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f13.net General Forums => Magic: The Gathering Online => Topic started by: schild on March 29, 2007, 02:00:05 AM



Title: MTGO 3.0 Beta
Post by: schild on March 29, 2007, 02:00:05 AM
Ok.

Is there something wrong with me?

This interface is total dogshit. And slow as hell.

Why? Someone PLEASE explain why.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on March 29, 2007, 02:23:31 AM
I think they decided that the non-dogshit one they were toying with didn't have the proper dogshit feel of mtgo. Brand values ftw.

EDIT: Even the official wotc board community don't like the interface, and they spend at least half their time asking for price rises, prize reductions, and worrying that the secondary market might prevent wotc being profitable. Seriously.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on March 29, 2007, 02:16:37 PM
MTGO V3 has been a total clusterfuck. Let me briefly count the ways:

1. No new rules engine, each card is still programmed in by hand with custom code.
2. They have redone the interface a couple of times, which is warning sign.
3. In addition their main interest in the interface has been a "fantasy theme" rather than usability.
4. Similarly they put a lot of emphasis on 3D avatars and other trappings like that.
5. Buehlers post basically said they were dissapointed with the end result.
6. It has taken forever, another warning sign.

They just don't seem to get it. For the most part people don't care about "fantasy theme" or awesome 3D avatars that you only see in the non-spreadsheet view between matches. Just giver us something functional that looks clean, it doesn't have to look awesome it just has to work.


Title: Re: MTGO 3.0 Beta
Post by: Trippy on March 29, 2007, 05:28:06 PM
MTGO V3 has been a total clusterfuck. Let me briefly count the ways:

1. No new rules engine, each card is still programmed in by hand with custom code.
2. They have redone the interface a couple of times, which is warning sign.
3. In addition their main interest in the interface has been a "fantasy theme" rather than usability.
4. Similarly they put a lot of emphasis on 3D avatars and other trappings like that.
5. Buehlers post basically said they were dissapointed with the end result.
6. It has taken forever, another warning sign.

They just don't seem to get it. For the most part people don't care about "fantasy theme" or awesome 3D avatars that you only see in the non-spreadsheet view between matches. Just giver us something functional that looks clean, it doesn't have to look awesome it just has to work.
It's been ages since I've played MtO (I beta tested the original). What are the problems with the current interface? Is there any point to replacing it given how badly the rewrite has gone?


Title: Re: MTGO 3.0 Beta
Post by: Margalis on March 29, 2007, 06:09:21 PM
I don't have any major problems with the card/deck interface. It could use improvement but blowing up and starting over seems odd, especially given that they have focused on the theme rather than utility.

I think that is their primary problem, the priorities are just wacked out. Who cares if it looks like fantasy or not?


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on March 29, 2007, 09:17:07 PM
I actually paid 10 bucks, got a starter deck, and tried it. Man, those starter decks suck. I can't decide what to do from here -- try to trade away useless cards, buy another starter or two, or purchase some boosters.

I won 2 out of three games, which wasn't bad given the fact that I was forced to put together a three color deck (white/blue/green) just to get 60 cards -- no real theme, just small and large creatures. I'm not used to not having variety -- I've got a huge box of the stupid cards somewhere out in the garage.


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on March 29, 2007, 09:28:56 PM
Eeew starter decks. 

Try a League.  It's like a sealed deck tournament that lasts a month, adding a booster each week.  Perfect for new/budget players.  If you were a serious player before, I'd recommend trying the Time Spiral Leagues; if not, 9th edition is a good education (avoid blue!).


Title: Re: MTGO 3.0 Beta
Post by: eldaec on March 30, 2007, 01:02:56 AM
I actually paid 10 bucks, got a starter deck, and tried it. Man, those starter decks suck. I can't decide what to do from here -- try to trade away useless cards, buy another starter or two, or purchase some boosters.

I won 2 out of three games, which wasn't bad given the fact that I was forced to put together a three color deck (white/blue/green) just to get 60 cards -- no real theme, just small and large creatures. I'm not used to not having variety -- I've got a huge box of the stupid cards somewhere out in the garage.

Traditional advice is to either play a league (you'll lose a lot, because leagues *are* competitive, they are only attractive to new players because you get a lot of limited format games per $), or buy some tickets for the store and trade them for commons/uncommons from the bots in the marketplace to improve your pre-con deck.

The 'building on a budget' column on www.magicthegathering.com spews out deck concepts each week that can be had for < 20 tix.

Don't purchase boosters unless you want them for limited play or leagues. Buying singles from bots is much more cost effective for casual room constructed.


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on March 30, 2007, 08:22:27 AM
Eeew starter decks. 

Try a League.  It's like a sealed deck tournament that lasts a month, adding a booster each week.  Perfect for new/budget players.  If you were a serious player before, I'd recommend trying the Time Spiral Leagues; if not, 9th edition is a good education (avoid blue!).
I played unlimited until a little past the Dark expansion. I was good, but not great -- I'm so far out on the latest rules (I got a bit freaked when someone tossed a creature out face-down, and I'm a little hazy on the suspended rules) but I don't mind learning by losing.

Why avoid blue in 9E? What are the costs for a league -- how does it work, etc?


Title: Re: MTGO 3.0 Beta
Post by: eldaec on March 31, 2007, 11:35:39 AM
A legue is a sealed tournament, you buy a the relevant tournament pack, boosters, and tickets, make a deck from that and then get matched against random peole in your league who are also looking for matches. Each week you can add an extra booster. Normal leagues last 4 weeks. You always get to keep the cards you open, and if you play at least 5 matches per week then thanks to the one-point-for-a-loss rule, you will usually win some number of additional boosters at the end of the league.


If you need to know which packs to buy for any tournament of any sort you just try to join, and the system will then give you the list of junk you need.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 01, 2007, 02:26:20 PM
Back to v3, I went through an excercise of identifying all the wasted space on the new UI duel screen. This is what I came up with....

