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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  World of Warcraft  |  Topic: Leaked patch notes? 0 Members and 1 Guest are viewing this topic.
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Author Topic: Leaked patch notes?  (Read 11674 times)
Amp
Terracotta Army
Posts: 80


Reply #35 on: June 21, 2005, 09:33:16 AM

Stop trying to turn this place into the Vault.  Take the hyperbole and hysterics down to about a 7.

This is how I post.  You don't want me posting either ban me or send me a little PM tell me to fuck off and i'll fuck off and not come back.

This space for rent.
Righ
Terracotta Army
Posts: 6542

Teaching the world Google-fu one broken dream at a time.


Reply #36 on: June 21, 2005, 10:55:44 AM

We got the schematic for the Stronghold Gauntlets [epic] during a scholo run...

Oddly enough, I got this from an eternium lockbox in Stratholme last night.

The camera adds a thousand barrels. - Steven Colbert
Zetor
Terracotta Army
Posts: 3269


WWW
Reply #37 on: June 21, 2005, 11:03:30 AM

Same here, eternium lockbox from random_risen_warrior_01.

Hax I tells you.


-- Z.

Calantus
Terracotta Army
Posts: 2389


Reply #38 on: June 21, 2005, 01:46:58 PM

Scholomance really just has a soulstealing layout and repitiveness. Up until the last room it's ok. Some pulls are repeated a little too much (like the last room in UBRS, why the FUCK do we need 5 pulls that are almost exactly the same in the one room?), but other than that I don't mind it too much. Then you get to the last room, but wait, you have to clear 6 fucking rooms before the boss spawns. FUN. Not to mention the rooms are "themed", which is a codeword for "filled with essentially the same fucking pull over and over", and have bosses that are both uninteresting and drop jack and shit most of the time. Once you finally spawn the boss he is uninspired, easier than many pulls in the instance, and has an ability that can screw people out of loot. To top it all off, there are a number of bosses that you can skip but never can because inevitably the leader will ask if we can skip X boss, someone will ask what he drops, and then will hear something they like and we'll have to do it (I swear that from now on, you either know in advance you want the boss, or we skip them). Yeah, it sucks.

Hopefully they just lower the number of pulls. If we've done a pull 3 times in a row, chances are the only reason we'll mess it up is because people got bored. Wipe by boredome shouldn't be the purpose of an instance.
SurfD
Terracotta Army
Posts: 4039


Reply #39 on: June 21, 2005, 04:03:59 PM

Ganding only screws people out of loot if your group wasnt smart enough to properly clear the room with the Rhavinian (sp?) in it and he chooses to teleport someone in there who then dies to the hard elite skeletons, rather then the 2 shot kill easy elite mobs that spawn in a room you have been teleported to.

Darwinism is the Gateway Science.
Calantus
Terracotta Army
Posts: 2389


Reply #40 on: June 21, 2005, 04:35:29 PM

Or if he teleports someone near the end and some idiot loots Gandling before they are in range.
SurfD
Terracotta Army
Posts: 4039


Reply #41 on: June 22, 2005, 04:12:12 PM

Really?  Never had that happen before.  I was pretty sure the corpse would be open to all, regardless of how far away from ganding you where when he died/was looted.

Darwinism is the Gateway Science.
Zetor
Terracotta Army
Posts: 3269


WWW
Reply #42 on: June 22, 2005, 11:13:04 PM

Of course, said skeletons in the Ravenian's room are usually perma-evade bugged and can only be fought point blank (ie. entire group stands ON them), else they just evade and go back to 100%. Oh, and when someone gets ported in the room, they unbug and proceed to wtfpwn the victim. Fun!


-- Z.

SurfD
Terracotta Army
Posts: 4039


Reply #43 on: June 23, 2005, 01:38:33 AM

nah, its just a pair on each side that for some reason wont path out of the water.  If you stand IN the water, they get you fine, they just never leave it.

Darwinism is the Gateway Science.
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