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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: NCsoft Q3 2009 Results - Aion looks to do well... 0 Members and 1 Guest are viewing this topic.
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Author Topic: NCsoft Q3 2009 Results - Aion looks to do well...  (Read 28807 times)
schild
Administrator
Posts: 60350


WWW
Reply #105 on: November 14, 2009, 12:45:48 AM

Haha fair enough. I like accountability or I wouldn't blog under my real name, but I'd best just go back to lurking if my employer's name is going to be emblazoned across my every post.

I'm pretty sure every human in every forum everywhere would eventually get fired under those circumstances  awesome, for real
You've said twice that you lurked, but uhhhhhh, it strikes me that you haven't done much lurking if you haven't seen a pile of people with their company as a custom title. But you'd also know about proper grammar, capitalization, etc. >_> Basically, it's just a reminder to not be a moron. Letting developers roam free here would be counterproductive and frankly, they're posting on a gaming forum and work in the gaming industry - it's a serious accountability issue. I hate having to remind people they always represent the company they work for in real life and it bothers me even more on the internet.
MikeD
Developers
Posts: 10

Cryptic Studios


Reply #106 on: November 14, 2009, 12:52:41 AM

Yep, I think it's pretty safe to say I fail at the internet this week and should just mind my own business.

Sorry to derail an interesting conversation.
Falconeer
Terracotta Army
Posts: 11127

a polyamorous pansexual genderqueer born and living in the wrong country


WWW
Reply #107 on: November 14, 2009, 04:04:37 AM

Except now your FPSes have levels too. wink

So that's win for everyone, right?  There haven't been too many FPSs lately that have multiplayer that seem desirable.  Do they really have levels?

I miss Blood.

Blood was so so so awesome.

Anyway, levels will be patched in and hardcoded to Real Life pretty soon. Which will become more DIKU and less sandboxy. It's already happening.
Games without levels will be soon considered blasphemy, or clownshoes, or both.
« Last Edit: November 14, 2009, 02:22:26 PM by Falconeer »

Merusk
Terracotta Army
Posts: 27449

Badge Whore


Reply #108 on: November 14, 2009, 05:41:11 AM

MMm.. RL Caste system.

"Goddamnit why wasn't I born an engineer caste!"

The past cannot be changed. The future is yet within your power.
Venkman
Terracotta Army
Posts: 11536


Reply #109 on: November 14, 2009, 08:09:26 AM

Except now your FPSes have levels too. wink

So that's win for everyone, right?  There haven't been too many FPSs lately that have multiplayer that seem desirable.  Do they really have levels?

I'm no expert of FPSes, so I'm really only going by the CoD and newer Battlefield games (and of course TF2). But CoD4, 5, and 6 all have persistent levels and abilities. You gain levels by XP and levels unlock a new set of abilities (weapons and attachments) you can skill up in. And when you skill up an ability, you gain XP at milestones. The levels/abilities carry with you between multiplayer matches.

And yea, I consider it a win for everyone. Not that it makes people better at FPS games. But it's the kind personal measure of achievement that makes games more inclusive than just for those who fall into clans.
ghost
The Dentist
Posts: 10619


Reply #110 on: November 14, 2009, 02:01:09 PM

I don't particularly care for FPS online play.  My primary multiplayer experience was when we used to have LAN parties with blood.  I'll never forget listening to people curse when they got napalmed or flamed up with the spray paint can. 

"It burns, it burns!!!!!"  Ah, reminiscing is fun.
Venkman
Terracotta Army
Posts: 11536


Reply #111 on: November 14, 2009, 03:12:25 PM

Coincidentally, I only really started online FPS when they added levels. Building characters is something I'm used to, and CoD4 felt like an actual alternative to WoW.

Nothing like almost a decade of grind conditioning to be ready for when the rest of the games started adopting grind mechanics  Oh ho ho ho. Reallllly?
Soln
Terracotta Army
Posts: 4737

the opportunity for evil is just delicious


Reply #112 on: November 15, 2009, 12:05:14 AM

marketing wonk or CS?  how long will it take?
Draegan
Terracotta Army
Posts: 10043


Reply #113 on: November 16, 2009, 08:31:30 AM

Which brings up another interesting point.  Instead of having a large world and 1000's of people being able to access that server, how about having smaller worlds with a more limited playerbase to increase "community" recognition?
APB.  We'll have to see how it works, since I think you will be able to change areas, but it should help foster this smaller community feeling.

True, but I thought in APB you could switch servers whenever you start a new game?  I'm talking about permanent server choices where each server is incredibly small.  Not sure how much extra this would cost to run.
Mrbloodworth
Terracotta Army
Posts: 15148


Reply #114 on: November 16, 2009, 08:54:07 AM

F13 made me better at typing. Not even joking.

Today's How-To: Scrambling a Thread to the Point of Incoherence in Only One Post with MrBloodworth . - schild
www.mrbloodworthproductions.com  www.amuletsbymerlin.com
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