(http://img441.imageshack.us/img441/1609/wastehf4.jpg)

/sigh


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 04, 2007, 08:56:14 AM
New elf blog below. Headlines...

 - Leagues won't be available in v3.0. Will be patched in later.
 - Nor will 3d avatars, spreadsheet mode only.

Also announced elsewhere, launch is now expected after Future Sight, but still before the end of June.


Quote from: elf
Premier Events are not yet in the Beta test, but they are close. We don't want to ship with out them.

Leagues are not yet ready and probably won't be ready by launch. We know they're very popular and in particular we don't want to run a release event without them. One reason why it's not quite as painful to ship without them is that we overhauled the premier events functionality since we had to rewrite all that code anyway and we now have access to some new formats that can accommodate some of the players who prefer to play in league-like formats. (I'll see if I can twist Scott Larabee's arm to get him to explain this in more detail.)

The avatar rooms do not work correctly. This is not a high priority for us and we've already decided not to spend time on it before launch. Games will be accessed via spreadsheet mode at launch.

The home page should do a better job of getting you quickly into a game. After you log in it currently takes several clicks along a menu structure to find the room you want and go there. We know we can do better than this from a usability point of view and we will do better (I'm imagining big buttons that say "Play Now" and "Draft Now"). However, is it worth slowing down the launch in order to figure out precisely the best way to use that page, do the redesign, and then implement it? Probably not ... esp. when that redesign would benefit from feedback from all of you.

The free trial server is being worked on and probably will be ready for launch. Obviously one of the big things we're hoping to do with V3 is to recruit more players and grow the community. The free trial server is a big part of that.

EDIT: This was Randy B, not elf, my bad.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 04, 2007, 04:07:46 PM
New elf blog below. Headlines...

 - Leagues won't be available in v3.0. Will be patched in later.
 - Nor will 3d avatars, spreadsheet mode only.

Also announced elsewhere, launch is now expected after Future Sight, but still before the end of June.


LO fucking L. How do these guys spend their time? No leagues and no 3D avatars? What did they do for the past few years exactly?


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on April 04, 2007, 06:59:29 PM
I'm usually something of a Magic fanboi... but everything I'm reading makes me think they just spent years and who know how many thousands of dollars creating something that's not even better than the original (which they've put off fixing because 'it'll be better in 3.0!')

Someone needs to lose their job over this bullshit.


Title: Re: MTGO 3.0 Beta
Post by: tazelbain on April 04, 2007, 07:18:22 PM
Maybe WotC and the FBI should trade notes.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 04, 2007, 10:20:49 PM
I suspect Wizards corporate culture is largely to blame. Reading between the lines they've never treated MTGO seriously - they farmed out the original development and kept a skeleton crew to update it that was incapable of improving it or fixing problems, they didn't staff up or hire qualified people. They didn't even have a dedicated digitial division.

Now they do with Randy Buehler in charge, but he doesn't seem very tech savvy in general. It seems like they've had a really hard time going from cardboard to electrons, they are genuinely clueless on how to get things done software-wise.


Title: Re: MTGO 3.0 Beta
Post by: naum on April 04, 2007, 10:25:12 PM
Good Gates, what a fiasco.

I am guessing no Mac/*nix client in v3.0 offing either…

Though v2 runs just dandy in a Parallels window…


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 05, 2007, 10:00:51 AM
To be fair to the specific team coding v3, from what I call tell it is a team of something like three people. And they have to maintain the existing client at the same time.

I think that has a lot to do with this whole debacle.


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on April 05, 2007, 10:12:55 AM
To be fair to the specific team coding v3, from what I call tell it is a team of something like three people. And they have to maintain the existing client at the same time.

I think that has a lot to do with this whole debacle.
Jesus, I think we could probably find -- and this is ignoring the actual game developers who post here entirely -- a dozen or more people just here capable of putting together something better. It's not that hard. Interface, avatars, league play -- all that's the easy shit. The only slightly complex part is handling the actual gameplay, which wasn't really designed with computers in mind and, if you did it right, you'd want to make it extensible for new card concepts and gameplay changes.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 05, 2007, 10:41:50 AM
Quote
The only slightly complex part is handling the actual gameplay,

Oh shit, they aren't changing any of that!

They didn't want to have to reprogram the last 5 odd years of cards, so they just copied in the duel engine, even the pre-existing and known card bugs are staying in v3.


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on April 05, 2007, 10:56:31 AM
Quote
The only slightly complex part is handling the actual gameplay,

Oh shit, they aren't changing any of that!

They didn't want to have to reprogram the last 5 odd years of cards, so they just copied in the duel engine, even the pre-existing and known card bugs are staying in v3.

So why did they revamp it again? If you're just changing the front end -- five people, a year max -- 18 months if WOC is iffy about what they want, and you have to play prototype/critique with them a lot. And that's for something slick, secure, and extensible.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 05, 2007, 04:02:28 PM
Because they don't know what they are doing. Seriously that is the answer.

The have bigtime server scalability issues. They could have easily addressed those while leaving the client mostly untouched. All they really did on the client was a graphics overhaul anyway. They didn't touch the hard part. (The rules engine)

They should have done the server and client upgrade in two different phases, each one taking a year max.


Title: Re: MTGO 3.0 Beta
Post by: schild on April 05, 2007, 04:28:27 PM
They should have...

STARTED OVER.

Everything associated with the service is total shit. it's a goddamn crime to charge full price for that subpar bullshit.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 08, 2007, 01:27:16 PM
So, turns out that giving fileplanet subscribers access was a spectacular failure as a load testing strategy. FP subscribers didn't want to play magic. Magic players didn't want to subscribe to FP. A standoff ensued alongside much wailing and gnashing of teeth on the official forums.

Anyway, outcome is that non-subscribers can claim a beta account though FP as of tomorrow (monday).

Bring on the suck!


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 08, 2007, 03:02:58 PM
They seem to think that MTGO V3 is going to appeal to new audiences. (Because of the "fantasy themed" graphics) It is really odd - what the hell are they doing over there. V3 might lure back some old players but MTGO is pretty much strictly for people who played cardboard first, it isn't a general purpose game.

