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Author
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Topic: Pop Quiz Hot Shot (Read 3009 times)
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Your game has show-stopping bugs and is almost universally panned by reviewers but you can't admit the game sucked: What do you do? Dialogue: Shiny Entertainment's David PerryThe Hollywood Reporter: Sometimes the concept for a game sounds great, but then it doesn't deliver. For example, everyone got very excited when you talked up the concept for "Enter The Matrix" and, in fact, it did great in the stores -- which might have had something to do with its tie-in to the movie -- but, as you know, the game got less than critical acclaim from reviewers. In retrospect, what would you have done differently to get a better reception, and why is it so hard to build a game that lives up to expectations? David Perry: The thing about the video games business is that the reviewers who critique your games are very hardcore gamers with very strong opinions that don't necessarily reflect those of the mass market. When we did "Enter The Matrix," we wanted to sell as many copies as we possibly could and, in fact, we made something like $250 million. In order to do that, we did focus group tests and made many changes in the game in order to make the average gamer happy. You'll find that, with most games today, the people who buy your games give higher marks than the reviewers. And that's something that you have to watch out for in our industry. You can't judge whether your game is successful based on what the professional critics say. The Hollywood Reporter: The gamers' word of mouth is more important than the critics' reviews? David Perry: Yes, that's what really matters. If we put all of our attention on making the reviewers happy, we'd create a game that would be for hardcore gamers and would please only a very small percentage of the mass market. That's not why we're in business. When in doubt, blame the reviewers.
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Furiously
Terracotta Army
Posts: 7199
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I shoot the reviewer in the leg.
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Kenrick
Terracotta Army
Posts: 1401
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I shoot the reviewer in the leg.
You have summoned: a Jeff Daniels
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Nebu
Terracotta Army
Posts: 17613
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Dialogue: Shiny Entertainment's David PerryDavid Perry: Yes, that's what really matters. If we put all of our attention on making the reviewers happy, we'd create a game that would be for hardcore gamers and would please only a very small percentage of the mass market. That's not why we're in business. In other words, the mass market wants a shiny in a box with proper marketing appeal. Not a good game. I'm not so sure that he's wrong.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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schild
Administrator
Posts: 60350
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He's wrong. There's no reason to get into it. He's wrong. It takes a very rare title on very rare IP to sell independently with bad reviews to be worthwhile. Making a game spread by word of mouth is near impossible once children discover the internet. Marketing to smaller children just requires using a Nickelodeon IP or some shit from Cartoon Network.
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Margalis
Terracotta Army
Posts: 12335
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Perry is an idiot. A self-aggrandizing one at that, one of the most annoying people in the industry.
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vampirehipi23: I would enjoy a book written by a monkey and turned into a movie rather than this.
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Shockeye
Staff Emeritus
Posts: 6668
Skinny-dippin' in a sea of Lee, I'd propose on bended knee...
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Perry is an idiot. A self-aggrandizing one at that, one of the most annoying people in the industry.
In other words, the perfect person to interview!
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Nebu
Terracotta Army
Posts: 17613
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Sorry Shockeye, I should have written that in green text.
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"Always do what is right. It will gratify half of mankind and astound the other."
- Mark Twain
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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Actually, for movies as well, it's almost always the case that professional reviewers give shittier reviews for things than do normal, average consumers. All the reviewers loathe Adam Sandler movies, yet they still make great bank. Of course with movies, you are talking about an industry that has some (little) vocabulary for review as well as some (little) actual professionalism among its reviewers. Games, on the other hand, have little (none) common vocabulary for review and no (not a fucking wit) of actual professionalism amongst its reviewers, so I'm not sure what he's expecting.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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so I'm not sure what he's expecting.
GIVE ME MONEY FOR THIS SHIT!
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Soln
Terracotta Army
Posts: 4737
the opportunity for evil is just delicious
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Or like $2.5M, or like $250,000, or like $25,000? Hey, it's all you know, like numbers. But it was like that. Like. This means they must have sold, being generous at 50$/box, 5,000,000 boxes. I think the biased gaming press would've caught on if that many were even close to being sold. I call shenanigans.
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HaemishM
Staff Emeritus
Posts: 42666
the Confederate flag underneath the stone in my class ring
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It actually sold well off the shelves, before the word of mouth about its bugginess and shallowness really had a chance to take effect.
But since the dev company paid the Wacky Bros. $16 MILLION FUCKING DOLLARS just for the rights to make it, I'm sure it wasn't as profitable as it should have been.
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