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Topic: Favorite/Least Favorite instance? (Read 11805 times)
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WayAbvPar
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I saw a Least Favorite thread on the official forums, and it made me wonder what ya'll have to say. I have extremely limited instance experience; I have done RFC, WC, SFK, RFK, SM, and Uldaman (as far as I can remember). The only ones I have done more than once are SM and SFK, which are 2 of my favs.
I hear a lot of hate for Gnomeregan, Uldaman, and Sunken Temple. What makes these so unbearable? What makes your favorites interesting?
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Oban
Terracotta Army
Posts: 4662
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I really liked the new Caverns of Time Old Hillsbrad instance. Really nice plot/story with enough challenge to keep the group on their toes but not so much that a repair bot is needed.
Least fave, Molten Core... Makes me sleepy just thinking about it.
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Palin 2012 : Let's go out with a bang!
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Driakos
Terracotta Army
Posts: 400
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Shadowfang Keep is by far my favorite instance. Great atmosphere. The entire zone leads up to it (kinda like Westfall > Deadmines). Even the village outside is cool, with it's day/night - werewolves/townsfolk cycle. Because of all the Blood Elf activity, I've been able to run it a few times recently, legit like.
Uldaman is my least favorite instance, though Blackfathom Deeps is terribly close. The corpse runs to both are brutal. Hell, you spawn in an entirely different zone for BFD.
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oh god how did this get here I am not good with computer
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Venkman
Terracotta Army
Posts: 11536
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Favorite so far: Stratholme Dead. Just too cool to see what came of the town that got undeadified in WCIII.
Hated: Gnomeregan. Too damned big and too easy to wipe. Runner up: AQ20, but only because right after the first mini-boss is that wave event that for some reason always bugged for us.
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ajax34i
Terracotta Army
Posts: 2527
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I kinda liked Deadmines, that ship gives a LOL moment when you first see it. I'm indifferent to Uldaman, Maraudon was too big and slightly confusing, Sunken Temple is confusing to me, and BRD was meh. Wasn't impressed by AQ20 either, I thought it was too alien.
I can't really say that I'd make an alt just so I could see any of them all over again. Maybe Deadmines.
Gnomeregan, Uldaman, and Sunken Temple would probably be a lot more palatable if we could open the damn map while inside an instance, and at least be able to orient ourselves without having to resort to printed-out maps. Gnomeregan is big, Uldaman is twisty and confusing, and ST is vertical (you look at that minimap and there could be 15 floors above or below you, which one are you on? no clue).
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Kenrick
Terracotta Army
Posts: 1401
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Favorites: Scholomance Stratholme (live and undead) Deadmines UBRS Old Hillsbrad
Unfavorites: Gnomeragon (you couldn't pay me to go there, even at 70) LBRS Molten Core
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Favorite:
The Mechanar - it's just freaking cool looking. It's short, sweet, and tough. The trash is minimal, and the bosses are challenging enough to keep you on your toes blasting away.
Least Favorite:
Mauradon - Where the fuck is the entrance? All the way down there? And this is supposed to be a mid-level instance? Deadmines and Uldaman also suffer from this crappy factor. Just let me in the damn place, don't make me wander all over creation just to find the door.
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CPA, CFO, Sports Fan, Game when I have the time
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squirrel
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Favorites: Ramparts - it's new, I haven't seen any other BC instance yet but I like Ramps UBRS - even after I had pretty much everything my rogue needed there, including the tier .05 stuff, I ran it alot. Just a well-paced, fun instance Dead Stratholme - Fun instance, I really enjoyed doing 45 minute runs to the Baron, I thought that was an excellent quest line ZG - Mostly I just like the atmosphere, outdoor and easy to cherry pick bosses if you want Shadowfang keep - Fun fun fun.
Least Favorite: Scholomance - OMG the trash. The trash. And the cockblocks, (disease clouds, mobs immune to melee) I probably just ran it too many times but I'll never go back. Molten Core - Red. Brown. Red. Brown. Dog. Demon. Dog. Demon. Zzzzzzzzzzzzzz.... Gnomer - just too long, too much trash and too convuluted
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Speaking of marketing, we're out of milk.