Shutting out actual magic players in favor of random FP subscribers was beyond dense - par for the course in this case.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 08, 2007, 04:30:09 PM
For what it is worth, I actually think MTGO could attract non-cardboard players, and could support a following of a similar size to a small mmog (reportedly the server only supports around 5k concurrent users atm). Of course, that would require proper marketing and a professional looking product..... ho hum.


Title: Re: MTGO 3.0 Beta
Post by: tazelbain on April 08, 2007, 04:33:42 PM
At their price-point, they are barking up the wrong tree.


Title: Re: MTGO 3.0 Beta
Post by: schild on April 08, 2007, 04:41:39 PM
Already uninstalled the beta and regular client on my computer. I may reload the main client on my new computer. I'm not sure yet. I am pissed to hell with how shitty their programming is.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 08, 2007, 10:02:29 PM
So I'm not in the beta or a FP subscriber but I downloaded the client and played around with it a bit offline.

HOLY SHIT. Schild you were not kidding, what the fuck is wrong with it? In the collection view if you click on one of the symbols at the top it takes a full second for it to toggle! Jesus fucking Christ, these guys are even more incompetent than I though. Clicking on a fucking button takes a full second? I've seen web pages more responsive lol.


Title: Re: MTGO 3.0 Beta
Post by: schild on April 08, 2007, 10:24:15 PM
IGN is more responsive.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 08, 2007, 11:54:36 PM
Pretty much everything is hideous. The textures are awful and make text hard to read, the tabs and clickable things act really weird in that when you click on them the switch positions, simple things like mouseover menus and tooltips work on and off, I already got it to crash once just clicking in the collection view, and the wasted space everywhere is horrible.

They went through multiple UI designs and this is what they came up with - lol.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 09, 2007, 02:02:56 PM
So, it turns out nobody told FP that non-subscribers should get access today. Ho hum.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 10, 2007, 03:30:39 AM
Beta accounts now going to anyone who registers at FP.

You don't have to give them a real email address.

Worth getting one just to read the  :nda:  boards. Seriously.


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on April 10, 2007, 08:01:34 AM
Lots of wailing and gnashing of teeth, I imagine?


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 10, 2007, 08:23:24 AM
APPARENTLY the new UI isn't pretty.

I especially enjoy the odd dev post of 'but you told us the last UI was rubbish because it was insufficiently fantasy themed.

heh.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 24, 2007, 04:04:26 PM
The v3 NDA has now been dropped.

In other news, drafts are now running in the beta, only they don't work, the client selects cards at random on a whim. This will probably improve my drafting capabilities, but I hear some people are unhappy because they prefer to select their own cards in drafts, such people just aren't sufficiently hardcore imo.
 


Title: Re: MTGO 3.0 Beta
Post by: schild on April 24, 2007, 04:08:49 PM
The NDA dropped?

STILL SHIT.

Man, I'm glad I waited til the NDA dropped to say that.

P.S. Don't put your shit on fileplanet unless you want the NDA to not matter one tiny bit.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on April 24, 2007, 04:11:02 PM
I've been playing a lot yesterday and today because I can play with one hand while I hold an ice pack on my face with the other.

Drafts are all kinds of messed up. It randomly selects cards for you sometimes and drafts are constantly borked in the first round. It seems that anyone disconnecting or running out of time will screw up the draft. There is no indication of what is going on or if/when the draft will start working again. I've had a draft stop progressing then 6 hours later it starts up again. I still have a draft running from 2 days ago.

These are some pretty severe problems. I think I've completed a 4 man draft once or twice and an 8 man draft never.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 24, 2007, 04:16:33 PM
The NDA dropped?

STILL SHIT.

Man, I'm glad I waited til the NDA dropped to say that.

P.S. Don't put your shit on fileplanet unless you want the NDA to not matter one tiny bit.

On the subject of shit, playing the beta over the weekend led me to wonder why wotc designed the interface to have it's most predominant colour and texture be the colour and texture of poo.

People keep refering to it as 'marble' or 'stone' texture.

These people are crazy, I've seen stones, I've seen marble, I've seen poo. This interface looks mostly like poo.

It is really quite off putting.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on April 27, 2007, 12:24:22 AM
http://www.wizards.com/default.asp?x=magic/magiconline/IIIlaunchblog

Launch blog has been updated to include responces to the most common concerns with v3.

Two points I fond espeicially worth laughing/crying over...

Quote
The duel UI lay-out is ugly/inefficient.

The duel UI has gone through many different iterations. Some iterations were focused more on playability without capturing the right visual feel of the game, while others have been more artistically focused without necessarily addressing all the playability issues we'd like. In the team's efforts of redesigning the UI, we've ended up with the current version which has brought us back to something that ended up being much closer to version 2.5 then earlier iterations happened to be. While everyone acknowledged that the current duel UI layout (including the mana wheel, borders, etc) isn't perfect by any stretch of the imagination, it's not something we're going to have the time to redesign from scratch before launch. It's certainly something that we intend to look at post launch, but the very basic elements of the duel UI (again, referring to the mana wheel, borders, turn phase bar) isn't going to undergo a redesign before launch.



The Play Area is too Small. There are some weird scaling issues.

There is actually some interesting restrictions on the UI that cause a lot of the issues I've heard people voice over the play area. The aspect ratio of the main duel UI (life points, mana wheel, turn phase chat, etc) doesn't change, meaning that if you resize your screen to make it wider or longer you'll notice that the duel UI template gets larger or smaller as a unit, while the rest of the play area changes independently. This has the somewhat ironic result of making the play area smaller if you expand the length of the screen, but making it larger if you expand the width of your screen. Of course, this begs the question: Does this mean that I will have a larger area of play if I use a wide screen monitor? And the short answer is: Yes! Of course, we'd never suggest that folks need to go buy a wide screen monitor to enjoy v3, and we understand that the way this works may seem a bit unorthodox, but just making your screen wider rather then longer (even on a small laptop screen) should increase the play area for everyone.

