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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: See how the Slashdot community would make a MMORPG. 0 Members and 1 Guest are viewing this topic.
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Author Topic: See how the Slashdot community would make a MMORPG.  (Read 10626 times)
Venkman
Terracotta Army
Posts: 11536


Reply #35 on: January 19, 2006, 09:00:47 AM

I wasn't talking about quality of experience nor execution. I was talking about the people doing the work. Not the decision makers, but the grunts building code and art. They have learned, and while were part of failures (though Tulsa Games hasn't closed up shop), the experience they received will open doors to new opporunities.

There's many points of entry into the industry, but also many points within to transition between.
Yegolev
Moderator
Posts: 24440

2/10 WOULD NOT INGEST


WWW
Reply #36 on: January 19, 2006, 10:54:25 AM

If you're interested in getting a real job in the industry, it's better to try and fail than to just sit back and bitch.

For those not interested though, all bets are off :)

I like the job I have.  It pays well and I can bitch about things on the internet.  Also, I don't have to be a programmer.

Why am I homeless?  Why do all you motherfuckers need homes is the real question.
They called it The Prayer, its answer was law
Mommy come back 'cause the water's all gone
Evangolis
Contributor
Posts: 1220


Reply #37 on: January 19, 2006, 07:10:59 PM

Try and succeed works better.  The lead on Lazarus, for example, got a job making games, and I doubt that it was coincidence.

Myself, I've quit trying to get hired into the industry.  I don't have the stamina to tolerate the conditions at a good dev company, never mind an EA sweatshop.

"It was a difficult party" - an unexpected word combination from ex-Merry Prankster and author Robert Stone.
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #38 on: January 26, 2006, 07:00:51 AM

I got the feeling from some docs and other projects that Crystal Space was actually pretty good.  Saw one video demo'ing specular lighting, for instance.  Not commenting on the implementation with Planeshift, just curious if this condemns the Crystal Space engine as well.

Fabricated
Moderator
Posts: 8978

~Living the Dream~


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Reply #39 on: January 27, 2006, 12:13:11 AM

I got the feeling from some docs and other projects that Crystal Space was actually pretty good.  Saw one video demo'ing specular lighting, for instance.  Not commenting on the implementation with Planeshift, just curious if this condemns the Crystal Space engine as well.
It doesn't really condemn the engine at all. The engine is only as good as the artistic assets and the people optimizing it for whatever purpose. At worst the engine just isn't suited for a MMOG without some rewriting.

"The world is populated in the main by people who should not exist." - George Bernard Shaw
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