt either. My 2c

In other words, train evasive manuevering to 4 yesterday. and Navigation to five.

"I have more qualifications than Jesus and earn more than this whole board put together.  My ego is huge and my modesty non-existant." -Ironwood
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