Yes. They really said that the game user interface previously focussed too much on playability.


Title: Re: MTGO 3.0 Beta
Post by: Calantus on April 27, 2007, 10:04:08 AM
I had to read that line twice. "Sorry guys, we had this really playable version but it just wasn't artsy fartsy enough so we scrapped it." And a big LOL at how the UI scales. Seriously guys, hire people whose job it is to design software. I don't know what you are using now, but if they are saying they're professionals they are terribly dishonest people and should be fired accordingly. *I* could design better software and nobody I work for wants me anywhere near the design phase. They have people who do just that. And like, supervise along the way. You should check it out, it seems to be a useful concept.


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on April 27, 2007, 01:40:52 PM
I notice the Stargate franchise has created a collectable card game. Glancing at the screenshots, they seem to have managed not to totally suck at the interface. Of coruse, the game might suck -- haven't tried it.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on May 11, 2007, 03:43:30 AM
F13 Member number 1750 just signed up as 'mlescault'.

Which is either a gimmick account, or the new wizards community guy.

If it is the latter. Hi.


Title: Re: MTGO 3.0 Beta
Post by: schild on May 11, 2007, 03:55:04 AM
Does a community guy have enough sway to ask that a completely barebones version 3 client be made with options for moving the placement of things and not being a bloated piece of trash?


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on May 11, 2007, 04:50:09 PM
F13 Member number 1750 just signed up as 'mlescault'.

Which is either a gimmick account, or the new wizards community guy.

If it is the latter. Hi.

Heya,

Yes it was me, although I changed my account so that it follows the same name convention as my Wizards forum ID does.

Does a community guy have enough sway to ask that a completely barebones version 3 client be made with options for moving the placement of things and not being a bloated piece of trash?

Not really. But my job is to ensure that the dev team knows and understands the feedback that is coming from the community. In an ideal world that should be enough. In reality, there are alot of other factors that unfortunately come into play. We'll have to wait and see what next week's build brings.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on May 11, 2007, 11:45:29 PM
You probably recognize my handle from flaming on Wizards.com.

For Christ's sake, at least dial down the textures. Right now everything is ugly and hard to read. The chat text appears on a tan swirly background, other text appears on a swirly rock background. It's like a guy wearing plaid, striped and polka-dots. And all the textures are far too busy, too much saturation and too much color variance. Fixing the textures would be a huge gain for a minor amount of work.

I can't even bring myself to log on any more even though I love drafting RGD.


Title: Re: MTGO 3.0 Beta
Post by: Calantus on May 14, 2007, 06:00:43 PM
Red names need to stop popping up when I'm developing a nice rage. Now I feel all bad for calling people he works with unprofessional, dishonest monkeys. Well, I didn't say the monkey part, but I should have.

Hi.


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on May 14, 2007, 06:09:52 PM
RED NAME!  CONVERGE!  CONVERGE!

Incidentally, I've been playing a lot of Prismatic Singleton lately, and only spent 5 dolars on tix to get some cards out of the last few sets from the bots.  Good times.

edit: spelling is hard.


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on May 15, 2007, 03:33:44 PM
Red names need to stop popping up when I'm developing a nice rage. Now I feel all bad for calling people he works with unprofessional, dishonest monkeys. Well, I didn't say the monkey part, but I should have.

Well, to be fair, the fact that we don't make our monkeys dress in suits and ties doesn't make them unprofessional. Of course, how they act when they escape from their cages during feeding time probably does.

Seriously, when people on the forums don't like something, they sometimes tend to express themselves in dramatic and colorful ways. That doesn't make their points any less valid, especially when something we're working on isn't at the level it should be. So don't hold back on my account. =)


Title: Re: MTGO 3.0 Beta
Post by: hal on May 15, 2007, 03:53:41 PM
Some one is listening, and encouraging feedback. Thats the most promicing thing I have heard yet. YAY


Title: Re: MTGO 3.0 Beta
Post by: Kitsune on May 15, 2007, 04:37:04 PM
Listening is always good, yeah.  But there's no avoiding the unfortunate fact that WotC apparently gave a wheelbarrow full of money to a software team who couldn't cut it, and I bet WotC isn't going to be coughing up a new wheelbarrow to give to a better software team. 

MTGO is a fantastic idea full of great potential; who doesn't want to be able to find opponents to play a game against at any hour of the day around the world?  However, it's been horribly, horribly mis-managed.  Frigging Yu-gi-oh of all things has embraced the online play paradigm and done it better than Wizards managed with Magic.  The Japanese bastard child ripoff has free internet play on multiple consoles and (I think) PC as well, which begs the question of why the people making the better game haven't been able to put out one single digital version of it that wasn't full of bugs.

This is EXACTLY like the D&D character generator program, the one that WotC was making a lot of fuss over and released demo disks with the first set of 3rd edition rulebooks.  Years passed, nothing happened, and eventually a bug-ridden piece of crap was slithered out to wither in the market and fade from memory within a week.

Whomever at WotC is in charge of their digital stuff is in need of a corrective cudgeling, followed by a pink slip if they can't get their act together.  The entire client needs to be scrapped, an actual honest-to-God competent game developer needs to be brought on board, and the whole thing needs to be rebuilt from the ground up and done right.

Once that's done, Wizards needs to really support it.  MTGO has been stuffed in a shoebox for years now, and that's not helping anyone.  The digital future can be awesome for Wizards, but only if they embrace it and use it to grow the brand.  That means free play and good tutorials to hook in new and younger players, better integration with the paper game for the experienced players (as in, a way to use your cardboard for the online game ala Sony's upcoming Eye of Judgment game rather than mucking around with virtual card purchases), and advertisement and placement of the product to make sure everyone knows about it.

Imagine the surge of card sales if they put out a MTGO that could scan in your cardboard decks and an ad campaign of 'Do you love Magic?  Wanna play your deck anytime, anywhere, against anyone on the Internet?'