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Rasix
Moderator
Posts: 15024
I am the harbinger of your doom!
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Favs: Ramparts: I don't really do instances much and this is the only one I've done from BC. Yes, I'm level 69 also  Dire Maul (except West): I found Tribute runs to be rather fun. Did most of them on my rogue. ZG: Lots of interesting bosses. Nice risk v. reward balance. Dead Strath: just right in the time department. I never minded running this with guildies. BWL: What can I say, a little too much trash in spots but I enjoyed it. Had fun with every Nef kill I was in on. SM: Winged ftw. Also a fun instance to just run through with a higher level character destroying everything. Rot in hell: Scholo: Just boring. Horrible instance, way too much trash that's packed too close together. Molten Core: Boring to learn. Couple boss fights can be fun the first few times. Ran this puppy into the ground. LBRS: Could this one take any fucking longer? UBRS: Brings out the inner retard in all of us. AQ40: catassing and cockblocks for sidegrades. This was the nail in my raiding coffin.
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-Rasix
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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Favorites: Shadowfang Keep: Feels like a bigboy instance when it's level 24. Fun mobs, cool design, great loot. Dire Maul: Just something about Tribute runs that I always liked. Also it's short and was made after Blizzard realized how to properly itemize. Stratholme Dead: Shitloads of trash and super-irritating pats but goddamn if it isn't really awesome looking. The sky and floating embers does it for me. Ramparts: Made me love WoW all over again. Super short, packed with action. ZG: Less focus on irritating trash and more on boss fights. Good loot, not a lot of cockblocks. Too bad it's mothballed. Deadmines: The perfect starter instance. Teaches you everything you need to know about hitting instances without smashing you over the head. Scarlet Monestary: I have no idea how Blizz didn't get that winged instances are a really fucking good idea the instant they got done making this. All the main wings are really fun. It makes the awful drag that is 28-38 worth it.
Like: Underbog: Like most BC instances, short and to the point. It's not very striking style-wise but it's fun all the same. Mauradon: God help me, I liked it. It's pretty, has some fun fights, and has good loot. I think it's just because the very last portion reminds me of the caves 2 from PSO and that tickles me in a special place for some reason. Uldaman: Too many culture references for me not to at least kinda like it. Fun boss at the end too.
Shit: Blackfathom Deeps: Hi, I'm out of the way and full of shitty loot and boring fights. Don't run me! Scholomance: Hi, I'm incredibly boring and full of bosses that don't drop anything 90% of the time! Blackrock Depths: Trash fucking heaven, and you had to spend half your life in it doing quests to get access to other stuff. Sunken Temple: Z-axis clusterfuck with shit loot and quickly respawning trash. Gnomeregan: A lower level Z-axis clusterfuck with shit loot. Slave Pens: Really boring and kinda badly designed. There's a lot of pulls that can be skipped totally without missing a thing, and the ones you HAVE to make can suck. Wailing Caverns: BORING with a capital B. LBRS/UBRS: Boring, ugly, stuffed with trash. The Rend event in UBRS is kinda fun IMO, but that doesn't save it from being a trash-infested mess with too many ways for PUGs to fuck up.
Take or leave: Zul-Farrak: Boring as hell outside of the temple event, which barely saves it. Razorfen Downs/Kraul: People run these? AQ20: Great loot, some entertaining fights...all broken up by really fucking annoying trash. Stockades: Barely counts as an instance.
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« Last Edit: February 16, 2007, 11:13:40 PM by Fabricated »
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Shavnir
Terracotta Army
Posts: 330
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Hey Fabricated, if you liked Maraudon for its PSO resemblance wait until you hit Tempest Keep at 70. Even the items from there are recognizable as PSO-lookalikes. And I love it.
My personal favorites :
Shadowfang Keep : Alright I'll admit, I've never done this instance without a high level twinking me through it. But the boss designs are interesting, the trash while plentiful isn't that bad and the setting is extremely well done.
