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f13.net  |  f13.net General Forums  |  Gaming  |  Topic: DS Games for kids (screw Christmas) 0 Members and 1 Guest are viewing this topic.
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Author Topic: DS Games for kids (screw Christmas)  (Read 1766 times)
slog
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on: December 13, 2010, 06:16:04 AM

I got my marching orders today from my better half.

Quote
Go get a couple DS games for the kid.  They better not suck

So F13, what do we think?  The kid is question is 6, reads on a second grade level, likes to color, and only has a couple games right now.

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Zaljerem
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Reply #1 on: December 13, 2010, 07:26:17 AM

Super Mario Kart DS
Mario Party
Super Dodgeball

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MisterNoisy
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Reply #2 on: December 13, 2010, 07:35:22 AM

Drawn to Life
Super Scribblenauts (fixes the control issues with the first game)

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slog
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Reply #3 on: December 13, 2010, 08:02:24 AM

My Dad get her Mario Party.  What's Super Scribblenaughts all about?

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MisterNoisy
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Reply #4 on: December 13, 2010, 08:37:57 AM

Basically, you're presented with a puzzle (e.g.:  get a kite out of a tree) and then you enter nouns/adjectives to create items (e.g.:  a ladder) to solve the puzzle.  Items and creatures have behaviors that are generally appropriate, so if you toss a 'policeman' next to a 'criminal', they'll chase each other around and fight, while anything made of wood burns, etc.

There's a ton of puzzles, and you get additional rewards/points for creative solutions and lower item counts, so there's a fair amount of replay value there too.

I liked the first Scribblenauts, but the tap to move controls for Maxwell were terrible.  The sequel lets you use the d-pad instead.

Youtube of someone playing around in the 'sandbox' mode.



« Last Edit: December 13, 2010, 08:51:28 AM by MisterNoisy »

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slog
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Reply #5 on: December 13, 2010, 12:48:08 PM

Basically, you're presented with a puzzle (e.g.:  get a kite out of a tree) and then you enter nouns/adjectives to create items (e.g.:  a ladder) to solve the puzzle.  Items and creatures have behaviors that are generally appropriate, so if you toss a 'policeman' next to a 'criminal', they'll chase each other around and fight, while anything made of wood burns, etc.

There's a ton of puzzles, and you get additional rewards/points for creative solutions and lower item counts, so there's a fair amount of replay value there too.

I liked the first Scribblenauts, but the tap to move controls for Maxwell were terrible.  The sequel lets you use the d-pad instead.

Youtube of someone playing around in the 'sandbox' mode.
I think she's a little young for that.  It's rated 10+ and she still spells phonetically.  It looks pretty cool for her in a year or 2 though.


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Hawkbit
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Like a Klansman in the ghetto.


Reply #6 on: December 13, 2010, 01:26:00 PM

My five year old likes Pokemon HG/SS - she is almost reading, so she doesn't quite get the story yet.  But she's got some wicked lvl 20 pokemon she was showing me - kid loves grinding!

Mario Kart DS is good, too.  Super Mario Bros.  Animal Crossing, maybe?
Yegolev
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2/10 WOULD NOT INGEST


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Reply #7 on: December 13, 2010, 01:43:05 PM

Etrian Odyssey?

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slog
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Reply #8 on: December 13, 2010, 04:07:05 PM

Etrian Odyssey?

That's rated for Teens.   

Drawn to Life, Spongebob Squarepants edition looks interesting.

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Soulflame
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Reply #9 on: December 13, 2010, 04:58:04 PM

Etrian Odyssey?
I handed that to my 14 year old, and she's been slowly plowing through it.  I can't decide if that makes me an evil dad, or a good dad.

I'd definitely go with HG/SS.  Especially if you can get the pokewalker set up.  She can take her favorite pokemon for walks!

Rune Factory/Harvest Moon games.

Nintendogs.
MisterNoisy
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Reply #10 on: December 13, 2010, 05:00:43 PM

Basically, you're presented with a puzzle (e.g.:  get a kite out of a tree) and then you enter nouns/adjectives to create items (e.g.:  a ladder) to solve the puzzle.  Items and creatures have behaviors that are generally appropriate, so if you toss a 'policeman' next to a 'criminal', they'll chase each other around and fight, while anything made of wood burns, etc.

There's a ton of puzzles, and you get additional rewards/points for creative solutions and lower item counts, so there's a fair amount of replay value there too.

I liked the first Scribblenauts, but the tap to move controls for Maxwell were terrible.  The sequel lets you use the d-pad instead.

Youtube of someone playing around in the 'sandbox' mode.
I think she's a little young for that.  It's rated 10+ and she still spells phonetically.  It looks pretty cool for her in a year or 2 though.

I'm not presuming to know her better than you do, but I think that it has the potential to be a great bonding/educational experience if you guys were to play it together.  :)

Anyway, Drawn to Life (also 5th Cell) would be a great call as well, Spongebob or no.  :)

If you can find a copy of Soul Bubbles, that's great stuff, as well.
« Last Edit: December 13, 2010, 05:06:39 PM by MisterNoisy »

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