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Topic: World of Warcraft PTR Patch 2.4.3 out on Test! (Read 7414 times)
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Register
Terracotta Army
Posts: 133
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Latest Patch out on test servers! http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.htmlStuff that stand out : Mounts at 30! Players can get the basic mount at 30 - pallys and warlocks will get their spell for their free mount at 30 too! Rogues Cheat Death gets the nerf stick! "Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes." Rogue class forums flooded by gloating and QQing! http://forums.worldofwarcraft.com/board.html?forumId=10020&sid=1
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« Last Edit: June 22, 2008, 04:44:43 PM by Register »
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stu
Terracotta Army
Posts: 1891
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- Haris Pilton has launched a new line of bags and jewelry. Check her out in the World's End Tavern!
omgomgomg!!! The Cheat Death ability seems a bit over the top, but damn it helps when the Vanish timer is cooling down. Dragonhawks at the Flightmasters seems fitting also. Giant Bats? That was kinda strange for Blood Elves. Too bad I cancelled! 
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Dear Diary, Jackpot!
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lesion
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22 slot bags are probably the best thing about the patch. Cheat Death is/was dumb, glad I don't pvp.
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Ragnoros
Terracotta Army
Posts: 1027
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Actually for any reasonably well geared PVP rogue they will still get the 90% damage reduction. Still a bit of a buff for Mages and the like to not have entire 4k crits absorbed. But it's a very small nerf really.
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Owls are an example of evolution showing off. -Shannow
BattleTag - Ray#1555
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Paelos
Contributor
Posts: 27075
Error 404: Title not found.
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Hmmm, well i guess have something to blow 6k gold on now with the 22 slotters.
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CPA, CFO, Sports Fan, Game when I have the time
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Register
Terracotta Army
Posts: 133
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Actually for any reasonably well geared PVP rogue they will still get the 90% damage reduction. Still a bit of a buff for Mages and the like to not have entire 4k crits absorbed. But it's a very small nerf really. The complete absorbtion of deathblows hurt for spike damage classes - especially since the Cheat Death mechanism follows up with a uber damage reduction buff. With the new rules a 12K hp rogue will get reduced from 4/12 to 1.2/12, instead of the full damage being completely eaten. The tying of the 90% damage reduction to resilience forces the rogue to get pvp gear - currently rogues are possibly one of the classes that can get by PVPing with the least amount of resilience. Requirements for higher resilience will force gear sacrifices in other stats.
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« Last Edit: June 22, 2008, 11:39:13 PM by Register »
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Driakos
Terracotta Army
Posts: 400
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The tying of the 90% damage reduction to resilience forces the rogue to get pvp gear - currently rogues are possibly one of the classes that can get by PVPing with the least amount of resilience. Requirements for higher resilience will force gear sacrifices in other stats.
Yeah the true intent of the nerf is here. Rogues were able to do well in arenas with PVE gear. Now rogues will have to use PVP gear like everyone else. Rogues already decked out in PVP gear wont feel the nerf too much.
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oh god how did this get here I am not good with computer
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Mounts at 40 were never an issue, were they? I'd think cutting the expense would be better. Hell, who has the gold for that at 30 anyways (assuming you're not bypassing the game somehow)?
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Mounts at 40 were never an issue, were they? I'd think cutting the expense would be better. Hell, who has the gold for that at 30 anyways (assuming you're not bypassing the game somehow)?
Since I just rerolled from scratch, mount at 40 felt like a LOOONG time. Particularly after having an epic flyer. The cash wasn't an issue at all with the inflation as rampant as it is. Selling just cloth and the random good-for-twinking green I was able to get enough for the 40 and the 60 mount about 5 levels before each point. Of course, being only able to ride through outlands is ALSO incredibly frustrating. I'd forgotten just how much shit was on the ground and how long it chased you when it was = level.
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The past cannot be changed. The future is yet within your power.
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slog
Terracotta Army
Posts: 8234
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As noted elsewhere: (Liet's blog)
This patch is mostly just simple database changes and not much coding. Looks like blizz took most of the live team and put them on WOTLK work. Looks like we won't get shit for new content in the meantime.
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Friends don't let Friends vote for Boomers
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Dren
Terracotta Army
Posts: 2419
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Mounts at 40 were never an issue, were they? I'd think cutting the expense would be better. Hell, who has the gold for that at 30 anyways (assuming you're not bypassing the game somehow)?