Scarlet Monastery : Blizzard's firrst winged dungeon. Good job Blizzard don't fuck it up (Techincally Stratholme was the second (close!), Maraudon was the third (shit!) and Dire Maul was the last pre-tbc winged instance (I don't count AQ20/40 as wings))
Blackwing Lair : Attunement? Run UBRS once. Zoned in? There's the first boss. Kill him, walk 20 feet, kill some goblins for sand (if you want to) there's the second boss. Trash was interesting and the bossfights unique enough to be cool the whole way through.
Onyxia : This is what MC should have been. Minimal trash, engaging boss, only complaint is the piece of shit that is the Horde Ony Key.
Hellfire Ramparts : Made me think "Well Blizzard's team still knows how to make a 5 man"
Hellfire Furnace : "Oh man is that who I think it is down there? Also this demon I enslave crits for 1000"
Underbog / Slave Pens I don't remember too much of but they weren't that bad.
Aunchidon Mana Tombs : I liked it but DAMN tone down those manaburns.
Aunchidon Crypts : If this wasn't required for a step of the Thrall questline nobody would ever do this. Ever. Bad instance, meh loot, interesting bosses though.
Sethekk Halls : This place is great, the trash isn't too plentiful and the two bosses are interesting. A bit odd to have the first boss be considerably harder than the last but that's how the ball bounces.
Shadow Labrynth : Murmur cough up my fucking greatsword of horrid dreams. Cool bosses, trash is a bit on the plentiful side but the bosses are cool enough to make it worthwhile. The hallway leading up to Murmur is epic.
The Mechanar : I've never had the elevator bug out on me, and once again the presence of insane enslaveables makes me a happy warlock. Bossfights are interesting (having the first two bosses share a chest kinda stinks but its not that bad) and the loot isn't bad.
A few I hate :
Blackfathom Deeps : This is out of the way, has one or two horde quests tops and features water, which as a friend of mine put it "Is just put there to piss you off and slow you down".
Molten Core : Put this behind us, let the healing begin.
Maraudon : The few times I've wanted to run this I've gotten lost finding my way in.
Uldaman :
Dev 1 : Okay so we've got this cool bossfight. How hard should we tune it? Dev 2 : How about 3 levels or so above the rest of the instance? Dev 1 : Sounds like a plan to me.
I will never understand why they did it like that.
The Botanica : The boss with the tree form needs a bit of balancing. Those adds hurt a lot for something that needs to be AOEd, and I'm not sure you're supposed to be able to LOS them out of his heal.
So so :
The Steamvaults. A bit buggy at times, bosses are kinda engaging but brought down by somewhat lengthy trash.
That's all the ones I remember off the top of my head. Note I haven't done all the level 70 instances yet.
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Phred
Terracotta Army
Posts: 2025
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The Botanica : The boss with the tree form needs a bit of balancing. Those adds hurt a lot for something that needs to be AOEd, and I'm not sure you're supposed to be able to LOS them out of his heal.
Every group I've done this with just dps's through the heals from the adds. They don't heal that much so he goes down fast usually.
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Shavnir
Terracotta Army
Posts: 330
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Not that guy with ads the heal him the second guy. The one that turns into a tree and goes invincible until you take out the treants he spawns.
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WindupAtheist
Army of One
Posts: 7028
Badicalthon
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Shadowfang Keep & Deadmines = fun
Wailing Caverns = boring
Gnomergan = fucking shit fuck
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"You're just a dick who quotes himself in his sig." -- Schild "Yeah, it's pretty awesome." -- Me
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Chenghiz
Terracotta Army
Posts: 868
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I have hate for the second boss of Shadow Labyrinth. Fucking AOE knockback means I spend about half the time I am controlling my character just running back to the boss to hit him a few times before he makes everyone go crazy.
I haven't really done enough of the TBC instances to say which was my best, unfortunately people don't go 'omg need rogue' like they do 'omg need healer/tank.' Hooray for being disposable.
