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f13.net  |  f13.net General Forums  |  The Gaming Graveyard  |  MMOG Discussion  |  Topic: It Was a Dark and Stormy Night.... Two Worlds goes all GW on us. 0 Members and 1 Guest are viewing this topic.
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Author Topic: It Was a Dark and Stormy Night.... Two Worlds goes all GW on us.  (Read 4600 times)
Signe
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Posts: 18942

Muse.


on: February 05, 2007, 06:30:34 AM

Quote
Key Features

    * Offering a freedom of choice unseen in other Role Playing Games. The world literally comes to life as it immediately reacts to the player's actions and changes accordingly -offering new and exciting challenges.
    * Strong, non-linear storyline. Players can shape their own story by choosing the path of conducting the main conflict and resolving meaningful side-quests.
    * Spectacular and dynamically choreographed fights. The combat system combines intuitive steering, tactical challenges and movie-like visual experiences.
    * Free and unlimited character development. Players can experiment with different careers and even reverse their former choices with the help of "career changers".
    * Animals to be ridden on. Players can travel and fight on various animals from horses to tamed lizards and beasts.
    * A choice of traps and snares are at the Player's disposal making the gameplay both rich and flexible.
    * Huge variety of items to be found. Randomly generated pieces of equipment, thematic sets and combined items offer the space to experiment and satisfy the need to collect.
    * Wide range of beautifully rendered terrains: from high mountains to seashores and deep caves with all of the locations featuring ultra sharp texturing and stunning design.
    * Hyper-realistic tree physics and sophisticated weather system make the world come to life as has never been seen before.
    * Advanced Artificial Intelligence that manages group behaviour of large virtual communities.
    * Up to 8 players in the multiplayer mode.
    * Symphonic music to make the experience more emotional and memorable.
    * Extensive usage of Pixel Shader 2.0 and 3.0, HDR, multiple materials and unique shadow engine to ensure the best visuals possible.
    * Support of Multi CPUs and Multicore CPUs, SLI and CrossFire Technology

Platforms

Two Worlds is being developed for the PC and Xbox 360 platforms. The game's complexity, dynamics and mechanisms have been designed to appeal to both markets and the steering takes advantage of mouse and game-pad features alike.

One Pill Makes You Larger

My Sig Image: hath rid itself of this mortal coil.
Riggswolfe
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Posts: 8031


Reply #1 on: February 05, 2007, 06:41:29 AM

I've been hotly anticipating this game for awhile now. It appears to be Oblivion with multiplayer. My biggest concern is that I know very little about the development house and so am having to go mostly on faith at this point.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #2 on: February 05, 2007, 07:43:28 AM

Ah, shit. MMO mode?

Guess I can scratch another game off my list. I had been looking forward to this one.
Riggswolfe
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Posts: 8031


Reply #3 on: February 05, 2007, 07:50:37 AM

MMO mode is really stretching it. It's more "large coop" since it's up to 8 other players, and most people will do what I plan on doing - 1 or 2 friends playing with them.

"We live in a country, where John Lennon takes six bullets in the chest, Yoko Ono was standing right next to him and not one fucking bullet! Explain that to me! Explain that to me, God! Explain it to me, God!" - Denis Leary summing up my feelings about the nature of the universe.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #4 on: February 05, 2007, 07:53:59 AM

Point being the resources for developing the single player game just got slaughtered. I have very little interest in multiplayer, since it's nigh impossible to schedule game times.
Merusk
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Reply #5 on: February 05, 2007, 09:06:45 AM

Point being the resources for developing the single player game just got slaughtered. I have very little interest in multiplayer, since it's nigh impossible to schedule game times.

We're old men, Sky.  It seems kids these days refuse to buy shit they can't co-op, network and blog about later.  SP games are a dying breed much like TBS instead of RTS.

Ah well, it means I upgrade the computer MUCH less often nowadays.

The past cannot be changed. The future is yet within your power.
Sky
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Posts: 32117

I love my TV an' hug my TV an' call it 'George'.


Reply #6 on: February 05, 2007, 09:47:04 AM

I remember when my supervisor (then just a friend) and I were talking about CRPGs. He said the nice thing about them was you didn't have to dick around trying to get everyone together for a gaming night. This was 1994. Now here we are with the same damned problem.
raydeen
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Posts: 1246


Reply #7 on: February 06, 2007, 10:37:30 AM

ooooOOOOoooo....the intrigue engine is powering up....

Now, tell me...I have an ATI x1400 in my laptop. Does it support Shader 2.0?

I was drinking when I wrote this, so sue me if it goes astray.
Trippy
Administrator
Posts: 23628


Reply #8 on: February 06, 2007, 05:40:50 PM

ooooOOOOoooo....the intrigue engine is powering up....