Since I just rerolled from scratch, mount at 40 felt like a LOOONG time. Particularly after having an epic flyer. The cash wasn't an issue at all with the inflation as rampant as it is. Selling just cloth and the random good-for-twinking green I was able to get enough for the 40 and the 60 mount about 5 levels before each point. Of course, being only able to ride through outlands is ALSO incredibly frustrating. I'd forgotten just how much shit was on the ground and how long it chased you when it was = level. I figure this is just a nod towards rolling alts. I have found that money wouldn't be an issue at 30 though. It is just too easy to get if you play a bit on the AH. Of course this happens now. My lowest alt is now 42 (warrior.) Running that warrior all over the place reminded me of my priest back then....painful.
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TheWall
Terracotta Army
Posts: 144
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Could someone post the full patch nots for us work firewall challenged folks? :D
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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As noted elsewhere: (Liet's blog)
This patch is mostly just simple database changes and not much coding. Looks like blizz took most of the live team and put them on WOTLK work. Looks like we won't get shit for new content in the meantime.
They said back before the Sunwell was put in that it was to be the last content path prior to the LK. The exact reasoning being that the resources are better spent on polishing up the x-pac content AND they want to avoid a "Here's Naxx.. whoops xpac time" situation again. So, "plenty of time" was given to 'explore' the Sunwell and other stuff.
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The past cannot be changed. The future is yet within your power.
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Oban
Terracotta Army
Posts: 4662
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General
* Dispel effects will no longer attempt to remove effects that have 100% dispel resistance. * Parry Rating, Defense Rating, and Block Rating: Low-level players will now convert these ratings into their corresponding defensive stats at the same rate as level 34 players. * Haris Pilton has launched a new line of bags and jewelry. Check her out in the World's End Tavern! * Mounts at 30?! Yes, it's true: Apprentice Riding and mounts are now available at level 30. Training costs 35 gold. * Blood Elf flightmasters outside of Silvermoon City and Tranquillien have traded in their bats for glorious fire-breathing dragonhawks. * Alcohol cooldowns have been rolled into Drinks: All 10-second cooldowns have been removed and replaced with the 1-second Drink cooldown. * Numerous flying non-combat pets have had their flight height modified to no longer skim along the ground: captured firefly, dragonhawk hatchlings, moths, owls, parrots, phoenix hatchling, spirit of summer, sprite darter, and tiny sporebat. * Nether Ray Fry (a non-combat pet) is now available from the Skyguard Quartermaster. This requires an Exalted reputation with Sha'tari Skyguard. * Equipping an item will now cancel any spell cast currently in progress. * Placing an item in your bank will now cancel any spell cast currently in progress if the spell was cast by that item. * You can no longer move backwards to stop racing rams. * When a stun wears off, the creature that was stunned will prefer the last target with the highest threat, versus the current target.
Druids
* Barkskin: The cost of this spell is now reduced by Tree of Life Form.
Hunters
* Growl: Pets will no longer generate additional threat from this ability based on attack power buffs cast on them. Attack power buffs on their master will still indirectly increase the threat generated by the pet's Growl. * Pet Aggro: Pets will no longer generate threat immediately from being summoned. * Scare Beast: This spell will now be limited correctly to one target.
Paladins
* Greater Blessing of Light Rank 1: This spell will no longer overwrite Greater Blessing of Light Rank 2. * Summon Warhorse is now available at level 30.
Priests
* Mind Vision: This effect will now be cancelled immediately on targets who use an Invisibility Potion or Gnomish Cloaking Device. * Spiritual Healing: Ranks 2-5 of this talent will no longer prevent refreshing Prayer of Mending.
Rogues
* Cheat Death: This talent has been rebalanced significantly. Killing blows are no longer 100% absorbed. If the Rogue is below 10% health, the killing blow is still completely absorbed; if the Rogue is over 10% health, enough damage will be absorbed to reduce the Rogue's health down to 10%. For the following 3 seconds, damage is not always reduced by 90%; it is now reduced by a maximum of 90%, depending on how much resilience the Rogue has. The damage reduction will be four times the damage reduction resilience causes against critical strikes.
Shaman
* Earth Elemental: This pet will now leash back to its totem when pulled beyond 50 yards away. * Lightning Overload: This talent will no longer do excessive damage when used with Lightning Bolt Ranks 2-10.