Speaking of Old Hillsbrad, zone in solo sometime and go to the Southshore inn. Tirion Fordring and Commander Mograine are sitting in there with a bunch of the people from SM talking about an undead invasion to the north. Very cool scripted sequence that a lot of people will probably never see.
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Zetor
Terracotta Army
Posts: 3269
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Being alliance on a pvp server, I've never done any of the barrens / silverpine instances... my personal pre-BC fave would have to be DM West. But that's probably because I'm a warlock. :p
In BC.. I actually don't like ramparts that much (I prefer Bloodfurnace). Underbog and Slavepens are similarish, though I prefer bog. Pens seems to have large unnecessary portions, and there's no shortcut back out once done. I kind of like the first boss in slave pens, though. Manatombs -- HOLY FUCK MANA DRAIN. They need to tone it down (and maybe they have, in this last patch). It wasn't something that made the instance any harder, it just necessitated lengthy mana breaks after every pull (we have no physical DPSers in our typical group). Bleh. Crypts.. I don't like this instance either. The trash is annoying, and the bosses require very un-pug-like coordination. I'm also not a fan of arbitrary things like "oh, you won't be using any spells with casting times for this fight", it really screws some healing classes. Shadow Labyrinth is cool. The only frustrating part is having to clear eighty billion pulls before the inciter.. but Vorpil and Murmur make up for it. Sethekk is good but too easy. The last boss was made a bit harder, but he's still a joke compared to the first. Durnholde is my current fav simply because of the huge number of surprises / lore-related easter eggs it has. And it feels different from pull-tank-dps-heal-loot. Shattered Halls... wow, this crap is HARD. 7 elites per pull... then again, it gives me a lot of work as a warlock to chainfear / snare a few of them while still doing damage and dropping fearbombs at appropriate times. I am not looking forward to doing this on heroic. :P Steamvault is decent, though it looks like every single mob has an ability designed to be as annoying as possible [aoe fear, aoe silence, intimidating shout, etc]. Pugging this place is a nightmare. Mechanaar is awesome. Enslaving one of those demons allows me to basically solo entire pulls, and if timed correctly, we can still get loot. It's also fairly short, but has no "filler". Botanica is too long for a BC instance.. about on par with a full scholo run. We actually didn't have too many problems with the treeform boss; sticking Mortal Strike on him right before treeform halves the heal he gets from tranq for 10 seconds, which is nice. We also DPS down the adds right then and there, with a combination of blizzard, seed of corruption and single-target rogue dps. Still, I think he's the hardest of them all. Laj is just.. meh, it's a long fight, but we were never really threatened. The demon guy was just a rehash of the DM East satyr boss. And the end boss seems too similar to the treeform guy (with added warstomp).
Haven't been to Arcatraz or Black Morass, yet.
-- Z.
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« Last Edit: February 17, 2007, 12:31:44 PM by Zetor »
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Jayce
Terracotta Army
Posts: 2647
Diluted Fool
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BC-wise I've only done Ramparts, and that was with ridiculous pugs. The best we did was all bosses except the dragon rider. For an extra charge though, if you're a priest, mind vision the dragon rider guy before the first pull, while he's circling above the group. Pretty sweet vista. Pre-BC: Faves: ZG - my first raid, and it was fun even back when it was packed with trash. They toned the trash down in a patch and it's been pretty close to perfect since. It's also fun to hear Canadians call it "zed-gee" BWL was fun because of the two bosses right at entrance, and because Vael pops your "we just owned Ragnaros" pride bubble right quick. We never made it past him, so it might go downhill from there. BFD - I actually didn't mind this one. The last time I really did it, I was a mere newb though, so I guess it ages about as well as MC. I thought the short swim to get to it and the world dungeon part of it were very thematic, with tree roots and other things you'd expect underground right by the sea. Deadmines - did it too many times but it never really got old. Hates: Gnomeregan - CROTCHPHEASANTS. Waaaay too busy, too much trash, pulls are pretty much all the same, and too easy to aggro the entire dungeon. It's confusing to move around in and hard to find the bosses. The punch card mini quest sucks because you never get the right ones. I collect about a milion of those grime encrusted objects, just to put them in the machine and get back something marginally more valuable, like a piece of copper fucking ore. I'll mine, thanks. Uldaman - somehow the pop culture references failed to impress me. And for additional fun, the alliance master enchanter trainer is halfway down in this one, past a ton of scorpions that WILL own you if you don't have an aoe ability, even if you're way overleveled for the dungeon. The rest I guess I'm pretty ambivalent on. LBRS and UBRS are sorta the same your milliionth trip, but not too bad. I am bitter than when I was trying to be a prot warrior, the draconian deflector never dropped for me on countless tries. I knew tons of people who sharded it regularly, but I never got it. BRD is big and the Alliance Ony chain is a pain, but you can pick and choose where to go. Incindeus runs were especially easy and profitable, and the bar is a great touch. There was probably too much trash in certain areas, but it isn't consistently bad about that; you can bypass a good deal of it. edit to clarify almost 2 year old reference
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« Last Edit: February 17, 2007, 11:16:26 PM by Jayce »
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Witty banter not included.
