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Author
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Topic: No More Room in Hell (Read 2326 times)
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Mrbloodworth
Terracotta Army
Posts: 15148
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If you like Zombies, Specifically George A. Romero type. You should play this. But this is NOT left for dead ( In game play style, or Production ). Its indi, and just launched, so expect some bugs/issues. No More Room in Hell Steam Release Trailer"When there's no more room in hell, the dead will walk the earth." A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Taking inspiration from George Romero's "Of the Dead" series, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease whose origin is unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill. The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation. Features: - Teamwork: Co-operative play with up to eight players.
- Voice and Text Communications Limited by Distance: The further you're away the harder it is for other players to hear you. Keep those walkie talkies close!
- Dynamic Objective Maps: The next playthrough may not be the same as the last!
- Survival Mode: Defend and maintain your shelter against the undead in the hopes of getting extracted to a safe area.
- A Realistic Approach: In short, no crosshairs with limited "only when you want it" HUD. In addition, ammo and weapons are extremely scarce. With that in mind, aim down your sights and shoot for the head!
- Multitude of Different Opponents: Ranging from the iconic "walking zombie" to the more contemporary "runners", NMRiH will keep you on your toes with a mix of dangerous foes to face down. However, the most dangerous enemy may not always be the walking dead...
- Infection: One bite may be what it takes to bring you down. If infected, you must decide if you want to alert your team to rid you of your burden, or to keep quiet in the hopes of finding a cure...
- 30+ weapons and counting, ranging from the diminutive .22 Target Pistol, to the almighty Chainsaw.
- No pay to win items
- No ads
- 100% Free
http://store.steampowered.com/app/224260Current Issues I noticed: Melee is a bit wonky ( They are aware ). Server hosting requires port forwarding and some console commands ( HL2 Era stuff ). Helpful Guides:No More Room in Hell Official Manual
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« Last Edit: November 04, 2013, 09:08:58 AM by Mrbloodworth »
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Nightblade
Terracotta Army
Posts: 800
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This is the first thing Im doing when I get home.
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Fabricated
Moderator
Posts: 8978
~Living the Dream~
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I remember this from like a million years ago. Wow.
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"The world is populated in the main by people who should not exist." - George Bernard Shaw
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Giving this a spin tonight with a bunch of friends. I heard it is amazing as a lan party game, but also quite buggy and unpolished, which are pretty much the only criticisms my friend could move to it.
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Mrbloodworth
Terracotta Army
Posts: 15148
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It is indeed slightly buggy, unpolished and kinda old school. But its also quite fun.
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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Just spent a good couple of hours on this. It is indeed a lot of fun. It is also super-unpolished and it looks like a 2005 game, but I really really like the whole idea and some of the mechanics. Sadly, in its present state it won't last long. What it needs is for someone to pick it up and make it into a big thing. Problem is, it's the same thing we said about Day Z and the standalone was supposed to come out a year ago. Then War Z happened...
It is definitely worth the download and a stroll. I also want to add that playing with strangers is fun too, thanks to the proximity voice chat and a certain sense of paranoia that comes from dying party member suddenly turning into zombies.
EDIT: And yes, melee is unacceptably bad.
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« Last Edit: November 05, 2013, 04:30:54 PM by Falconeer »
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Mrbloodworth
Terracotta Army
Posts: 15148
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1.07.2 Patch Maps:
- nmo_toxteth updated:
Reduced func_vphysics_clip by 50%
- nmo_chinatown updated:
Tweaked physics clips in subway area
- nms_notld updated:
Changed evac expire to 60 seconds from 45 sec. Changed child zombie wave to 5 from 6. Changed generator run time to 30 sec from 45 sec. Decreased damage from electric trap. Flame thrower can now be crouched walked under when its on.
- nms_silence updated:
Extraction Truck now parks at the correct spot on the street
Code:
Made melee tracing more reliable in terms of client side impacts, and improved range on server side Disable screenspace shadow for osx (Dark screen fix) Reduced SKS shove damage multiplier against players. Scaled blast and fire damage in FF Changed player collision to a soft collision style. Removed ability to duck while being grabbed. Zombies now only infect when eating Stats/achievements will now report to the steam servers more reliably when initial connection to steam servers fails. Added the ability to shove when out of stamina, this adds a half second delay before your next shove and does not push the zombie back. Tweaks to music manager states to showcase a much greater variety of tracks. Hide close button on inventory crate hud Thrown weapons now aim higher without having to look so far up. Thrown weapons will not pass through zombies as often. Give idle kick reason in booted from game message. Shader optimization Always play ear ringing dsp on explosion General crash fixes Items now drop at a more predictable angle Fixed pills/walkie attached to belt blocking USE traces Make weapons lower when not enough stamina to shove (firearms) or quick attack (melee) Fixed infinite grenade bug Added sv_lan option to server create dialog (defaults to OFF) Added timer to count down the start of first round Reduced initial sprint stamina penalty from 15 to 12
Bow changes Weight reduced to 150 from 450 Hatchet Changes Weight Reduced to 100 from 200 Damage increased to 65/325 on standard hits/headshots from 60/250 Grenade changes Damage increased to 1000 from 350 TNT changes Damage increased to 1500 from 1000 Fist changes Given the "Blunt" damage type which adds a high chance of knockback Lead Pipe Changes Weight reduced to 250 from 400 Damage increased 250 headshots from 200 Machete Changes Weight increased to 100 from 50 Stamina drain decreased to 13 from 16.67 Damage reduced to 350 on headshots from 490
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Falconeer
Terracotta Army
Posts: 11127
a polyamorous pansexual genderqueer born and living in the wrong country
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With a reliable and satisfying melee this game will be 200% more fun. Gotta try the patch.
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Mrbloodworth
Terracotta Army
Posts: 15148
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They Definitely improved the Melee. We had a great time last night doing some Objective, and Survival missions. Also, not needing to type things into the console to set up multi-player helps.
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Anyone besides MrB and Falcon playing this? 
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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Flood
Terracotta Army
Posts: 538
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I have it installed, I'm going to try and play some this weekend.
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Greet what arrives, escort what leaves, and rush in upon loss of contact
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Malakili
Terracotta Army
Posts: 10596
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I've played a few rounds with some friends. It's a bit janky, but mostly fun.
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