Warlocks
* Curse of Shadows: This spell has been removed. * Curse of Elements: This spell now applies to Arcane and Shadow damage, as well as Frost and Fire. * Demonic Sacrifice: This ability will now interact correctly with the Spirit Guide resurrection system in battlegrounds. A sacrificed pet will not be resummoned on death, and will not prevent keeping a record of the most recently created pet. * Health Funnel: This ability will now cancel channeling when the target pet is Banished. * Ritual of Summoning: The mana cost of this spell will now be properly deducted when cast. * Summon Felsteed is now available at level 30.
Warrior
* Revenge: Ranks 1-5 of this ability now have damage ranges instead of fixed damage values (like ranks 6-8.)
PvP
* The Warsong Gulch flag can no longer be picked up at the same time as a flag is capped.
Professions
* Alchemy o Philosopher's Stone now requires 200 Alchemy. * Cooking o Juicy Bear Burgers now correctly increase healing as well as spell damage. * Jewelcrafting o Activated beneficial effects from jewelcrafting trinkets can no longer be dispelled. * Mining o Green quality gems can be found in mining nodes again. The drop rate of blue gems from mining nodes remains unchanged. * Tailoring o Removed the cooldown from regular Mooncloth. o Herb bags can now hold Un'goro Soil and Evergreen Pouches. o Mycah of Sporeggar has discovered how to create 28 slot herb bags. o New Tailoring patterns are available from Haughty Modiste in Steamwheedle Port, Tanaris: Haliscan Jacket and Haliscan Pantaloons.
Quests
* Bhag'thera now spawns at a normal quest spawn rate. * For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, phased characters will not be able to see non-phased character AoE effects and vice-versa. * For the quests, Intercepting the Mana Cells and Maintaining the Sunwell Portal, pets gaining/losing phase status will now properly break off combat from unphased/phased opponents.
Dungeons and Raids
* Players can now be summoned to raid instances from heroic dungeons. * Magister's Terrace o The Stun component to the Sunblade Mage Guard Glaive Throw has been removed and the Bounce range reduced. o Vexallus and Kael'thas are now tauntable in Heroic mode. o Vexallus' damage caused by Pure Energy has been decreased. o Kael'thas' Arcane Sphere has had its visual size increased. His Arcane Sphere attack has had its range decreased and the damage/second of Phase two on Normal mode has been decreased. (Heroic mode remains unchanged.) o Sunblade Warlocks have had their damage reduced slightly. o Fel Crystals in the Selin Fireheart encounter have had their health reduced slightly. o Warlord Salaris and Kagani Nightstrike have had their damage output reduced slightly. * Sunwell Plateau o Creatures in the area around Grand Warlock Alythess and Lady Sacrolash will no longer spawn while the twins are in combat. o Nether Protection will now correctly trigger from Kil'jaeden's Shield Orb Shadow Bolts. o Vanish now correctly wipes threat on Kil'jaeden.
Items
* Bow of the Verdant Keeper's Aim: This item's triggered effect no longer breaks the effect of Scatter Shot. * Brutal Gladiator's Pummeler has had its Stamina value increased to the appropriate value. * Clockwork Robot Bots fight amongst themselves again...without attacking people in the arena. Well... they'll blow up other Bots in the arena, but you know what we mean. * The Eredar Twins will now award the same items regardless of which order they are killed in. * Invisibility Potions: These potions now are on the same cooldown as other combat consumable potions (such as mana potions.) * Pendant of the Violet Eye: This item will again work correctly with Holy Light and Flash of Light. * Shattered Sun Pendant of Acumen: The triggered effect from this Item can now occur on periodic damage ticks. * Thori'dal, the Star's Fury is now Unique as intended. * Vengeful Gladiator's Baton of Light: This item now appears in the correct position on the vendor list.
User Interface
* The help interface has been simplified dramatically. Players will no longer be required to select a category when opening a GM ticket. In addition, players can use the “Talk to a GM” button to fill out a ticket that requires a GM response or the “Report Issue” button to fill out a ticket that does not require a GM response. * Target buff/debuff timers that appear when you cast a spell are now more visible. * Time Management features have been implemented! These features include an alarm clock, stopwatch, and viewing your computer's local time. * The new stopwatch feature can be accessed via the /stopwatch, /sw, or /timer slash commands. Inputting a time into the slash command will make the stopwatch count down. For example, /stopwatch 1:0:0 will make the stopwatch count down from an hour, /stopwatch 1:30 will make it count down from 1 minute, 30 seconds, and /stopwatch 30 will make it count down from 30 seconds. * Added the following macro commands: /targetenemyplayer, /targetfriendplayer. * Added key bindings for tab targeting players. * Ctrl-Tab and other target nearest friend functions will no longer target you. * Targeting using /target will prefer live targets over dead ones. * You can no longer click the minimap to cast ground targeted spells. * Invisible players with Hunter's Mark can see the hunter that put the mark on them. * Vendor items now show their Duration in Inventory. * For additional notes on Lua and XML changes please visit the UI & Macros Forum.