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Xanthippe
Terracotta Army
Posts: 4779
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I like Deadmines for a low level instance. Way better than RFC (did they fix the pathing?) which I haven't done since shortly after launch. SFK, awesome.
I have not done many of TBC instances, but the only one I have done that I haven't liked much was Steamvaults.
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Evil Elvis
Terracotta Army
Posts: 963
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Deadmines, Shadowfang Keep, and Scarlet Monestary are the best instances they've ever - and probably will ever - make.
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SurfD
Terracotta Army
Posts: 4039
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Speaking of Old Hillsbrad, zone in solo sometime and go to the Southshore inn. Tirion Fordring and Commander Mograine are sitting in there with a bunch of the people from SM talking about an undead invasion to the north. Very cool scripted sequence that a lot of people will probably never see.
Whichever dev group was responsable for Old Hillsbrad deserves a promotion and all the congrats they can get. The quest part of it (ensure thrall's escape goes as planned) is fun, engaging, and has an actual story line to it. It is the ONLY instance in the entire game where you ACTIVELY get to play out the story as part of your progression through the instance encounter. I really hope they make more instances like this one. But the Quest part is only the small part of it. I spent litterally 45 munutes to an hour in Old Southshore checking out past versions of all our favourite NPC's. The gang from Scarlet monestary? yep, all there. Setup to the creation of Ashbringer? check. Numerous references to npc's from Hillsbrad and all over. Yep. Khel'thuzad and Helcular (fucking yetties)? yep. Soo many little scripted bits of dialogue and lore in that place, and the vast majority of the gameing population is going to skip it. (Pro tip: The innkeeper sells Rumsey Rum Black Label at rediculously low prices. Pretty sure very VERY few people realise this, and since it is still the best +stam beer you can get, you could probably make pretty good income buying 15 or 20 stacks and reselling on the AH for mucho markup.)
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Darwinism is the Gateway Science.
