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Topic: In case Anyone Wants some multiplayer Action (Read 16496 times)
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Chenghiz
Terracotta Army
Posts: 868
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I don't have the advantage of having played GW but the diversity of abilities in Fury (at least initially) seems fine to me.
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angry.bob
Terracotta Army
Posts: 5442
We're no strangers to love. You know the rules and so do I.
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Okay, should I be getting a "Build: 23251 Error receiving packet. Failed to connect to the login server." error when I try to start up?
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Wovon man nicht sprechen kann, darüber muß man schweigen.
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pxib
Terracotta Army
Posts: 4701
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Yeah, the servers crash about once every half an hour. Sometimes it's down for a long time.
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if at last you do succeed, never try again
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Okay, should I be getting a "Build: 23251 Error receiving packet. Failed to connect to the login server." error when I try to start up?
When you fail to connect to login the server's down. Like pix said the server's down a lot these days. This newest patch has been REALLY bad. It's certainly given me pause about making a purchase of the game.. It could be patching again right now though, there was a rumor that the new build was going live today/ tomorrow.
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The past cannot be changed. The future is yet within your power.
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Viin
Terracotta Army
Posts: 6159
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I've tried to play several nights in a row but always get the 'failed to connect to login sever' error - someone tell me when it's working!
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- Viin
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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I've tried to play several nights in a row but always get the 'failed to connect to login sever' error - someone tell me when it's working!
it's working right now... and has been up all day, in fact. =D Might be a patching error or something.
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The past cannot be changed. The future is yet within your power.
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Viin
Terracotta Army
Posts: 6159
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Hmm, there must be a new version - mine has said unable to connect all day.
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- Viin
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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Hmm, there must be a new version - mine has said unable to connect all day.
Current version is 26688, there've been a few patches this week. I dunno where to get the most recent client, though, as the one I've had has self-patched for a little while now.
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The past cannot be changed. The future is yet within your power.
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Viin
Terracotta Army
Posts: 6159
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I originally had the original open alpha version, but apparently I missed the one day they patched it. I had to download the whole client again (all 2.2gigs), but that seems to be working better.
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- Viin
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pxib
Terracotta Army
Posts: 4701
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First, a corrupted file on download, followed by an install process that arbitrarily hung on me and forced a restart of the program. Subsequently came the patch and starting the game, and finding out I needed to install several fixes to get the game to work. That should have been my first sign.
Install fixes, restart computer, start game. Linger around the tutorial area trying stuff out and learning the UI and controls better until an arbitrary crash caused by a completely random connection disconnect from the server. Once more, I restart the program and have to go back through all the text and training pointers I'm -forced- to listen to just to be able to get to the game to have some fun. 0 warzones, awesome, but whatever. Go to Sanctum, physical memory dump, computer crashes and reboots. Deal with the prolonged start up time I suddenly have to deal with as well as noticably slower system speed most likely due to the fixes I had to install to run the game, restart the game again because I want to play it before I go to school, go through the training again to go back to Sanctum.
Sanctum loads, starts running fine, then slows to a stop and hangs for 3 minutes. Program crashes stating that the install is corrupt and that it must be fixed. Launcher loads and starts assumedly checking and fixing the files, then randomly pops up an error about direct x 9. Another of the same error pops up, I close one, and the launcher cancels the repair and self terminates with an error message. Reload the game, loading into Sanctum, game crashes with no message and forces my desktop to 600x800 with 4 colours.
Now I know why it's called Fury.
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if at last you do succeed, never try again
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pxib
Terracotta Army
Posts: 4701
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The most recent patch has rendered portions of the game playable and I can now see what Fury PvP is truly like.
It's a bunch of random numbers rising from the heads of friend and foe alike while we all mash buttons hoping the boring skills we chose will actually function this time and that the random numbers work to our favor. Sometimes we win. Sometimes we die. Then we get disappointing loot and level our skills so they cost more to equip but don't don't really get more effective and we start all over again.
This is obviously not the game for me.
If you like random numbers and chaotic button mashing, I recommend Fury!
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if at last you do succeed, never try again
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waylander
Terracotta Army
Posts: 526
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8 hours played, and I've got everything I need for 2 complete classes (which is all I generally play). Here's a preview of the sort of stats they are keeping too.  If you can't read the image if the message board compresses it, then you can DL the direct image here.
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Merusk
Terracotta Army
Posts: 27449
Badge Whore
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One thing screwey with the stats pages, however, is the time played is actual time IN a warzone. The 5-10 minutes spent in the queues or time spent tweaking your build aren't counted. My stats page lists me as having played 3 hours, despite having been logged-in around 5-6 last weekend. So that 8h is probably more like 10-12 for Hades, who knows his build, knows exactly what trials to run to get his skills and had a pre-formed team to run with. It took me longer to queue, because I didn't have a preformed group as I was the only one on, or #5/6 for the LoTD groups.
Still not your typical MMO curve for advancement, but 8h is not exactly an accurate number, either.
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The past cannot be changed. The future is yet within your power.
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Chenghiz
Terracotta Army
Posts: 868
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The most recent patch has rendered portions of the game playable and I can now see what Fury PvP is truly like.
It's a bunch of random numbers rising from the heads of friend and foe alike while we all mash buttons hoping the boring skills we chose will actually function this time and that the random numbers work to our favor. Sometimes we win. Sometimes we die. Then we get disappointing loot and level our skills so they cost more to equip but don't don't really get more effective and we start all over again.
This is obviously not the game for me.
If you like random numbers and chaotic button mashing, I recommend Fury!
My experience is similar.
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UnSub
Contributor
Posts: 8064
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The most recent patch has rendered portions of the game playable and I can now see what Fury PvP is truly like.
It's a bunch of random numbers rising from the heads of friend and foe alike while we all mash buttons hoping the boring skills we chose will actually function this time and that the random numbers work to our favor. Sometimes we win. Sometimes we die. Then we get disappointing loot and level our skills so they cost more to equip but don't don't really get more effective and we start all over again.
This is obviously not the game for me.
If you like random numbers and chaotic button mashing, I recommend Fury!
My experience is similar. Sadly I'm of the same opinion. I really wanted an Australian-developed MMO to grab my interest. It wasn't Fury, that's for sure.
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