World Environment
* Winterspring Ice Thistle Matriarchs and Patriarchs may now drop Thick Yeti Fur. * Skinning any Winterspring Ice Thistle yetis may now result in Thick Yeti Fur. * Increased the drop rate of Pristine Yeti Horns from Winterspring Ice Thistle Matriarchs and Patriarchs. * Goblin Weather Machine- Prototype 01-B weather changes will no longer force the affected character to stand. * Collector's Edition Pet Redemption NPCs/items/quests have been relocated/modified to/for towns with mailboxes (Goldshire, Razor Hill, etc.). * Young Sporebats and Greater Sporebats in Zangarmarsh now drop Sporebat Eyes for the quest Gathering the Reagents. * Blacksmithing Supplies vendor and repairer, Blazzle, in Area 52 is now next to the forge and anvil outside the inn. * Banker Meeda, in Area 52 is now in the...well...the bank, along with a guild vault and guards. The other three Area 52 bankers are still located in the auction-house-turned-bank. * Wastewander Bandits and Rogues should be more plentiful in the northern parts of Tanaris.
Bug Fixes
* The mage spell, Counterspell now shows in the combat log. * Gan'arg Analyzers will no longer occasionally become friendly to players. * Talented abilities that cost a percentage of base mana will no longer display an incorrect mana cost when inspected by a player of a different class or level. * Guild leaders should now be able to properly promote a new guild leader regardless of their range. * Druids: Mangle will no longer incorrectly indicate a 100-yard range on the tooltip. * Hunters: Using an instant ability after Steady Shot will no longer lock out auto shot. * Hunter Snake Trap will no longer break players out of stealth if the snakes pass near the stealthed character. * Hunters: Concussive shot will now properly have a chance to proc Bow of Searing Arrows. * Rogues: The talent Heightened Senses, Rank 1 and Rank 2 will now affect attacks from wands. * Using Jewelcrafting figurines will no longer cause scrolling combat text to appear twice. * Fixed an issue in which shadows were not appearing properly for users with GF4 video chipsets in Open GL mode. * Corrected an issue in which users with Creative X-FI sound cards would sometimes hear a slight popping noise when running. * Players will now correctly receive a Battleground Mark message for the marks that are received at the end of a battle. * Corrected an issue where the initial trigger or activation sounds for Immolation Trap and Explosive Trap could not be heard by some players. * Smelt Hardened Khorium will now properly require a forge instead of an anvil and hammer. * Corrected a typo in the tooltip for the Druid spell Rip (Rank 4). * Looting a Nightmare Vine will now properly no longer apply poison when the node is looted. * The Figurine- Seaspray Albatross ability will now properly restore the correct amount of mana. * First Aid bandages can no longer be applied to a player with the Recently Bandaged debuff. An error message of, "Could not activate more than one bandage" will be displayed. * Corrected the tooltips to read properly for the flight paths from The Stormspire, Toshley's Station, Blade's Edge, and Area 52. * Greater Elementals summoned by a shaman will now properly have a combat log entry. * Players will no longer become stuck on the Nimboya's Laden Pike when driving it into the ground. * The quest, "Going Going, Guano!" will now have a more consistent level requirement for the dungeon. * The quest, "Into The Scarlet Monastery" is now available to players of the appropriate level for the instance. * Blueleaf Tubers can now be properly looted. * The quest turn-ins for the Ahn'Qiraj war effort now give the appropriate amount of credit for each successful quest turn-in. * Cloak of Shadows will now properly remove Shrink. * Nightbane will no longer become unresponsive and unkillable during his air phase. * Several items sold by the Consortium reputation vendor Paulsta'ats are now bind on pick-up: Formula: Enchant Weapon- Major Striking, Design: Delicate Blood Garnet, Design: Shifting Shadow Draenite, Design: Lustrous Azure Moonstone, Design:Thick Golden Draenite. * It is no longer possible to delete a character that is an arena team captain without first promoting another player to captain. * Taunts will now properly stick when a target is stunned while being taunted.
