Why don't games offer Lifetime prices? Seems like a great way to hook some suckers. I would think the present value of collecting on 20-24 months upfront would be very attractive and what are the odds, really, of a significant portion of your players sticking around for 2 years these days?
SWG's first CURB taught me a lesson. I normally paid in 3 month increments, with my main two accounts on 6 month increments. After watching the entire game changed from what we purchased, I switched all accounts to game cards. The flexibility to stop was more important to me. I'm sure not all companies are like this, but having more than a year's accomplishments erased basically deleted my community the first time. The second CU (NGE) pretty much wiped out all efforts to get people back into the game and I just didn't want to try anymore. The game card plan made sure I wasn't paying for something I did not purchase.
It's always our desire to control that leads to injustice and inequity. -- Mary Gordon “Call it amnesty, call it a banana if you want to, but it’s earned citizenship.” -- John McCain (still learning English apparently)
Why don't games offer Lifetime prices? Seems like a great way to hook some suckers. I would think the present value of collecting on 20-24 months upfront would be very attractive and what are the odds, really, of a significant portion of your players sticking around for 2 years these days?
I have a lifetime subscription to puzzlepirates...
I just thought of a problem with a lifetime sub option: IGE/selling the account. People would pay a nice premium for a lifetime account with some high level characters. At least when an account gets sold now, the buyer picks up the monthly fee and the publisher/developer keeps getting paid.