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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: Warhammer 40k MMO by Vigil/THQ 0 Members and 1 Guest are viewing this topic.
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Author Topic: Warhammer 40k MMO by Vigil/THQ  (Read 88306 times)
NowhereMan
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Reply #210 on: March 09, 2010, 02:02:52 AM

Hmm... I was just thinking that it would be cool seeing having lots of different abilities explained by having a number of specialists in your squad and being able to do a quick check of your health based on the number of men left standing. Then it occurred to me the natural result of that would be 1) gankers would have a really easy time of picking off people who were wounded, 2) Losing men should really mean losing abilities, which means that the worse you're injured the less well you can fight so the guy that gets the first serious hit is is practically guaranteed victory.

Damn it why do some cool ideas have to have such unpleasant gameplay consequences? Also I would really, really love a good Inquisitor RPG. I just hope this doesn't end up being a reskin of WaR or something.

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Reply #211 on: May 06, 2010, 11:58:06 PM

Is anything going on at Vigil? I was looking at LinkedIn for a separate matter and noticed that in about three weeks Vigil has seen Neal Kettler (listed as Lead Programmer, also seen it as Lead Server Programmer), Colin Post (Senior UI Artist) and Chuck Suong (Senior Animator) have all left to join other studios (and so has Capen Apple, but he's just a QA Tester). Suong is the only one I can see who has been explicitly linked to the Warhammer 40K MMO, but it's interesting that several senior people have left very close together.

Guess we'll see at E3.

Ollie
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Reply #212 on: May 07, 2010, 01:36:01 AM

People come and go, so it could be just a coincidence. Still, the timing is chuckle-worthy if you tie the departure with this announcement, in which THQ's CEO Brian Farrell downplayed WH40K's need for a large subscriber base. They're now on record as having low initial investment, low expectations as well as being low on staff.

I like the IP so I still have my hopes, even though Darksiders was full of meh.

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Reply #213 on: May 08, 2010, 09:42:52 AM

I read his comments and think we should probably expect WAR40K to follow the Cryptic "profitable at 100K players" strategy.

Koyasha
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Reply #214 on: May 08, 2010, 09:51:27 AM

Let's hope that doesn't mean they follow the 'ship a complete piece of crap' strategy, too.  Although I've never been a big Warhammer fan, the setting is pretty cool and a 40k MMO does rather interest me, so I hope it comes out playable and fun enough to play for at least while.

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Malakili
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Reply #215 on: May 08, 2010, 10:17:55 AM

The more I've thought it about, the more I think an MMORPG 40k game would be a waste.   A FPS/action game ala planetside would be better in my opinion.  I just can't be fucked to care about levels in a 40k game
Lantyssa
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Reply #216 on: May 08, 2010, 10:26:32 AM

Aiming for a profitable 100k game is fine.  It's whether they want to build on an existing game or just make a launch-and-forget which will matter.  I would much prefer a company aim for a reasonable number and budget accordingly than try to beat WoW and then make mistake after mistake because they're trying too hard to recoup the investment when they see they can't do it.

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Stabs
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Reply #217 on: May 08, 2010, 01:14:32 PM

I'll be playing it whatever they do. It could castrate me and kill my parents and I'd still play it.

http://www.cad-comic.com/cad/20100224
Aez
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Reply #218 on: May 08, 2010, 02:21:15 PM

I'll be playing it whatever they do. It could castrate me and kill my parents and I'd still play it.

http://www.cad-comic.com/cad/20100224

Wrong thread?
Stabs
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Reply #219 on: May 08, 2010, 04:08:08 PM

No, I feel about 40K the way Ethan feels about Starcraft 2.
Ghambit
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Reply #220 on: May 08, 2010, 04:10:55 PM

Why come they couldnt pick a different IP to play with?  I mean... Warhammer is terribly played-out right now, even in the FLGS.  People moved on from it years ago.  (sigh)   I swear it's still like designers are 5+ years behind the times.  Where is my Iron Kingdoms MMO dammit!

I'm with Malakili really, if you grok on it a while you get a bit of a pit in your stomach.  Does indeed seem a bit of a waste if not a total mistake.  40k via Planetside or ww2o, or perhaps a next-gen collectible MMORTS would've indeed been more compelling, as we've said i dunno how many times already in these forums.  As an RvR diku??   blehck.  

