Welcome, Guest. Please login or register.
July 20, 2025, 03:11:46 PM

Login with username, password and session length

Search:     Advanced search
we're back, baby
*
Home Help Search Login Register
f13.net  |  f13.net General Forums  |  General Discussion  |  Topic: Developer salaries 0 Members and 1 Guest are viewing this topic.
Pages: 1 2 [3] Go Down Print
Author Topic: Developer salaries  (Read 12415 times)
Stormwaltz
Terracotta Army
Posts: 2918


Reply #70 on: April 06, 2006, 12:52:13 PM

Now, contrast someone who can do all that to a dreamer with a good idea and the ability to organize it logically into a bible-type format.

Aye, and there's the rub.

Or more specifically, the difference between a trained writer and a producer or lead programmer who figures "anyone can write - we don't need to to pay someone else to do that."

Nothing in this post represents the views of my current or previous employers.

"Isn't that just like an elf? Brings a spell to a gun fight."

"Sci-Fi writers don't invent the future, they market it."
- Henry Cobb
bhodi
Moderator
Posts: 6817

No lie.


Reply #71 on: April 06, 2006, 02:09:15 PM

Then again maybe my perspective is skewed since I work for the regulatory (Op Risk) area of a 1.4 billion dollar bank. I'm guessing our criterion are a little more strenuous than your average MMOG that doesn't have to deal with FED, SEC, and OCC review, 24/7 systems, and the average joe who gets real angry when you mess with their money.
Ah, yes, but do you make around say a lead programmer (81k)? If so then yes, the job is hard and you are compensated accordingly thus proving my point. Also, have you actually priced consultants who specialize in this stuff out? They won't even return your phone calls @ $100/hr. I do have a passing familiarity with bank systems and anyone who needs three-phase commit printers have serious custom technological requirements, it's true. You spend a larger majority of your time dealing with regulatory hurdles than a MMOG developer would, obviously, but you also have a massive amount of capital behind you that dwarfs even MMOG budgets. They are willing to pay that piddly extra few million dollars if it gives them more a better massively redundant critical infrastructure. Presumably that capital also goes into personnel salaries as well.

I'm not saying that MMOG is the end-all-be-all in technology, but it's pretty damn close. A MMOG implementation makes a single player game look like cake. People found that out, which is why the development cycle is so goddamned long.

@stormwaltz
That specific problem seems to come up a lot in 'why our game failed' postmortems. I remember it specifically in klingon academy, to name one of many.
« Last Edit: April 06, 2006, 02:13:44 PM by bhodi »
UD_Delt
Terracotta Army
Posts: 999


WWW
Reply #72 on: April 07, 2006, 07:22:58 AM

Nope, I'm not to 80k yet. I'm still in the low $60's. Then again I'm also not really in that position yet. I'm the tech lead on our $250,000 - $500,000 size projects. This year I'll be leading my first $1mil + project. I'm hoping that next year I will get the promotion to Sr. level developer which should put me in that 80k range.

Depending on the speciality of the contracter we pay anywhere from $85/hour up to $315/hour (Sr. MS and IBM contractors go around that rate).
Pages: 1 2 [3] Go Up Print 
f13.net  |  f13.net General Forums  |  General Discussion  |  Topic: Developer salaries  
Jump to:  

Powered by SMF 1.1.10 | SMF © 2006-2009, Simple Machines LLC