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Yegolev
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Posts: 24440

2/10 WOULD NOT INGEST


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Reply #35 on: May 04, 2006, 09:11:42 AM

Actually Horizons houses did have modular bits, but of course you'd have to belong to a CraftAss Uber Guild like I did to see a lot of the mechanics behind it.  We had some real craft-grinders, and we claimed a nice big plot, put a guild house on it, and some other stuff that was essentially useless.  There was a base building, various decorative items like trees, some addons like a smelter, etc.  However, as with everything else in HZ, it wasn't close to being finished before the game imploded.  My guild was constantly begging for silos to be implemented (properly, too) so we would have somewhere communal to put our raw materials -- you know, as a guild.  One of our members was even a contractor working on the server farm, but Bowman is made of deaf ears.

Even in the horribly shitty condition the HZ plot system arrived in, the demand for housing was immense.  Seems like someone would take another stab at this.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
bhodi
Moderator
Posts: 6817

No lie.


Reply #36 on: May 04, 2006, 09:29:34 AM

One of the things that really drew me to UO was the housing and crafting system; Even before they implemented custom player housing, the simple ability to point to a fixed structure in game and say 'that right there is mine; I fashioned that out of my sweat, blood, and tears after a month of effort' did wonders for the achiever/builder in me. The ability to store limitless junk strongly appealed to my pack rat nature, and after a while, once I got enough cash (read: gold duping) I was able to be the financial backer to the opening of one of the first (and, being involved with, I feel the best) player run taverns on our shard.

At first, people would just walk off with the barstools, but I'd just craft more. Not long after there was a patch to 'lock down' items. After leaving hundreds and hundreds of recall runes to our front door scattered all over the world and given away free with our little vendor town, the place really started hopping. It got popular enough that GMs came by and created little flower beds, a fence, and other minor enhancements that we could not. It was a social center for a lot of people and any time of the day or night you could find people there chatting it up or playing checkers.

I sadly contrast that with FFXI's attempt at player housing (the instanced apartments) and WoW's complete lack of it and sigh.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #37 on: May 04, 2006, 09:39:21 AM

I'm one of those players that simply does not understand the need for or appeal of housing.

The only games I have played for any length of time that had housing were Gemstone and EQ2.

I had a house in EQ2, but only because it was given to me. I only used it because it was part of the auction system for that game. I don't care about decorating or any of that stuff. I used my bank for storing spare items.

I played Gemstone way before they had a housing system. It was basically for rich players who had tons of money to blow on something. I didn't own a house in the game, but I had guest access to one. It was in a shitty location too - way out in the middle of nowhere. I took almost a full minute to get there by script (which is kind of a long distance considering). You didn't need a house to store anything - you put money in the bank, and each player was given infinite (I think) locker space for a nominal in-game charge. So really, houses were fluff in this game.

I will really never see the point for myself.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
stray
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has an iMac.


Reply #38 on: May 04, 2006, 09:57:09 AM

It doesn't really hurt to have them though, does it? So long as it's implemented correctly, of course.

...

My only problem with player housing thus far is the lack of options for architecture. Designing externals would be a major timesink for me.
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #39 on: May 04, 2006, 10:00:51 AM

No, there's not a problem with a game Having housing, as long as it's not practically required to advance in the game.

However, I don't lose any sleep over a game I am playing not having housing.

Different shakes, and all that or something.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
Dren
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Posts: 2419


Reply #40 on: May 04, 2006, 10:05:43 AM

There hasn't been any "real" housing since UO, frankly, except SWG.  Until a game has a structure that everyone else can see all of the time and becomes an actual part of the landscape, it isn't real housing.

Even though I really didn't like decorating, I loved building.  I really liked starting with a large plot and just playing with the toolset to build up different walls, arches, doorways, steps, balconies, etc.  My houses always were left pretty empty since the actual decorating wasn't my thing, but other people did some incredible stuff that I can enjoy and appreciate regardless.

