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Topic: The Beeb on phat lewt (Read 8156 times)
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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If the phat lewt was fun to acquire in the first place, we wouldn't be having this discussion. People pay for stuff in online games because they want to get to the "endgame" faster, which means skipping the "game". That seems to me like a good indicator that the "game" bites.
I agree. Buying equipment or whatever is seen as buying a train ticket to the fun. The problem is that there isn't any shining light at the end of the rainbow.
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Frankly, its time that one of the big companies engage their lawyers to try and generate some legal decisions on this. The secondary market parasites are selling something that they do not own. In doing so they are catering to a smaller subset of players than those they are hurting. This inevitably has a negative effect on the desirability of the game to the majority of players. It seems like a little legal moolah would go a long way. It seems pointless wasting manpower finding the cocksuckers and banning them if you aren't going to put them out of business and eat their children.
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The camera adds a thousand barrels. - Steven Colbert
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Pococurante
Terracotta Army
Posts: 2060
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Suing customers. Seems so RIAA-ish.
The trend is too large, gamers are aging into large disposable cash with little time for catassing. Not to bring too much Zen into the situation but it's simply better to find a way to accomodate the demand.
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Righ
Terracotta Army
Posts: 6542
Teaching the world Google-fu one broken dream at a time.
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Suing customers. Seems so RIAA-ish.
Straw man. The majority of a game's customers are not selling in-game items to the detriment of the other customers. The little fuckers who work for secondary market companies are. This situation is not happening in the movie industry, and it is not an apporopriate comparison. Don't be an apologist for the secondary market. These people RUIN games.
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The camera adds a thousand barrels. - Steven Colbert
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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I used to be more bitter about the secondary market, but my current philosophy on them is that if there's such a rich demand for a service that allows the game to be circumvented, the game sucks anyway, and why am I playing it? The secondary market just throws existing flaws in the game into sharper relief - any game that has "farmers" is a game with fundamentally broken gameplay.
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Cheddar
I like pink
Posts: 4987
Noob Sauce
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I used to be more bitter about the secondary market, but my current philosophy on them is that if there's such a rich demand for a service that allows the game to be circumvented, the game sucks anyway, and why am I playing it? The secondary market just throws existing flaws in the game into sharper relief - any game that has "farmers" is a game with fundamentally broken gameplay.
This was basically my point. But look at all the discussion that spawned from a little prompting!
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No Nerf, but I put a link to this very thread and I said that you all can guarantee for my purity. I even mentioned your case, and see if they can take a look at your lawn from a Michigan perspective.
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Sairon
Terracotta Army
Posts: 866
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Character growth is pretty much what MMORPG is all about and character growth relates directly to time. Even if D2 isn't an MMORPG, it offers what I'd like to call decently fun gameplay, people were still paying loads for items in that game. I don't think it matters if the game is super fun, as long as there's phats and character growth there will probably be a market for this kind of stuff.
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Samwise
Moderator
Posts: 19324
sentient yeast infection
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character growth relates directly to time. And, in most cases, patience, since you need to not only invest real-world time, you have to spend that time doing mind-numbing things like camp mob spawns and click on them. In a system where you could do your leveling offline, I'd imagine there would be a much smaller market for pre-leveled characters. Of course, in a system where your level was a reflection of player skill, there'd be almost zero market. (See: Puzzle Pirates)
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Pococurante
Terracotta Army
Posts: 2060
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Don't be an apologist for the secondary market. These people RUIN games. I've been hearing that since the Compuserve/Prodigy/Genie days. And yet the games keep on trucking, people still play and enjoy themselves, merchant/craft classes keep Keynsian to victory. Even in the games where dumb loot templates and non-effective gold sinks should have sunk the server into the abyss a half decade ago, ala UO. Just ain't so Righ. What drives players like us out of games isn't virtual asset sales. Still a tempest in a teacup.
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