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Azazel
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Likes:Deadmines - filled with a few nice changes of scenery, and a few "wow this is cool" moments like the cannon and the battleship. Can even be fun to run through at 60+, but for different fun than at 18. Shadowfang Keep - Shame alliance isn't really sent here, because the place is just pure awesome. I stuck my head in there with my Pally for the hammer quest, then came back much later with my wife running her bro's alt through the place so I finally got to see it (though we outlevelled it by far by then). Ramparts - hey, painless and fast, with enough of a fun factor to make it enjoyable. Strat Dead - I don't know why, but I still have a real fondness for this place, even though I never managed to get my tier0 pants. That second Ramparts instance - Again, nicely laid out and with a couple of fun boss encounters. Not so keen on the orc rogue assassins when CRing as a clothie though. ZG - Not bad at all, not a painful raid, oddly enough. UBRS - Don't know why, I just found the place fun, even though I never managed to get my skinning dagger from The Beast. We might have to run it a few times at 70 for shits and giggles. It's Okay:Strat Live - Just not as fun as the undead side, but still bearable. Gnomeregan - Probably because we ran this place so often as newbies, I don't mind it. I also farmed the place with my pally for my wife via the back door, so possibly familiarity can avoid contemt sometimes. Also. Hydrocane! The one of those Razorfen instances on the east side - The spider event and the undead one were fun. Too much trash to make it truly a fun instance though. BRD - as Jayce said, can be a fun place but with way too much trash. That instance inside Org - Only did it once or twice with my lowbie hordies. I remember it being okay. Meh:LBRS - could be good, but it's just so fucking long and filled with trash. Scarlet Monestary - It's ok. Winged is good, but just not that interesting. Dire Maul - What I said about SM, really. Only, noone ever wants (wanted) to go there. Scholo - some interesting stuff, but again, way too much trash. ZF - Fun the first time or two. After that, not so much. Stockades - Not bad, just way uninteresting. AQ20 - Not bad per se. Just not particularly fun. Dislike:Maraudon - too much fucking around, too twisty. Uldaman - Just not fun That instance in the middle of the barrens where the oasis is. - worst. instance. ever. MC - pretty much skipped it beyond the first raid where I had a look around. Found it endlessly amusing that so many people that had never experienced EQ1 raids thought the shithole was disneyland and spent half of their lives in there and going on about the place as their only in-game priority. Was even more amused when all their uber MC catass gear was instantly superceded by "welcome to BC, have a new breastplate"-style handout quests in Hellfire Pen. ZG - It's also fun to hear Canadians call it "zed-gee"
Heh, it never occured to me before your post, but you yanks would call it "Zee-Gee". heh. :-D Speaking of Old Hillsbrad, zone in solo sometime and go to the Southshore inn. Tirion Fordring and Commander Mograine are sitting in there with a bunch of the people from SM talking about an undead invasion to the north. Very cool scripted sequence that a lot of people will probably never see.
Whichever dev group was responsable for Old Hillsbrad deserves a promotion and all the congrats they can get. But the Quest part is only the small part of it. I spent litterally 45 munutes to an hour in Old Southshore checking out past versions of all our favourite NPC's. The gang from Scarlet monestary? yep, all there. Setup to the creation of Ashbringer? check. Numerous references to npc's from Hillsbrad and all over. Yep. Khel'thuzad and Helcular (fucking yetties)? yep. Soo many little scripted bits of dialogue and lore in that place, and the vast majority of the gameing population is going to skip it. Do you need to be keyed to go in there and check it out? Which one of the Caverns of Time instances is it?
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Chenghiz
Terracotta Army
Posts: 868
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It's Escape from Durnholde, and to 'key' for it you just get a quest in Caverns of Time to follow a gnome around and get told about the place.
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pants
Terracotta Army
Posts: 588
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It's Escape from Durnholde, and to 'key' for it you just get a quest in Caverns of Time to follow a gnome around and get told about the place.
And be level 66+ according to wowwiki.
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SurfD
Terracotta Army
Posts: 4039
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As far as i know, you dont need to be "keyed" to enter Old Hillsbrad if you just want to go sightseeing. To get the Escape from Durnhold quest to rescure Thrall, you do the Introductory tour quest in the Caverns of Time lobby area (talk to the dragon at the entrance for a flight down) where a timekeeper guide explains the purpose of the place and which instance is which, and then you can get the quest.
You DO need to be "keyed" to get into Black Morass, which you do by finishing the quest in Old Hillsbrad, but Black Morass is a fairly strait up boring place compared to Old HB.
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Darwinism is the Gateway Science.
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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Follow around the little guide guy. Hardest part of that quest is not getting douched by alliance.
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jpark
Terracotta Army
Posts: 1538
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Favorites (pre-BC)
SHADOWFANG KEEP! Dire Maul Blackwing Lair Scarlet Monastary
Dislikes: Mauradon, Wailing Caverns, AQ 20/40 (never completed AQ40)
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"I think my brain just shoved its head up its own ass in retaliation. " HaemishM.