Title: Re: MTGO 3.0 Beta
Post by: Mr. Right on May 15, 2007, 05:52:29 PM

Imagine the surge of card sales if they put out a MTGO that could scan in your cardboard decks and an ad campaign of 'Do you love Magic?  Wanna play your deck anytime, anywhere, against anyone on the Internet?'

That's the first thing I tough when I saw the eye of judgment but if you think about it would actually kill the drafts and leagues.  The 2 concepts are irreconcilable.


Title: Re: MTGO 3.0 Beta
Post by: Kitsune on May 15, 2007, 06:10:41 PM
Not necessarily.  There's no real replacement for sitting at a table with some buddies, real cards in your hands, staring 'em in the eye while planning their hideous defeat.  But when you can't get a live game going with local people, it's a fair consolation prize to be able to hop online and play other people with the same decks.  I don't think that cardboard will ever be driven out by digital, even if digital gets snazzy graphics and 3D representations of the creatures and spells.


Title: Re: MTGO 3.0 Beta
Post by: Johny Cee on May 15, 2007, 09:45:50 PM
Not necessarily.  There's no real replacement for sitting at a table with some buddies, real cards in your hands, staring 'em in the eye while planning their hideous defeat.  But when you can't get a live game going with local people, it's a fair consolation prize to be able to hop online and play other people with the same decks.  I don't think that cardboard will ever be driven out by digital, even if digital gets snazzy graphics and 3D representations of the creatures and spells.

If I remember correctly....  Basically what is said, is that market research found that Wizards picks up most of their new players from stores.  The "little kid" demographic, basically, but they stick with it and get a bit hooked.  Anything that would cannibalize the stores sales is kaboshed.

That was the prevailing common wisdom I've heard,  and anectdotally makes some sense to me.  Of course,  we have a captive red name to question.....


Title: Re: MTGO 3.0 Beta
Post by: Kitsune on May 15, 2007, 11:57:42 PM
If I remember correctly....  Basically what is said, is that market research found that Wizards picks up most of their new players from stores.  The "little kid" demographic, basically, but they stick with it and get a bit hooked.  Anything that would cannibalize the stores sales is kaboshed.
That was the prevailing common wisdom I've heard,  and anectdotally makes some sense to me.  Of course,  we have a captive red name to question.....

See, that's my point.  If MTGO was scanning real cards for play rather than having players purchase virtual cards, it would get people into the stores and buying the cards.  This in turn would make the stores very happy and hopefully give the magic community a shot in the arm.  'Cause I dunno about other places, but where I live the 'magic community' is a few scary-looking guys huddled in the corner of the game store, not exactly an exciting and dynamic demographic.

A well-done MTGO with a big following means more traffic into the stores, more traffic in the stores means more opportunities for players to meet each other and sit down and play, more gameplay means more cards bought.  The players get a better game and more people to play against, Wizards and the game stores get more sales, everyone's happier.

[Edit: In retrospect, I see where I may've been confusing.  'Free play' for beginners refers to a few preconstructed decks to get started and learn the ropes.  People who want to build their own decks would need to go out and buy cards in this particular fantasy scenario.  MTGO already has a little demo section, which is good, it's just pretty sorely lacking in good tutorials.]


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on May 16, 2007, 11:31:11 AM
If I remember correctly....  Basically what is said, is that market research found that Wizards picks up most of their new players from stores.  The "little kid" demographic, basically, but they stick with it and get a bit hooked.  Anything that would cannibalize the stores sales is kaboshed.

That was the prevailing common wisdom I've heard,  and anectdotally makes some sense to me.  Of course,  we have a captive red name to question.....

I think it's always been true that game companies who sell things retail always want to avoid alienating the retail outlet. It's hard to convince someone to give you shelf space if they're afraid people are going to buy the product in other nontraditional outlets. WotC is very committed to supporting hobby game stores, but I think we can all agree that the market has been changing. Back 10 or 20 years ago, you'd find plenty of 12-15 year olds kicking around the local hobby game store checking out what's new and cool. That demographic today tends to be more focused on text messaging and online social networks. The net result is that the type of crowd you'll find in the hobby gaming store tends to be "greying" and most young and new gamers aren't being introduced to their hobby that way.

WotC has a new Digital Initiative underway that we should be announcing more about in the up coming months. A lot of the what you guys have mentioned here is stuff that has been discussed and considered. When all is said and done, we want to try to find a way to support retail and digital in a way that not only isn't mutually exclusive, but where we're able to promote the two together. It's not going to be without some significant challenges, but hopefully we can work with the community to find the best ways to have things work.



Title: Re: MTGO 3.0 Beta
Post by: Mr. Right on May 18, 2007, 03:40:44 AM
Not necessarily.  There's no real replacement for sitting at a table with some buddies, real cards in your hands, staring 'em in the eye while planning their hideous defeat.  But when you can't get a live game going with local people, it's a fair consolation prize to be able to hop online and play other people with the same decks.  I don't think that cardboard will ever be driven out by digital, even if digital gets snazzy graphics and 3D representations of the creatures and spells.

I should have precise : That's the first thing I tough when I saw the eye of judgment but if you think about it would actually kill the ONLINE  drafts and leagues.  The 2 concepts are irreconcilable. You can't scan a physical pack to play a draft online.  


Title: Re: MTGO 3.0 Beta
Post by: eldaec on May 18, 2007, 07:01:40 AM
Wizards v3 launch blog covering how the v2 -> v3 switchover process will work, and some notes on some minor UI improvements.

Quote
While we haven't set a date yet for the V3 launch of MTGO, I do have some information on how the switch over to the new version will be handled. At a pre-announced date, version 2.5 will be brought down and V3 will go into Open Public Beta (OPB). While in OPB, players may use their 2.5 accounts to log into v3 or may create new accounts, free-of-charge, if they do not have an existing 2.5 account. While in OPB, players will be able to "purchase" cards through the new in-game ecommerce system, without having to spend any (real) money. Keep in mind that once OPB is over, all the new accounts and cards will be deleted. Again, the cards that will be free to purchase during the Open Public Beta will be deleted once the OPB ends.