Now, tell me...I have an ATI x1400 in my laptop. Does it support Shader 2.0?
It supports up to Shader 3.0. In the ATI line Shader 2.0 is Radeon 9zzz-gen, Shader "2.5" is the Xzzz-gen, and Shader 3.0 is Xzzzz-gen.
schild
Administrator
Posts: 60345


WWW
Reply #9 on: February 06, 2007, 06:22:58 PM

Point being the resources for developing the single player game just got slaughtered. I have very little interest in multiplayer, since it's nigh impossible to schedule game times.

We're old men, Sky.  It seems kids these days refuse to buy shit they can't co-op, network and blog about later.  SP games are a dying breed much like TBS instead of RTS.

Ah well, it means I upgrade the computer MUCH less often nowadays.

Bullshit.
Soukyan
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Posts: 1995


WWW
Reply #10 on: February 16, 2007, 10:23:21 AM

Point being the resources for developing the single player game just got slaughtered. I have very little interest in multiplayer, since it's nigh impossible to schedule game times.

We're old men, Sky.  It seems kids these days refuse to buy shit they can't co-op, network and blog about later.  SP games are a dying breed much like TBS instead of RTS.

Ah well, it means I upgrade the computer MUCH less often nowadays.

Bullshit.

Care to expound upon that, schild?

"Life is no cabaret... we're inviting you anyway." ~Amanda Palmer
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shiznitz
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Reply #11 on: February 16, 2007, 10:32:48 AM

Merusk's and Signe's avatars need to make a porno.

I have never played WoW.
schild
Administrator
Posts: 60345


WWW
Reply #12 on: February 16, 2007, 11:18:15 AM

SP games are a dying breed much like TBS instead of RTS.Ah well, it means I upgrade the computer MUCH less often nowadays.
Bullshit.
Care to expound upon that, schild?

Do I really need to? There are an absolute shit ton of TBS games on consoles and PC. IN FACT, there are more TBS titles than RTS titles of note every year on both platforms. There isn't a single system missing TBS titles except the PSP in America - and even then they have a really great one (Field Commander) with a killer app (Disgaea) coming out.

On PC you have everything from Patrician to Europa Universalis to Dofus.

As for RTS? The world doesn't need more than 4 a year especially when none of them are as competitively fun as RoN or AoEII.
Afropuff
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Posts: 75


Reply #13 on: February 16, 2007, 12:26:02 PM

AoEII was great fun.

MMO mode is really stretching it. It's more "large coop" since it's up to 8 other players, and most people will do what I plan on doing - 1 or 2 friends playing with them.

Is that an industry term? If not, I wouldn't call up to 8 players large Coop. Hell, even Microprose Falcon 4 boasted support for up to 64 users IIR.  Getting that to actually happen with the game was a diferent matter though.
Signe
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Posts: 18942

Muse.


Reply #14 on: August 02, 2007, 12:31:50 PM

NECRO:

This comes out on the 18th.  The strategy guide is already out. 

My Sig Image: hath rid itself of this mortal coil.
LK
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Posts: 4268


Reply #15 on: August 02, 2007, 01:41:10 PM

If it supports multiplayer over 360, I'll give it a whirl.

"Then there's the double-barreled shotgun from Doom 2 - no-one within your entire household could be of any doubt that it's been fired because it sounds like God slamming a door on his fingers." - Yahtzee Croshaw
Stormwaltz
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Posts: 2918


Reply #16 on: August 02, 2007, 02:39:55 PM

I missed this the first time around:

Quote
* Hyper-realistic tree physics... make the world come to life

Does not compute.

Nothing in this post represents the views of my current or previous employers.

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Xerapis
Contributor
Posts: 1473


Reply #17 on: August 02, 2007, 02:49:43 PM

Ents?  Treants?

..I want to see gamma rays. I want to hear x-rays. I want to...smell dark matter...and feel the solar wind of a supernova flowing over me...
Amaron
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Posts: 2020


Reply #18 on: August 02, 2007, 03:50:15 PM

The euro version has been out for a while I believe.   It had really bad bugs from what I gather and there seem to be some complaints about a lack of polish.  I'm interested in it but it certainly sounds like something to avoid buying on day 1.
schild
Administrator
Posts: 60345


WWW
Reply #19 on: August 02, 2007, 04:17:36 PM

The game is a piece of shit. Ignore it.
Hutch
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Posts: 1893


Reply #20 on: August 02, 2007, 04:59:07 PM

Merusk's and Signe's avatars need to make a porno.

The thread has been necro'd, but this comment stayed fresh!

Plant yourself like a tree
Haven't you noticed? We've been sharing our culture with you all morning.
The sun will shine on us again, brother
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