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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As far as i know, you dont need to be "keyed" to enter Old Hillsbrad if you just want to go sightseeing. To get the Escape from Durnhold quest to rescure Thrall, you do the Introductory tour quest in the Caverns of Time lobby area (talk to the dragon at the entrance for a flight down) where a timekeeper guide explains the purpose of the place and which instance is which, and then you can get the quest.
You DO need to be "keyed" to get into Black Morass, which you do by finishing the quest in Old Hillsbrad, but Black Morass is a fairly strait up boring place compared to Old HB.
In terms of lore yes, but in terms of action I found the dark portal opening to be very very engaging and fun.
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CPA, CFO, Sports Fan, Game when I have the time
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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I haven't done too many instances, and none past level 30, but the ones I did play:
Good: Deadmines - Just fun from start to finish, but especially finish. This is how you are supposed to do dungeon instancing. Shadowfang Keep - This is the werewolf castle one, right? If so, it kicked ass, especially the boss fight with the guy on platforms.
Marginal at best: Wailing Caverns - Hard to get to, not really inventive, but not total shit.
Shitty shit shit shit: Ragefire Chasm - Is this even a fucking dungeon? This is like release-quality DAoC dungeons. It's not even themed well. Pain in the ass and not worthy of being the same level as the Alliance Deadmines. It makes people think Blizzard hates Horde. Blackfathom Depths - Pain in the ass to get to, pain in the ass to navigate, just a general pain in the ass.
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WayAbvPar
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Shadowfang Keep - This is the werewolf castle one, right? If so, it kicked ass, especially the boss fight with the guy on platforms. Yep. That is a fun fight, and he drops some awesome caster stuff.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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Furiously
Terracotta Army
Posts: 7199
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Dreadmines is great fun. Using the cannon to open the doors.
SFK - very fun. Great feel.
Undead Strat - I always liked this one.
The Bad
Uldaman - I agree this places needs a retune - lets make the last 20 mobs in the dungeon 3 levels higher then everything else. Also - I really dislike some of the quests from here. "Here - go run the dungeon!" You go back to the guy. "Oh hey - that thing that dropped. You need to collect 3 gems. Redo the dungeon again."
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Mazakiel
Terracotta Army
Posts: 904
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For me:
Likes: Deadmines- Mucho fun, and a great way to cut your teeth on instances. Shadowfang Keep- Tied for my favorite instance to run, the mood and setting for it is top-notch, it's fun, and it has good loot to boot. Scarlet Monastery- I love running this thing, and it also has some decent loot. My one complaint is that, having falled behind the levelling curve of all the new BEs due to RL being a bitch, I have trouble finding a group to run anything that isn't Cathedral, let alone a competent one. I just want my hypnotic blade at this point. ZF- I actually really like this one, and always have fun running it.
Dislikes: Gnomerogan- God damn this place sucks. I never even bothered finishing it. I tried to run it against the advice of literally every person I knew, and paid for it. Uldaman- It has some nice touches, but the level spread is just too crazy, and the Alliance Enchanter trainer being there is just a fucked up thing to have.
Maraudon, BFD, RFC...never ran them. Either was warned off and actually listened, or got tired of trying to find anyone else interested in doing them. Whichever Razorfen instance on the right of the map there is, I've tried, and while some decent stuff drops there, most of it is just too boring for me to want to bother.
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« Last Edit: February 19, 2007, 02:21:51 PM by Mazakiel »
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WayAbvPar
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My lasting image of RFK- We are at the very last boss (a Tauren caster of some kind IIRC) with a bridge across to her. I am in melee range stabbing my little heart out with my rogue, and the warrior in the party is doing the same. Our 3rd member (a shammy) is trying to keep us alive. I finally expire, as does the warrior, just as the mob dies. The shammy runs across the little bridge, takes a wrong step, and falls to his death before rezzing us. We release and run all the way back only to find that the instance had reset.
I am not sure I can ever go back.
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When speaking of the MMOG industry, the glass may be half full, but it's full of urine. HaemishM
Always wear clean underwear because you never know when a Tory Government is going to fuck you.- Ironwood
Libertarians make fun of everyone because they can't see beyond the event horizons of their own assholes Surlyboi
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