When the v2.5 service goes down and v3 OPB begins, we'll also simultaneously take down the Free Play v2.5 server and replace it with the v3 Free Play (FP) server. For those of you not familiar with the FP servers, they are free servers that anyone can log onto and play Magic the Gathering Online without having an account, using pre-formed decks.

After V3 OPB has been up for 4 or 5 days, we will take it down in preparation for the official launch of V3. During this time, we will be constructing the all the databases that contain all the account and card information for v2.5. This will take 3-4 days but could take longer if there are problems. Once that is finished, V3 will be live and available for all to play. The V3 Free Play server will be available for the few days between V3 OPD coming down and V3's official launch, so those who really need their Magic Online fix will still be able to log on and play using the pre-formed decks.

When V3 launches, we will have some new and interesting back end features that may not be immediately apparent to our customers. First, we will have instant in-game account creation that will allow people to make a new account without having to exit the game client and load a web page. We will also have the in-game ecommerce system which will function the same way, allowing people to make purchases from the within the game client without having to exit to a web page.

Perhaps more important, we're going to have a tremendous increase in server stability. If one of the lobby or game servers happens to crash, the redundancy in place will mean that other servers running will automatically take over the load. From the player perspective, this might mean a few seconds pause, but otherwise there won't even know there was an issue and play can continue as normal. Another benefit of this, and one that I am pretty excited about given our recent issues with IPA #2 (which I have news on below, keep reading), is that we'll now be saving much more information server side then we ever did on 2.5. This means that if the whole system happens to shut down in the middle of a 256 person premier event, all the data relating to the state of that event at the time of the shutdown will be available in the database. The event can be restored and restarted after the system is back up during any phase of the event after it has begun, whether it be in drafting, deckbuilding, matches, or playoffs. As a general rule, drafts will only be resumed if the system can assure that no system selected cards are included in the player's card pool after the restart.

V3 User Interface Update

I was able to pin down Gordon and Worth after one of our meetings today to shake them down for an update. (I almost literally had to pin down Worth, as he tried to make a break for the door as soon as the meeting had ended) Right now we've been updating the chat dock backgrounds to improve the contrast to make it more readable. We're also increasing the size of the card text font in the spreadsheet or tableview that lists all the cards in your deck, which should make that a LOT easier to read. We're also going to remove or improve the background texture of the spreadsheet text when a card is highlighted, since it's very hard to read right now.

We've also improved the text on the menu buttons to make them more readable and are exploring ways to see if we can't make them a bit larger and easier to click on. We've made some great progress in improving the scaling/resizing of the entire interface, which required a series of little fixes to make possible. These improvements have benefited the game overall, but some of the value of this change won't be noticeable in the dueling screen until a couple more loose ends are tied up to make sure it's taking full advantage of the change.

In addition to the above, we discussed a lot of other ideas and possibilities for further improving the V3 UI, but I want to hold off on announcing them until we know for sure what we'll be able to promise to have in place before launch.



As a note for those not trying to connect to beta, the beta client has already been tweaked here and there to improve usability.

And if you were to accept wotc's belief that the current UI is basically an acceptable concept, you'd have to concede that they are making progress on the things that they do recognise are a problem (circumstances where cards are completely unreadable or where draft picks just don't work).

This level of progress is of course a double edged sword.

On the one hand it shows the development team are able to make progress and based on current progress, I suspect the team will comfortably fix the things that wotc recognise as a problem in time for 10th ed.

On the other hand I suspect it is getting less and less likely that v3 will be delayed long enough to make the UI anything other than horrid.


Ultimately, the real problem here is that v3's designers have not recognised that magic is a game about magic cards, and that all the other noise just distracts from that.


On the 'good news' front. Players have started preparing alternative texture packs, usually lots of nice high contrast solid or near-solid colour. They can't do anything about the enormous amount of wasted space, and you'd need to overwrite the brown-smudge themed textures every time the client updates, but they are good enough to stop the client inducing as much eye strain as it currently does.



Quote
the chat dock backgrounds to improve the contrast to make it more readable

For Mike,

You see, the problem with this phrase is that it implies that the chat window still *has* a background.

Seriously, its a chat window, it needs to be blank space, it doesn't need a texture of any sort; any texture you add will look tacky 100% of the time. I hope by 'change of background' you just mean 'to a solid colour', but right now I expect to be disappointed.


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on May 18, 2007, 10:26:35 AM
You see, the problem with this phrase is that it implies that the chat window still *has* a background.

Seriously, its a chat window, it needs to be blank space, it doesn't need a texture of any sort; any texture you add will look tacky 100% of the time. I hope by 'change of background' you just mean 'to a solid colour', but right now I expect to be disappointed.

Yeah, you're right. I mean, why have *anything* as the background that can mess with viewing the text? What's the most important thing here? Being able to read the text!

The reason I worded it the way that I did in the blog was just to (perhaps lamely) cover my tail. "Updating the chat dock background to improve the contrast..." was me trying to say that we're fixing that issue, without saying we're going to "do X" when the devs-on-the-ground might end up going with Y. (Which of course would result in another pebble being tossed on the "we can't trust what they tell us" pile, something we can ill afford.)





Title: Re: MTGO 3.0 Beta
Post by: eldaec on May 18, 2007, 10:34:04 AM
Heh, well put that way I understand why you'd write it like you did to play safe ;)


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 06, 2007, 10:02:04 AM
Mtgo devs are stirring on the official boards, and suggesting that the v3 new-beta will be arriving either next week or the week after.

v3 forum trolls everywhere wait with baited breath to see if the new version "focusses too much on playability".


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 13, 2007, 11:34:18 AM
...or maybe the week after that.

BETA II  - THE REVENGE OF THE BROWN - July 23rd.