However, just being able to drop a bunch of stuff in a chest or on the floor in the corner and coming back to it the next day and know right where it is physically was much more prefered to getting a list pop up to tell you what you have in your external inventory.  UO's system was much more immersive and had that spacial effect to everything that is missing in today's games.

Anymore, if you drop something it goes completely away.  If you look in your pack, you get a list.  That not only doesn't feel real, it is a pain most of the time too.
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #41 on: May 04, 2006, 10:12:43 AM

I was horrified when I started up in WoW and discovered that I couldn't even throw anything on the ground.  Shit, even Diablo 2 lets you do that much.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


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Reply #42 on: May 04, 2006, 01:56:01 PM

Diablo 2 lets you dupe things, too.  Dropping money was removed from EQ for that very reason.  If they left it out because they couldn't come up with a better way to stop gold duping, then that's fine with me.  However, I don't disagree with you at all.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Valmorian
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Posts: 1163


Reply #43 on: May 04, 2006, 02:51:57 PM

I was horrified when I started up in WoW and discovered that I couldn't even throw anything on the ground.  Shit, even Diablo 2 lets you do that much.

I, on the other hand, was ecstatic to find that out.  Ground clutter all over the place really annoyed me about other MMOs.
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #44 on: May 04, 2006, 04:52:40 PM

As I've said elsewhere and before, I don't really want a virtual world.  To me the term implies some sort of Kosteresque hybrid of Tale in the Desert and Shadowbane that would make for a lovely sociological research paper but wouldn't be any actual fun.  What I want is a fun game which pretends to be a world.

Not being able to drop stuff on the floor just tells me that I'll never be able to affect the world in even the slightest way, and that they're not even making an effort to fake-up some world-ness.

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
tkinnun0
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Reply #45 on: May 05, 2006, 05:18:02 AM

You can drop beams of light anywhere. Presumably, housing could be done using a similar mechanism, but I would find Ironforge littered with player houses a bit disconcerting.
Falconeer
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Posts: 11127

a polyamorous pansexual genderqueer born and living in the wrong country


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Reply #46 on: May 05, 2006, 05:57:23 AM

Put in a Felucca facet and THIS is my perfect game.
And ban on whoever get caught macroing his/her cuddle skill. 

Dren
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Posts: 2419


Reply #47 on: May 05, 2006, 08:00:51 AM

I was horrified when I started up in WoW and discovered that I couldn't even throw anything on the ground.  Shit, even Diablo 2 lets you do that much.

I, on the other hand, was ecstatic to find that out.  Ground clutter all over the place really annoyed me about other MMOs.


It annoyed me too, but in a good way.  It was kind of like giving me the chance to be the old crouchety man on the porch yelling at the kids to pick up their trash.  I was shaking my fist at them the whole time too!

Anyway, fast degrade times fixes that anyway.  UO let stuff sit on the ground way too long.  A minute or two is plenty.

*Just had flashback to the Brit bank on the Test Server.  Item overload!*
WindupAtheist
Army of One
Posts: 7028

Badicalthon


Reply #48 on: May 05, 2006, 01:22:04 PM

Quote from: Falconeer
Put in a Felucca facet and THIS is my perfect game.
And ban on whoever get caught macroing his/her cuddle skill. 

Quote from: That link
These Sanrio characters are the only ones not controlable by you. They are the main theme and "God" of one Nation. For example, in Hello Kitty World, Hello Kitty reigns supreme as the overseer of the land. With her guidance, love and happiness is abound and people are able to live in the cute land of Kitty Kingdom in Hello Kitty World.

IN HELLO KITTY LAND, HELLO KITTY AM REIGN SUPREME!  TO DISPLEASE HELLO KITTY AM MEAN BE DISMEMBERED!

"You're just a dick who quotes himself in his sig."  --  Schild
"Yeah, it's pretty awesome."  --  Me
sinij
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Reply #49 on: May 06, 2006, 03:36:20 PM

Power of Christ compels you! Power of Christ compels you! Power of Christ compels you! Power of Christ compels you!

Eternity is a very long time, especially towards the end.
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