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Zzulo
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Reply #221 on: May 08, 2010, 05:28:38 PM

The more I've thought it about, the more I think an MMORPG 40k game would be a waste.   A FPS/action game ala planetside would be better in my opinion.  I just can't be fucked to care about levels in a 40k game

You can have FPS + tons RPG elements still

In fact that would be dreamy
Malakili
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Reply #222 on: May 08, 2010, 08:46:24 PM

The more I've thought it about, the more I think an MMORPG 40k game would be a waste.   A FPS/action game ala planetside would be better in my opinion.  I just can't be fucked to care about levels in a 40k game

You can have FPS + tons RPG elements still

In fact that would be dreamy

Eh, maybe maybe not.  Maybe some sort of light RPG elements like unlocking a new ammo for your bolter, or a new choppa or something, but the moment I have to even THINK about "Killing 10 termagants" or saying "LFG Space Hulk" I'm so far gone you'll have to look in Dawn of War to find me.
Velorath
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Reply #223 on: May 09, 2010, 04:01:16 AM

I'll be playing it whatever they do. It could castrate me and kill my parents and I'd still play it.

http://www.cad-comic.com/cad/20100224

Wrong thread?


Maybe in the sense that there's no right thread to link to a ctrl-alt-del comic in.
Bzalthek
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Reply #224 on: May 09, 2010, 07:13:42 AM

Haha!  Will vitriolic quips ever stop being fashionably edgy?  Oh internet, you complete me.

On the other hand, I had forgotten Ctrl-alt-del existed.  Odd.  It's been years I think and yet there appears to be no growth.

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eldaec
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Reply #225 on: May 09, 2010, 07:43:26 AM

saying "LFG Space Hulk" I'm so far gone you'll have to look in Dawn of War to find me.

I think it's pretty unlikely that in a MMO game you are going to avoid people wanting form groups in order to complete missions/locations.

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Malakili
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Reply #226 on: May 09, 2010, 08:45:56 AM

saying "LFG Space Hulk" I'm so far gone you'll have to look in Dawn of War to find me.

I think it's pretty unlikely that in a MMO game you are going to avoid people wanting form groups in order to complete missions/locations.

I guess my point was, too much emphasis on PvE in 40k is going to be utterly uninteresting to me.   What I want is something that emulates the  table top battles, except with many players controlling individual units (or possible small squads of units) instead of one player controlling the entire army.     I don't want to have to "do" Space Hulk to farm my master crafted bolter, or upgraded chainsword, or whatever, is my point.  I assumed that meaning got through but I sort of just summarized it as "LFG Space Hulk" so I apologize if my meaning was lost in my snarky short hand.
Stabs
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Reply #227 on: May 09, 2010, 09:30:10 AM

Well the fanbase is people who play W40K RTS games and people who tabletop minatures battles. Both of those don't really have a connection with Diku.

I'd like to see something like a more lavish, more beautiful, version of Shattered Galaxy with a little more of a tech tree. I thought the 6-10 unit squad size was excellent for a massive game.

It must have been a pretty tough decision and I'm sure they analysed a lot of metrics. MMORTS hasn't made anyone a vast amount of money, not compared to diku. On the other hand Warhammer Online may have proved that they should be looking elsewhere than avatar-based gameplay.

I'm sure it was decided in the usual way of a large group of passionate people all arguing different corners without giving an inch for hours until someone just said "screw it. we'll do XXX".
Morfiend
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Reply #228 on: May 09, 2010, 10:52:17 AM

What I would like to see is a heavily tactical action rpg with heavy emphasis on group play (to simulate the rts aspect), but for a low budget game, I doubt we will see much innovation. Which is sad, because WH40k seems like the perfect IP to break out of the diku mold.
Zzulo
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Reply #229 on: May 09, 2010, 12:26:10 PM

I just hope there is at least one class in there (Ork or IG) able to control multiple henchmen as a mechanic.

I want to direct my squad of cannon fodder to tactically wipe the floor with some Space Marine  Oh ho ho ho. Reallllly?
slog
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Reply #230 on: June 18, 2010, 01:50:00 PM

The more I've thought it about, the more I think an MMORPG 40k game would be a waste.   A FPS/action game ala planetside would be better in my opinion.  I just can't be fucked to care about levels in a 40k game

I was thinking the same. 

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Murgos
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Reply #231 on: June 19, 2010, 07:02:39 AM

We probably don't need two active threads for this game.

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Trippy
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Reply #232 on: June 19, 2010, 07:42:00 AM

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