Title: Re: MTGO 3.0 Beta
Post by: schild on July 13, 2007, 12:33:06 PM
I expect suck. Of course, we do have a member of the boards here who could tell us. WITH SCREENSHOTS.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 18, 2007, 09:52:52 AM
New screenshots of new v3 UI...

http://www.wizards.com/magiconline/images/SS_sel5.JPG

...basically, it's the same, only the cards don't shrink to postage stamp size quite as fast.


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on July 18, 2007, 11:54:06 AM
New screenshots of new v3 UI...

http://www.wizards.com/magiconline/images/SS_sel5.JPG

...basically, it's the same, only the cards don't shrink to postage stamp size quite as fast.
It's very brown.


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on July 18, 2007, 01:13:14 PM
Slightly better, but why the hell wouldn't they move the avatar and color icons under the card picture like it is currently (I think)?


Title: Re: MTGO 3.0 Beta
Post by: Margalis on July 18, 2007, 01:25:43 PM
I can't even tell that it's a new picture...I guess the cards are bigger or something...would need a side by side comparison.


Title: Re: MTGO 3.0 Beta
Post by: cmlancas on July 18, 2007, 05:53:23 PM
Magic suitcase was arguably better than this, imo.


It looks like it is from 1994.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 19, 2007, 09:52:15 AM
It looks like it is from 1994.

Frankly, "Rise of the Robots"tm is offended by this statement.


Title: Re: MTGO 3.0 Beta
Post by: Yegolev on July 19, 2007, 10:47:37 AM
For absolutely no reason whatsoever, does anyone have any ideas on how to make this UI not suck balls?


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 19, 2007, 10:55:55 AM
For absolutely no reason whatsoever, does anyone have any ideas on how to make this UI not suck balls?

Why yes, actually...

(http://pcmedia.ign.com/pc/image/article/691/691016/magic-online-iii-20060223040832482.jpg)

...wotc do.


Title: Re: MTGO 3.0 Beta
Post by: schild on July 19, 2007, 11:03:32 AM
What in the holy hell is that client? I want to play that.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 19, 2007, 11:08:39 AM
Well you can't. It was scrapped for being too playable according to the blog on page 2.


Title: Re: MTGO 3.0 Beta
Post by: schild on July 19, 2007, 11:11:03 AM
Well you can't. It was scrapped for being too playable according to the blog on page 2.

...

Amazing.


Title: Re: MTGO 3.0 Beta
Post by: Yegolev on July 19, 2007, 01:55:34 PM
WotC is truly retarded on a scale I had not previously imagined.  Jeepers.


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on July 19, 2007, 10:30:43 PM
Well you can't. It was scrapped for being too playable according to the blog on page 2.

Tsk tsk. You've said that several times now. I'm unsure whether you're trying to be wry and clever, or if you're trying to confuse people into thinking the dev team intentionally wants something unplayable. Maybe you're secretly crying out for clarification over something you don't understand and it hasn't yet gotten through my thick skull. If so, show me the quote that has you confused and I'll try to explain. =)



Title: Re: MTGO 3.0 Beta
Post by: Margalis on July 19, 2007, 11:26:45 PM
Edit: Bah, I can't even talk about it without being mean. You guys have no clue, that is all.


Title: Re: MTGO 3.0 Beta
Post by: Ironwood on July 20, 2007, 01:29:45 AM
Well you can't. It was scrapped for being too playable according to the blog on page 2.

Tsk tsk. You've said that several times now. I'm unsure whether you're trying to be wry and clever, or if you're trying to confuse people into thinking the dev team intentionally wants something unplayable. Maybe you're secretly crying out for clarification over something you don't understand and it hasn't yet gotten through my thick skull. If so, show me the quote that has you confused and I'll try to explain. =)



Or, you could just try and explain.  I for one have no idea what quote he's talking about, but I'd be interested how the client went from that up there (Which looks Good) to the other Jpg's on this thread (which look like tasty fried ass).

Go on.  Give me a thrill.  I'll be nice.


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on July 20, 2007, 07:09:59 AM
I think people complained that it looked too futuristic, so they went to brown.  Because there's no brown in the future.


Title: Re: MTGO 3.0 Beta
Post by: bhodi on July 20, 2007, 07:14:18 AM
Whatever the story, that looked really good. Dig it back up, I might even try it if it was that interface.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 20, 2007, 09:30:39 AM
http://www.wizards.com/default.asp?x=magic/magiconline/IIIlaunchblog

Quote
The duel UI lay-out is ugly/inefficient.

The duel UI has gone through many different iterations. Some iterations were focused more on playability without capturing the right visual feel of the game, while others have been more artistically focused without necessarily addressing all the playability issues we'd like.

Yeah, I'm twisting words a bit because my version is funnier, not least since....


Quote from: Margalis
Edit: Bah, I can't even talk about it without being mean

I often feel this way about v3.

You really have to talk about it as if it is a joke at this point.


I mean, it is a joke.... Right?


EDIT:
Surprisingly good thread about mmog UIs going on here: http://forums.f13.net/index.php?topic=10423.0 . It's relevant to just about any non-twitch computer game with long-term players. Someone (I think it was Lum, can't be arsed to check) mentioned the awfullness of the v1 EQ1 UI in there. I hadn't thought of the connection before now, but EQ1 at launch is exactly what v3 looks like. Tacky "stone" textures everywhere, and itty-bitty game world space.

EDIT2:
Magic website article from yonks back, about the development of the playmat used in pro tours etc.
http://www.wizards.com/default.asp?x=mtgcom/arcana/212
The simplicity of the protour playmat compared with the 'ahem' unfortunate state of the v3 interface would appear to tell you something about how the cardboard people understand the game, wheras the online team, not so much..


Title: Re: MTGO 3.0 Beta
Post by: eldaec on July 26, 2007, 02:52:34 PM
Beta now pushed bavck to next week.

Also, on not-Beta, Nix Tix drafting this weekend.


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on July 27, 2007, 01:17:50 AM
Beta now pushed bavck to next week.


