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Topic: DS Games for kids (screw Christmas) (Read 1766 times)
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slog
Terracotta Army
Posts: 8234
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I got my marching orders today from my better half. Go get a couple DS games for the kid. They better not suck
So F13, what do we think? The kid is question is 6, reads on a second grade level, likes to color, and only has a couple games right now.
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Friends don't let Friends vote for Boomers
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Zaljerem
Terracotta Army
Posts: 280
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Super Mario Kart DS Mario Party Super Dodgeball
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Every problem has a better solution when you start thinking about it differently than the normal way. - Steve Wozniak When is [Minecraft] going to get together with DF, have a nice cuddle and a bottle of wine and finally produce the Baby that I want ? - Ironwood "Thank you for helping us help you help us all." - GlaDOS
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MisterNoisy
Terracotta Army
Posts: 1892
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Drawn to Life Super Scribblenauts (fixes the control issues with the first game)
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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slog
Terracotta Army
Posts: 8234
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My Dad get her Mario Party. What's Super Scribblenaughts all about?
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Friends don't let Friends vote for Boomers
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MisterNoisy
Terracotta Army
Posts: 1892
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Basically, you're presented with a puzzle (e.g.: get a kite out of a tree) and then you enter nouns/adjectives to create items (e.g.: a ladder) to solve the puzzle. Items and creatures have behaviors that are generally appropriate, so if you toss a 'policeman' next to a 'criminal', they'll chase each other around and fight, while anything made of wood burns, etc. There's a ton of puzzles, and you get additional rewards/points for creative solutions and lower item counts, so there's a fair amount of replay value there too. I liked the first Scribblenauts, but the tap to move controls for Maxwell were terrible. The sequel lets you use the d-pad instead. Youtube of someone playing around in the 'sandbox' mode.
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« Last Edit: December 13, 2010, 08:51:28 AM by MisterNoisy »
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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slog
Terracotta Army
Posts: 8234
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Basically, you're presented with a puzzle (e.g.: get a kite out of a tree) and then you enter nouns/adjectives to create items (e.g.: a ladder) to solve the puzzle. Items and creatures have behaviors that are generally appropriate, so if you toss a 'policeman' next to a 'criminal', they'll chase each other around and fight, while anything made of wood burns, etc. There's a ton of puzzles, and you get additional rewards/points for creative solutions and lower item counts, so there's a fair amount of replay value there too. I liked the first Scribblenauts, but the tap to move controls for Maxwell were terrible. The sequel lets you use the d-pad instead. Youtube of someone playing around in the 'sandbox' mode.I think she's a little young for that. It's rated 10+ and she still spells phonetically. It looks pretty cool for her in a year or 2 though.
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Friends don't let Friends vote for Boomers
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Hawkbit
Terracotta Army
Posts: 5531
Like a Klansman in the ghetto.
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My five year old likes Pokemon HG/SS - she is almost reading, so she doesn't quite get the story yet. But she's got some wicked lvl 20 pokemon she was showing me - kid loves grinding!
Mario Kart DS is good, too. Super Mario Bros. Animal Crossing, maybe?
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Yegolev
Moderator
Posts: 24440
2/10 WOULD NOT INGEST
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Etrian Odyssey?
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Why am I homeless? Why do all you motherfuckers need homes is the real question. They called it The Prayer, its answer was law Mommy come back 'cause the water's all gone
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slog
Terracotta Army
Posts: 8234
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Etrian Odyssey?
That's rated for Teens. Drawn to Life, Spongebob Squarepants edition looks interesting.
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Friends don't let Friends vote for Boomers
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Soulflame
Terracotta Army
Posts: 6487
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Etrian Odyssey?
I handed that to my 14 year old, and she's been slowly plowing through it. I can't decide if that makes me an evil dad, or a good dad. I'd definitely go with HG/SS. Especially if you can get the pokewalker set up. She can take her favorite pokemon for walks! Rune Factory/Harvest Moon games. Nintendogs.
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MisterNoisy
Terracotta Army
Posts: 1892
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Basically, you're presented with a puzzle (e.g.: get a kite out of a tree) and then you enter nouns/adjectives to create items (e.g.: a ladder) to solve the puzzle. Items and creatures have behaviors that are generally appropriate, so if you toss a 'policeman' next to a 'criminal', they'll chase each other around and fight, while anything made of wood burns, etc. There's a ton of puzzles, and you get additional rewards/points for creative solutions and lower item counts, so there's a fair amount of replay value there too. I liked the first Scribblenauts, but the tap to move controls for Maxwell were terrible. The sequel lets you use the d-pad instead. Youtube of someone playing around in the 'sandbox' mode.I think she's a little young for that. It's rated 10+ and she still spells phonetically. It looks pretty cool for her in a year or 2 though. I'm not presuming to know her better than you do, but I think that it has the potential to be a great bonding/educational experience if you guys were to play it together. :) Anyway, Drawn to Life (also 5th Cell) would be a great call as well, Spongebob or no. :) If you can find a copy of Soul Bubbles, that's great stuff, as well.
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« Last Edit: December 13, 2010, 05:06:39 PM by MisterNoisy »
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XBL GT: Mister Noisy PSN: MisterNoisy Steam UID: MisterNoisy
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