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Palin 2012 : Let's go out with a bang!
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Register
Terracotta Army
Posts: 133
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Mounts at 40 were never an issue, were they? I'd think cutting the expense would be better. Hell, who has the gold for that at 30 anyways (assuming you're not bypassing the game somehow)?
They scaled down the gold requirement - at 30 the training cost is 35g vs 90g now, I recalled my alts got honored with their faction before level 20 by just questing , so its actually 31.5g.
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stray
Terracotta Army
Posts: 16818
has an iMac.
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Well that's a cool deal then.
Kinda makes Druid and Shaman travel forms worthless though (not bitching though). Unless you could run indoors with them, then that'd be sweet.
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Fordel
Terracotta Army
Posts: 8306
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Really, the entire patch could've been nothing but "Mounts at 30!" and it would have been A+. Travel Forms are usable in combat. Hardly worthless. 
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and the gate is like I TOO AM CAPABLE OF SPEECH
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Register
Terracotta Army
Posts: 133
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Well that's a cool deal then.
Kinda makes Druid and Shaman travel forms worthless though (not bitching though). Unless you could run indoors with them, then that'd be sweet.
Druid travel form have significantly lower mana costs compared to bear and cat forms, and is insta cast. I find it useful when moving shorter distances. Shaman travel form is learned at 20 - that's 10 levels earlier. It's also insta cast with enhancement talents, so it's usefully for short distance movements. 
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Chimpy
Terracotta Army
Posts: 10633
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Shaman travel form is learned at 20 - that's 10 levels earlier. It's also insta cast with enhancement talents, so it's usefully for short distance movements.  It rocks for flag running in PvP, though it being dispellable kinda blows....more proof that druids with their snare/slow removing, no GCD firing, and instant form switches need a mild nerf.
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'Reality' is the only word in the language that should always be used in quotes.
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Kitsune
Terracotta Army
Posts: 2406
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Druid shapeshifts are mana-costly to the point that trying to use them to escape snares is a short-lived tactic. You can get out of the first one, but you lose your speed in the process. Shift back, and any competent snaring person will just slap a new snare right back on. So you can play the bounce-between-forms game and destroy your mana reserves in fifteen seconds, or you can just sit there and be snared. It's a power that's cooler on paper than in practice.
As for the no global cooldown thing, that's absolutely essential for ferals to be able to shift in a fight. It's necessary to be able to shift>bear charge, shift>cast, shift>stealth in split-seconds for the majority of druid tactics to work; otherwise they'd just be floundering around in a fight, or be forced to not leave their form for the duration of any short fight. If you're DPSing in catform and the big ugly thing goes to eat your priest, you need to be a bear fast, you need to get agro fast; you don't have five seconds to screw around with waiting for cooldowns. Flight form was specifically out-of-combat to keep druids from having a free escape card from any fight while still holding to the instant-cast shapeshift motif.
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Register
Terracotta Army
Posts: 133
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Yea Shaman ghost wolf cost a flat 100 mana which is really cheap at 60-70, while druid travel form costs 13% of base mana for their level.
In a one to one chase it will be really hard for the druid to escape from an enhancement shaman unless they manage to squeeze a root/cyclone/hibernate (for ghostwolf form) pass grounding totem and earthshock (which a competent shaman will use).
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Fordel
Terracotta Army
Posts: 8306
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You don't have to Squeeze anything past. You moonfire the totem and eat the shock interrupt, then just cast it again before the shock is back up. Assuming the shaman hasn't already spent his own GCD on Frostshock/Stormstrike and doesn't fail to interrupt the cast. Nature's Grasp is usually in a Druid's arsenal as well. I would say Bash too, but Bash is a hilarious joke at a Bears expense.
Wanna have fun with a Druid, specifically Feral? Root/Snare them enough to cause them to shift in and out until they can't go back into feral. A OOM Feral druid stuck in caster form is easily one of the saddest things around :)
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and the gate is like I TOO AM CAPABLE OF SPEECH
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MrHat
Terracotta Army
Posts: 7432
Out of the frying pan, into the fire.
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Sleep the dog?
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Fordel
Terracotta Army
Posts: 8306
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No pushback resistance on Hibernate. So there is a good chance a shaman can smack you enough to delay the casting enough to re-cast earthshock.
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and the gate is like I TOO AM CAPABLE OF SPEECH
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