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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: Circling the DRM drain - Might & Magic VI 0 Members and 1 Guest are viewing this topic.
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Author Topic: Circling the DRM drain - Might & Magic VI  (Read 12621 times)
Threash
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Reply #70 on: November 04, 2011, 08:23:21 PM

Yeah i thought magic was top until i saw the possibilities of heroic charge, cleave and rampage.  Specially with an "attack and return" creature.

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K9
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Reply #71 on: November 05, 2011, 04:17:07 PM

The Ambush Passive in might is pretty handy I find. I haven't fully explored the deeper might abilities since I have been having more fun trying out the magic spells.

Custom games are fun, however you hit a point where pinning down enemy heroes is really fucking hard, and unless you have a specific item (shackles of the something something) you cannot prevent them fleeing unless they outgun you. So you end up doing whack-a-mole for a little bit longer than is fun. Otherwise all good. I'm playing the sanctuary campaign (Japanese Fishmen) and enjoying it, although it's annoying that none of the dynasty stuff works offline...

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Maledict
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Reply #72 on: November 06, 2011, 02:33:50 AM

I've ended up asking Steam for a refund on this. Good game, but easily one of the buggiest launches I've ever seen and 3 weeks after release it still hasnt been patched. Some of the bugs are minor (abilities don't work, or the AI doesn't use certain abilities ever despite them being really good), but some are pretty major(vanishing Dynaasty weapons), and some are completely game breaking. (pick the wrong class in the previous mission = impossible to complete the next mission).

The communication and speed of response has just been terrible. I understand you farm these games off to eastern european studios to lower development costsandmakethem profitable, but you cannot ignore CS at the same time. Might pick it p when it's on sale - am using the time to finally play through Heroes 5 instead for the first time.
Ingmar
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Reply #73 on: November 06, 2011, 08:02:51 PM

The conflux hints are actually pretty awesome for pointing out when those bugs are upcoming so you can play around/avoid them.  why so serious?

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Ingmar
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Reply #74 on: November 07, 2011, 11:47:23 AM

Finally had my first 'boss' fight and it was kind of anticlimactic (orc campaign). Pretty much overwhelmed it easily, maybe some of the others are more challenging.

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Hellfire Games


Reply #75 on: November 07, 2011, 01:24:31 PM

The orc boss fight was one of the weaker ones. Think the Necromancer boss fight is the most difficult (well, aside from the ending which I haven't gotten around to getting to)
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