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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Timeline help needed 0 Members and 1 Guest are viewing this topic.
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Author Topic: Timeline help needed  (Read 2555 times)
Raph
Developers
Posts: 1472

Title delayed while we "find the fun."


WWW
on: May 07, 2006, 12:48:00 PM

I screwed up in my email transfer from SOE and lost 4 years worth of submissions to the mud timeline.

I have a blog post up with criteria: http://www.raphkoster.com/2006/05/05/updating-the-timeline-help-needed/

Help?
Yoru
Moderator
Posts: 4615

the y master, king of bourbon


WWW
Reply #1 on: May 07, 2006, 01:23:58 PM

I'd have to contest this point:

Quote from: Raph's Timeline
(1994) LegendMUD opens with Carnage refugees (both Kosters &  Delashmit as well as others); first classless mud? Uses a reverse-engineered and improved scripting language based on Worlds of Carnage's.

DartMUD opened to the public in '93, and started development in '92 (I think); it was classless from the start and I'm fairly sure it wasn't the first. There was also Alan Lenton's Federation, launched in '88 (relaunched on AOL in '95) which didn't technically have classes either, as it was almost purely a non-combat trading and industrial management game.
Issele
Terracotta Army
Posts: 114


Reply #2 on: May 07, 2006, 01:50:13 PM

I screwed up in my email transfer from SOE and lost 4 years worth of submissions to the mud timeline.

I have a blog post up with criteria: http://www.raphkoster.com/2006/05/05/updating-the-timeline-help-needed/

Help?

Would this help?   http://images.businessweek.com/ss/06/04/virtual_tours/index_01.htm
Raph
Developers
Posts: 1472

Title delayed while we "find the fun."


WWW
Reply #3 on: May 07, 2006, 06:57:29 PM

I'd have to contest this point:

Quote from: Raph's Timeline
(1994) LegendMUD opens with Carnage refugees (both Kosters &  Delashmit as well as others); first classless mud? Uses a reverse-engineered and improved scripting language based on Worlds of Carnage's.

DartMUD opened to the public in '93, and started development in '92 (I think); it was classless from the start and I'm fairly sure it wasn't the first. There was also Alan Lenton's Federation, launched in '88 (relaunched on AOL in '95) which didn't technically have classes either, as it was almost purely a non-combat trading and industrial management game.

That was in fact one of the emails I lost. :) Perfect, thanks!
Strazos
Greetings from the Slave Coast
Posts: 15542

The World's Worst Game: Curry or Covid


Reply #4 on: May 07, 2006, 09:22:29 PM

I can't exactly date it (mid 90s?), but Gemstone III was also available on Prodigy in addition to AOL.

It was "pay per hour."

My parents were none too thrilled when that bill finally came in. Imagine the number of hours you racked up on your first MMO, such as EQ or DAoC.


Now imagine paying $1.99/hr (I believe that was the price, it MAY have been .99/hr, but I doubt it). How did any of these games survive at these prices?

Sidenote: I got banned from the internet for about a year for that one.

Fear the Backstab!
"Plato said the virtuous man is at all times ready for a grammar snake attack." - we are lesion
"Hell is other people." -Sartre
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