Pages: 1 2 [3]
|
 |
|
Author
|
Topic: Supreme Commander comes out 02/20 (Read 12589 times)
|
Sairon
Terracotta Army
Posts: 866
|
I've played it quite a lot vs my friends and it's pretty entertaining in fact, could be partly because I win even 1on5 consistently :-D.
Anyway, build order is super important, the reason for me winning all the time is because I can balance expansion vs resource intake. Also, strategic bombers are KING. They're fast, unaffected by terrain, and buildings in this game goes down to fast. Add to this the fact that most buildings causes chain reactions when they explode. Often the opponents leave some part of their base undefended when they expand, if I get 1 bomb away from a tech 3 strategic bomber it's worth the build cost of it.
There's only 1 tactic which I've lost to so far, and that is the "rush with the commander to the enemy base". I don't know what fucking retard thought it was a good idea to make the commander go nuclear when it dies. He's totally worthless beyond the first couple of seconds, so the natural thing to do is to just place him in the middle of the enemy base. You can't fucking defend against it, there's no way. The commander has way to much hp early game to be taken down before he can position himself in your base.
|
|
|
|
Yoru
Moderator
Posts: 4615
the y master, king of bourbon
|
There's only 1 tactic which I've lost to so far, and that is the "rush with the commander to the enemy base". I don't know what fucking retard thought it was a good idea to make the commander go nuclear when it dies. He's totally worthless beyond the first couple of seconds, so the natural thing to do is to just place him in the middle of the enemy base. You can't fucking defend against it, there's no way. The commander has way to much hp early game to be taken down before he can position himself in your base.
I used that occasionally as a comedy option in TA. It's rare to get sufficient air defenses built in the first few minutes, so what you do is build an air transport, pick up your commander and drop him right in the middle of their base. You and the target both get decapitated when one of you goes nuclear - game over if decapitation is the winning condition. If they had a few AA guns, then it's even better, since units inside transports get destroyed when the transport gets destroyed.. hovering bomb of doom. :) Not sure if it still works in SupCom, though.
|
|
|
|
|
Pages: 1 2 [3]
|
|
|
 |