I know Worth said Monday, but I'm more skeptical. I don't think we'll know for sure if it'll be ready for Monday until Monday morning. Either way, I think it's very likely it'll reopen sometime next week.

-Mike


Title: Re: MTGO 3.0 Beta
Post by: Margalis on July 27, 2007, 01:20:42 AM
If you won't know until Monday that means it won't be ready Monday.

Is the kicker going to at least work properly? Last time to get it to update I had to manually delete files each time. It was really annoying so I gave up.


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on July 27, 2007, 09:49:33 AM
If you won't know until Monday that means it won't be ready Monday.

It very well could end up being ready on Monday, but I tend to be overly cautious about these things.

Quote
Is the kicker going to at least work properly? Last time to get it to update I had to manually delete files each time. It was really annoying so I gave up.

It really annoyed me as well, and I don't blame you for giving up. We definitely focused on addressing a lot of annoying problems this round.  But to be honest, when it comes to online game development, there's just no shortage of ways things can go wrong. We need to get the newest build done and up, flick the switch to let people come in, and see where we stand. So you won't see me making any promises as to what will or will not be fixed when the V3 beta returns next week. =)

-Mike


Title: Re: MTGO 3.0 Beta
Post by: Mike_Lescault on July 31, 2007, 02:17:17 PM

The V3 open Beta is up now. You can get the details here: http://boards1.wizards.com/showthread.php?p=13257211#post13257211

-Mike


Title: Re: MTGO 3.0 Beta
Post by: eldaec on August 01, 2007, 03:53:26 PM
As promised, the readability of cards really has improved. And they've copied across the live accounts, so you can play with your own collection on beta now, which is nice.

Beyond that, nothing has changed.

The UI still looks terrible, still cramped, dated, messy, hard to figure out etc.


Title: Re: MTGO 3.0 Beta
Post by: schild on August 01, 2007, 04:17:38 PM
Sigh.


Title: Re: MTGO 3.0 Beta
Post by: Morat20 on August 02, 2007, 09:12:59 AM
As promised, the readability of cards really has improved. And they've copied across the live accounts, so you can play with your own collection on beta now, which is nice.

Beyond that, nothing has changed.

The UI still looks terrible, still cramped, dated, messy, hard to figure out etc.
They really need to hire some UI experts. Or hire different ones. A UI should be transparent and flexible. It should basically get out of the way of the bloody game. The cards and the play are "the game".

That interface isn't the worst I've seen, but it's pretty bad. Given how this development went, there's not a lot of excuse for it. Wasn't this all about putting a better interface on it? Why isn't there one?


Title: Re: MTGO 3.0 Beta
Post by: Margalis on August 02, 2007, 01:06:59 PM
Wizards forums are shitting all over it. I really just do not get it. RECOLOR THE MOTHERFUCKING TEXTURES! God damn it would take a couple of hours. They really are clueless.

They did about 2 days worth of work in the last month from what it looks like.


Title: Re: MTGO 3.0 Beta
Post by: Ironwood on August 03, 2007, 03:01:23 AM
I FAIL TO SEE THE FUCKING PROBLEM.  THE UI AT THE TOP OF THIS VERY PAGE IS TOTALLY FINE AND FIT FOR PURPOSE.


Seriously, I'd like to purchase a clue, Carol.


Title: Re: MTGO 3.0 Beta
Post by: tazelbain on August 03, 2007, 10:28:05 AM
I believe they have outsourced this project to the Mole Men and the delay is the time it takes the drill machine to ferry the requirements to them and code back to the surface.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on August 03, 2007, 01:14:10 PM
I could do better by myself. It really bugs. For the love of god, hire some people who know how to program and some people who know how to do software development.


Title: Re: MTGO 3.0 Beta
Post by: eldaec on August 03, 2007, 03:17:20 PM
Regarding the 'readability has improved'.

I've changed my mind, playing a few more games with cards I actually have to read to remember, I'm noticing the mana/tap symbols are illegible, and the smaller sizes where anti-aliasing kicks in are still totally unreadable for all text.

It is better than it was, but not really good enough yet.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on August 03, 2007, 03:24:58 PM
The solution there is so obvious: simply do not scale down the tap/mana symbols past a certain size, no matter how small the card is rendered, even if it means the symbols extrude past the card border.

I wish I could claim I had this brilliant idea myself, but I got it from looking at how they did it in version 2!


Title: Re: MTGO 3.0 Beta
Post by: Raging Turtle on September 06, 2007, 01:13:35 PM
I'm sure this is just a coincidence. (http://www.wizards.com/default.asp?x=mtgcom/feature/jobs)  :hello_kitty:


Title: Re: MTGO 3.0 Beta
Post by: eldaec on September 10, 2007, 12:45:38 PM
Promises promises...

Quote from: the wotc man
MO V3 UI Strike Team Mini Update

The team has been improving the UI for the past two months concentrating primarily on global display issues such as the display of magic cards, and the display of text.

In September I expect the following changes to appear on the beta client:

- Considerable improvement to card text alignment and legibility.
- Improved tool tip display.
- Significant reduction in the horizontal space used by the window frame.

Over the course of September and October I expect the following changes:

- Textures more appropriate for use as a background for text.
- Improved card art scans.
- Reduction in client download size
- More responsive client

While some of those will be ongoing efforts, I expect that starting in October to have more scene-by scene progress. Some scenes need some adjustments to have larger text or larger cards. Two scenes in particular need to be redone:

- In October I expect a new home page to be completed.
- In November or December I expect an expert-view duel scene to be completed.

I appreciate your continued feedback. It definitely makes a difference.

Erik


If that means what it should mean....

.... we can but hope.


Title: Re: MTGO 3.0 Beta
Post by: Margalis on September 10, 2007, 07:09:46 PM
Why does it take them a month to do 2 days of work?


Title: Re: MTGO 3.0 Beta
Post by: Kitsune on September 10, 2007, 11:18:01 PM
All team projects take about ten times longer than they ought to, it's the way the universe works.